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FrankenVania: Building The Perfect Castlevania Game

The struggle against Dracula is eternal, spanning console generations and crossing entire genres. MercurySteam is doing exciting new things with the Lords of Shadow trilogy, but the series has turned into something different than what we’ve come to love over the years. What if we took the best parts of the best Castlevania games and merged them into an unbeatable whole?

Progression – Dawn of Sorrow 

Item drops have given vampire slayers new capabilities ever since Simon got his first lucky axe, but none have done it better than the franchise’s first Nintendo DS outing. Soma’s ability to occasionally absorb the soul of a fallen enemy opened up a whole new world of passive abilities, active attacks, summon spells, and one-off powers like a spectral vacuum cleaner that absorbs HP from opponents.

Weapons – Symphony of the Night

Magic has always been a big part of the hero’s arsenal, but super-powered fireballs can’t beat having a trusty weapon at your side. Symphony of the Night has a lot of features worth stealing, but its weapon design is particularly inspired. Daggers and fist weapons sacrifice range for speed, while two-handed swords leave Alucard vulnerable to attacks during their long animations but hit like trucks. Most importantly, though, unique weapons like the Chakram throwing rings, madly overpowered Shield Rod, and room-clearing Runesword break all the rules and let players experiment with entirely new playstyles.

No matter how crazy the selection gets, though, no Castlevania game could be considered perfect without the Vampire Killer.

Multiplayer – Harmony of Despair

The almost exclusively multiplayer downloadable title wasn’t what Castlevania fans were expecting or asking for, but the concept of letting players team up and simultaneously fight through enormous levels or even an entire castle is incredible. A separate co-op mode built for two to four players, with playable heroes taken from the series’ entire history, would be a lovely addition to the ultimate Castlevania game.

Level Design – Super Castlevania IV

You’re not drunk – the room is really spinning. This title’s use of the SNES’s Mode-7 capabilities blew away our conceptions of what a 2D platformer level could be. Castlevania has always been at its best when blending traversal with combat, and bending the rules like this 16-bit outing does is the ideal way to keep both of those elements fresh.

[Next up: Boss fights, soundtracks, and heroes.]

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Comments
  • Great read ;-) Love Castlevania, and i think the shift to Lords of Shadow was a fine addition to the series. Looking forward to the sequel, but with that said, i miss the old days with the 2D ones ;)
  • Dimensions- Four
  • They've made the perfect Castlevania several times-there really isn't anything I need changed in Symphony, or either of the Sorrow games.

  • I think Ecclesia did leveling/progression better than DS. The idea of building your power based on what you use is addictive and allows for some creative combinations. That aside, I love the music, love the 2d exploration style. I don't care about the story - yes, there's a vampire. Now go kill it! Perfect. Works for me. Oh, and the bosses from Ecclesia are perfect. Some people complained they were "too hard" but I loved finally having a challenge that wasn't just ridiculous (looking at you, Creature + flea man & Death in #1.)

  • Oh also, I think they need to improve the multiplayer from HD. It was cool that they did the whole attempt, but they weren't listening to players. They got rid of a real leveling system, a real feeling of co-op, because you start at different areas, and the huge zoom out map was neat but not great.

    And while I'm okay admitting that castlevania has no story, they need to have a castlevania that has real levels that you can go through together. Sort of a ..contra-vania thing. (obviously not that fast paced). Instead of just one stand out chapter with no connection to anything else and a time limit, make a fun exploration/backtrack/metroidvania(sorry to those who hate the term) game, but just with it set up for 2-4 players. They really gutted castlevania to make a MP version and I feel that was a misstep. Sorry for the TL;DR. - This is my favorite series, and I just want them to do it justice., which by and large they have, but I am worried for the future of the 2D series.
  • I'd just play Symphony.

    No, but I agree, Aria's soul stealing is top-notch and Symphony's weapon variety is still a feverish dream of mine for each new game. I could take all of it but multiplayer. I don't care about multiplayer.

    This is ironic, because I've been getting caught up on a certain podcast talking about Castlevania music. So much good stuff - and so many games seem to go the orchestral route now. You don't need that to produce quality, memorable music.
  • Why haven't I given Castlevania a chance yet?
  • I loved Lords of Shadow, despite it being Castlevania MOSTLY in name. I've been hoping for years, (and have posted on here several time) about how sickeningly excited I would be for a new, 2D Castlevania on consoles. SotN is my favorite game, and I would love to see another one that blows it out of the water.

  • Order of Ecclesia had some amazing bosses, although Symphony of the Night's are more iconic to me based purely on nostalgia.  As for music, SotN had that sweet guitar solo in The Tragic Prince!

  • Love to see versions of castlevania 1 thru 3 an super casltevania. Nothin crazy, jus a slight touch up. Best music too from these games

  • Oh Don't forget a "Inverted Castle" new game plus/ type of mode where it entirely changes and makes you go, "omg there is so much more game here than I could have possibly thought." Honestly, it shouldn't be that hard to make, it seems like a no brainer, and I have a feeling it will sell quite well for what they would be doing if someone did this project. Do all that, and I am sold. Make the game long, backgrounds and monsters incredibly interesting and different. maybe even another dimensional realm (not like 3d but a zone where the walls are living or something crazy like that). Something has to be done, Everyone I know would love this, even my parents who don't play games, they still know how awesome that this would be haha. Either way if there is anything in the works or someone is thinking about making this game, I hope I get to know about it/look more up about it. Would be absolutely incredible for sure. FibonacciGeometry
  • Never actually played a Castlevania game except I think part of the 3D one for the N64 (very laughable indeed) so I'd love to see a 2D version of this. Considering I liked games such as shadow complex which drew heavily on this genre I think I could get into it. I suppose Symphony of the Night is a good place to start?
  • I wouldn't mind seeing a great 2D Castlevania. What with the awesome reboots of the Super Mario series, Donkey Kong Country, and Rayman, I think they could make a really spectacular 2D offering

  • I would agree with every aspect here except the bosses. Order of Eccelsia had awesome bosses but they were often made way too difficult by the fact that you often could only get hit twice before dying or needing to use up all your healing items. I realize that they were trying to get you to learn how to use all the abilities to dodge enemy attacks; but I hate it when I have to start a boss fight over just to learn its tells and attacks, and I REALLY hate starting the same boss fight over for hours at a time because I messed up once.

    Other than that I would like to see some more interesting locations for their levels. Castles and caves are all well and good but they stop being 'scary' (horror-based themes) when you've been there and done that a hundred times before. How about a sunken ship as an entire level, how about a deserted city block, how about a sewer of blood, or how about a dream sequence where the player must fight their own fears before being able to face Dracula? I'm just saying that Castlevania in the modern age has so much potential to go anywhere and make a totally unique experience.

  • Castlevania....What fond memories I've had with this game.

  • I wondered where this article was going, and if Lords of Shadow was going to be majorly referenced for any part of this "perfect" Castlevania game. It's interesting to see that it wasn't. I realize that the ol' 2D Castlevanias weren't doing fantastically in terms of sales, but surely they must have still been turning a profit. Why not let Koji Igarashi keep doing his thing, and at least keep the loyal fans happy (while making a bit of money), until the series is able to make a big splash again? Why bother putting a screeching halt on an entire franchise, just so you can whore out the name to a generic fantasy-action title and risk losing a potential TWO franchises in the process? Lords of Shadow could have been its own thing, ALONGSIDE Castlevania games. Now, it will surely become known to fans as the reason there aren't anymore proper, 2D Castlevania games. Was it really worth it?
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