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Mass Effect Wish List

BioWare Montreal studio director Yanick Roy confirmed that a new Mass Effect game is being developed by his studio. Although he couldn’t say much aside from the concrete fact that the game is in development, that doesn’t stop our imaginations from running wild with the potential the Mass Effect universe has for future installments. Here are some of the things we’d love to see.



Playable Alien Races

The Mass Effect franchise followed the path of famed Commander Shepard, the first human Spectre, during the discovery of and defense against the aggressive Reapers. Throughout the journey, the Commander’s multifarious party was made up of several different alien races, with dozens more filling out NPC roles throughout the games. Why not let us play as one of these races?

Mass Effect 3’s multiplayer gave us a taste of what it would be like to use an Asari’s biotic powers or a Turian’s military training, but the characterization was all cosmetic. Imagine if more protagonists were added to the single-player game; the possibilities would increase the replay values of each installment tenfold. BioWare has proved beyond any doubt that they can infuse a story with excellent characterization, so tackling a new trilogy as a renegade Batarian or passive-aggressive Salarian would vary the Mass Effect experience extensively.



Expand The Multiplayer

As previously mentioned, BioWare Montreal worked on Mass Effect 3’s addictive multiplayer. As the lead team on a new franchise entry, it wouldn’t surprise us to see the multiplayer fleshed out even more. How about local split-screen co-op? The wave-based battles against different factions kept players returning in Mass Effect 3, but adding the ability to play together in the same room presents a host of potential thrills.

Mass Effect 3 multiplayer tied into the single-player story by allowing progress in the former to contribute to Commander Shepard’s galactic readiness against the Reapers. As well as that worked, we can’t help but imagine how great it would be to have a standalone multiplayer story. The aforementioned cooperative play could allow for missions within the context of a parallel story, much like Assassin’s Creed multiplayer or Halo 4’s Spartan Ops. These added narratives not only fit in great within the context of their overarching games, but also supply more useful information to supplement single-player modes.  



New Character Classes, Or Maybe None At All

The three major Mass Effect classes focused on combat, biotic, and tech-based abilities. With another three that combined two of each of these, it seemed like every play style was catered to. The purpose of this wish list is to dream up what would make an ideal Mass Effect game though, so why not ask for more classes? Even adding one more specialization would supply us with a slew of new combination classes. For instance, if we added a melee-based class that used omni-tool weapons, the total number of possible classes would increase to 10 (the new class plus three possible combos with each of the others).  

On the other hand, what if character classes were ditched completely? If new playable races were added to the roster, Mass Effect could take the route the Elder Scrolls did with Skyrim and shrug off any presets. This freedom would allow us to shape our chosen character however we want from an expansive skill tree. Imagine a Geth who develops sniper skills alongside heavy biotic powers, but also dabbles in sentry turret upgrades and active camouflage? The possibilities are almost endless, so we’ll try not to get our hopes up.



Other Genres

Even if you’re not normally a big RPG gamer, the chances of Mass Effect catching your eye are high. Because of the sheer number of fans the franchise attracts, it’s easy to see new genres the franchise could branch into. With the multitude of different races, cultures, and characters present in the Mass Effect universe, it’s hard not to look at MMOs for possible future territory. The progression, characterization, and cooperation of the genre seem easy to adapt to a universe already permeated with lore and background information. BioWare tried their hand with The Old Republic, which had a storytelling focus, so why not attempt the same with Mass Effect?

The Mass Effect games are already easy to get lost in, but imagine if we had a vast world to explore with no boundaries, much like the previously mentioned Elder Scrolls games? For a universe so full of life and diversity, exploring every inch of it could clear our schedules for months. Even the lauded storytelling of BioWare could take a backseat to water cooler moments, secret areas, and expansive side missions filling out this open world.

To deviate from the original mass Effect trilogy completely, maybe an RTS would suit the property well. A plethora of factions and their alliances are already fleshed out in detail; couldn’t these translate over to a genre centered on war? 

What Do You Want?

The news is official: a new Mass Effect game is being developed. Whether we have much say in the process or not, it’s still fun to dream up ideas for new titles in franchises we’re already fond of. So what do you want from the new Mass Effect game? What could the new game do better than the original trilogy? Are there any new genres you’d like to see BioWare explore?

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Comments
  • I just want the online to have a more tower defense feel to it. No map has a really good position to stage a proper defense against the hordes of enemies. Hope Bioware enhances the online by letting you build stuff like Epic did with horde mode. And I'd also like to see a Vs. mode too. It would be tricky, but fun if done properly. Could you guys imagine a game where people are using all the powers in ME like throw, overload, cloak, ect? It be pretty awesome. But like i said, it be tricky to make it all balanced. There are just some powers that would be to hard to combat. IE Singularity, Cloak, cluster grenades, ect.

    When it comes to the story, I just want it to take place when humanity first encountered the Turians. Seeing how humanity started out during and after the First Contact War would be outstanding. But seeing the ME universe after the events of ME3 would be pretty cool to.

    Edit*
    Id also like to see a 5 or 6 man team for the online. 4 people just isnt enough people to rely on.
  • Cue in Fallout Effect for an open-world game. lol
  • Mike, it would seem you and I are of a similar mindset. That said, I won't touch Mass Effect so long as Casey Hudson still has a hold its creative direction.
  • Just a quick note to start: Not to sound like a snarky know-it-all, but Geth can't have biotics. As for the class options, it's not really necessary to have new classes considering the insane variety present in the multiplayer for 3 with class/race combo skill variations along with further specialization through skill trees. I hope they do a prequel to the original trilogy. I don't really see how they could follow up on the current ending, so there's not much of a choice as far as I can tell. Perhaps a closer look at the first contact war between the humans and turians. They could start with the discovery of the archives on mars, leading up to the discovery and activation of the Sol relay, and finally establishing humanity's place in the galaxy. Admittedly this is probably too close to the current timeline, but that's what I've got off the top of my head.
  • I want people to stop talking about it until late 2013 or early 2014 when we'll have some of the first real information on it. Regular gamers have demonstrated on too many occasions that they have no concept of what makes a for a quality gaming experience, and the last thing Bioware should do is listen to the "fans." It's not art if you aren't making your own vision. And the first game was art.
  • I agree with a lot of this stuff in this article except the MMO part please no not a mass effect MMO
  • Make the ending make sense.
  • I want to play as a Quarian. And a Geth with biotic powers? Is that even possible?
  • I want kotor 3.
  • Adding on to the playable races thing, I'd like to see racial perks as well. I'd also like the next mass effect game to be a prequel to the original trilogy. Maybe look through the eyes of a mercenary instead of someone in the military.
  • Mass Effect MMO... FTFU! There are way too many f***ing mmo's already and all they do is water down a great franchise!
  • A more adventure approach. A planet hopping sort of detective chase in the vain of some of the old Isaac Asimov Robot novels.

  • Better writing than 3 (dialogue was pretty predictable and cliche), villain who eventually turns into a partner who is descended from Liara and Shepard.
  • What about StarChild?

  • How about a new IP? This time keep it an RPG instead of steamlining the crap out of the RPG features and making it a TPS?
  • unlockables/progression shared across all gamemodes

    return to adventure approach like planetary exploration in ME1 -- no arbitrary minigames

    more gear like me1 rare armors -- make a baby with borderlands 2 loot system

  • I think I'd rather have the next game be an rpg. I'd like if they brought back some sort of inventory system like the one the first Mass Effect had, just not as cluttered. Overall though, as long as they allow you to play at least the council races (including Quarian) I'll be as happy as can be.
  • I'm probably in the minority, but I'm not convinced that playable alien races is a good idea. I would prefer a story built around a specific race, like Mass Effect 1-3 were built around Shepard being a human. I don't want multiple races to be used as an excuse for the main character's background to be excessively vague so that it can work for all races. I think the best solution would be to do a Dragon Age: Origins-style origin system, where the different races have different beginnings that eventually come together.
  • Change the gameplay. Not to say it's bad, but i felt too restricted, especially in the multiplayer.

  • Space pirates!
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