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Attention to Detail: 10 Things That Make Any Game Better

Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature. Not better loot, different powers, or other game-specific adjustments – we’re talking about top-level interface, design, and usability decisions. These 10 features should be in every game, minimizing confusion and maximizing your ability to customize your experience. All of them are possible, and have been implemented in multiple titles already; now we want to see them consistently applied and standardized across all genres.

This article originally appeared in issue 235 of Game Informer.

1. Control Customization: Developers try to find the optimal control scheme for their own games, but the default solution doesn’t work for everyone. Maybe you like the dash and jump buttons reversed, or maybe you have a physical disability that makes the default options impossible to use. Whatever the case, console games -usually don’t offer the option to tune the control scheme to your liking. Sometimes gamers want to do more than just invert the Y-Axis, and there’s no good reason why we aren’t given that freedom.
Be like: PC games (Half-Life 2 pictured above)
Not like: Most other games

2. Good Autosaving: Gamers don’t like losing progress. That’s why a decent autosave system is a necessity in any modern game. Once upon a time, managing your save file was part of the -challenge, but those days are gone. Whether you enter a new area, finish a tough fight, sell some items, or just allocate some skill points, the autosave should kick in. Of course, gamers should still have the ability to manually save whenever we want, but replaying 20 minutes of previously completed content shouldn’t be the penalty for forgetting.
Be like: Saints Row: The Third
Not like: The Elder Scrolls V: Skyrim

3. Pausing Cutscenes Uninterrupted gaming time is great, but sometimes we have to deal with phone calls or other unforeseen distractions, and we don’t want to worry about whether trying to pause the game will result in inadvertently skipping a story-critical cutscene. Here’s how this needs to work: When you press start, whatever is -happening on the screen pauses. Dialogue? Cutscene? Big-budget rendered cinematics? All paused, not skipped.
Be like: Castlevania: Lords of Shadow (pictured above)
Not like: Grand Theft Auto IV

4.Skipping Cutscenes Let’s say that you don’t want to pause a cutscene – you want to skip it entirely. This should be an option from the pause screen, where an extra button press lets you skip over whatever non-interactive part you may be watching (including regular dialogue). This option should be available whether or not you’ve already seen the event in previous playthroughs or attempts. Some people don’t care about the story, and others don’t want to scroll through the same conversation multiple times as they try to beat a challenging section.
Be like: Metal Gear Solid 4: Guns of the Patriots
Not like: The Legend of Zelda: Skyward Sword

5. Brightness Adjustment Video game artists spend their time making worlds and characters look as good as possible. Unfortunately, televisions don’t display these graphics exactly the same way. To play the game as the designers intended, we need two things: in-game brightness adjustment and a reference image to ensure the brightness is set properly. Ideally, the game should prompt us to optimize these settings right away, but placing it in an options menu is also acceptable. If you make us manually adjust the brightness on our television instead, you’ve totally blown it.
Be like: Mass Effect 3
Not like: Metroid: Other M

Next: Captions, DRM, and tutorials...

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Comments
  • You beat me to it... DAMN! Oh well, still a great article. Doesn't apply to all the gamers' preference, but a great majority agrees.
  • good article but totally disagree with number 4. id much rather be forced to sit through all the cutscenes than risk accidentally skipping one i wanted to see because i pressed a button

    edit: actually after rereading it, an option to skip from the pause menu would be fine.
  • Well done, as was the magazine one.

  • Agreed on all of them, especially skipping cutscenes. If I have already played the game, I don't want to be forced to see the same damn thing all over again. Makes me not want to play the games again.
  • #11: Batman.
  • Yes to all of these. Especially the pausable cutscenes. I hate accidentally skipping cutscenes.
  • Very nice list. Getting interrupted in a cutscene without being able to pause it and not being able to skip cutscenes, such as when I'm playing in New Game Plus, are a major annoyance for me. Also never understood why subtitles can't be word-for-word, as in many games some sentences are replaced with shorter variations of what a character is saying or just left out altogether.

  • Yes to all of these.

  • Hit it on the head with this article.  Disabled gamers NEED a plethora of options to ease their gaming experience to their liking.

  • I think two of my biggest things would be New Game+ and captions, auto-saves are a big one too. I don't know why but I'm surprised that these aren't just on a checklist of "To Do" for every game.
  • ALL TES games have both the normal save option and quick save/quick load mapped to F5/F9. And if you`re playing the console version then you`ve got no one to blame but yourself, that the pc version(of any game) 99% of the time is far superior is a well known fact.
  • completely agree with the subsequent playthroughs, its part of what made chrono cross and chrono trigger fantastic games.
    oh how I miss Chrono Cross...
  • agree 90% exept with 9 i like tutorials but i see what your saying sometimes it drags an option to have them or not would be good. by the way GI do you guys sent this stuff to the ppl who make games cuz talking about it here seems pointless
  • A little addition to #10. I am sick of stingers after the credits. This is true of video games and movies. It's gotten to the point that I have to sit through every single credits section, just in case there IS something after. Now the points stated in the article could make that better, I HATE sitting through 20 minutes of credits to see if there is a stinger at the end.
  • You know what would be awesome? If games took a page from Marvel movies and gave you some hidden scene after the credits to reward you for watching the credits.
  • Decent captions is probably THE worst part of any modern Sony games these days. Sometimes I can't turn the volume up too loudly for the rest of the household, or maybe some characters are just mumbly. I just can't see a thing they say.
  • Hasn't this article already been uploading? Or am I having an extremely accurate Deja-vu? I could have swore that this EXACT article has been uploaded before.

  • What was wrong with Skyrim's autosave? That thing had saved idiot me who forgot to save from grumbling through dungeons hundreds of times.
  • Did you know that you're able to pause cutscenes in Jak and Daxter 1-3 (That was Naughty Dog's series)? If you press the triangle button, you'll be able to skip a cutscene.
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