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Same Title, Different Game

Tuesday, Ubisoft CEO Yves Guillemot said the company would put out games like Watch Dogs on both current and next-gen consoles. Similarly, Nintendo's Wii U will feature titles like Assassin's Creed III and Mass Effect 3 that are already out on other systems. This kind of straddling between two hardware generations is nothing new, and is oftentimes a necessary evil to help bridge the gap.

Looking at the last round of consoles when they launched and how they utilized software that was already out for the Xbox and PlayStation 2 for example, those launches where littered with titles that had already been released. Although you'd expect such titles to be the same but with better graphics than their counterparts from the previous generations, that unfortunately wasn't always the case.

EA Sports' Madden series crapped the bed in its transition from the old generation to the current one, with the 06 and 07 Maddens scoring significantly less than the PS2 version, for example. Features were dropped and the feel of the game was totally off from what players were used to. Similarly, the PS3 version of Activision's Tony Hawk's Project 8 entirely lacked online play modes.

However, in a few cases – usually, where the developer had some extra time for the new iteration – the results were intriguing. Visual Concepts added Crease Control goalie play into NHL 2K6 for the Xbox 360 version that come out a few months after the PS2 and Xbox releases. Likewise, EA added more onscreen police and vehicles for the Xbox 360's Need for Speed: Most Wanted, as well as a first-person fighting mode for Fight Night Round 3 during the PS3's launch window.

For the Wii launch, developers naturally utilized the singular system in different ways than its contemporaries. But in the case of the Wii or PS3's Sixaxis motion controller, in the early days of the system (or, in the case of the Sixaxis, always) the concessions made to these platforms by console-spanning software was not worth the price of getting a seemingly inferior experience.

It's no surprise that Ubisoft or any other company would try to simultaneously reap the benefits of two concurrent console generations, but although you might be buying a game with the same title, it doesn't always mean it's the same game, so be sure to do your homework before buying.

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Comments
  • I expected Myst and Ninja Gaiden 2 to show up somewhere.
  • KATO!

  • I wouldn't use the Wii U as an example in any form within an article about games transcending generations, as it isn't exactly a next gen console.
  • Gun was one of those awkward ones that just didn't work.
  • Most Wanted just released, so that doesn't really count. Then again, it is being ported to the WiiU.
  • I went into this article expecting to see Call of Duty World at War regarding its ps2 and wii versions. Hmm.
  • What about CoD2 on the PS2 and 360?
  • Wow, I remember seeing that exact picture years ago in a gaming mag when the 360 was coming out and I could not find a flaw in it, lol. I was amazed by the way the face was contorted and the sweat coming off of him. It looks so crappy now. Time flies.
  • Good reminder since this sort of thing only happens once every five years or so (probably less once this console generation comes to a close and the next one opens up).

  • Reminds me of the PS2 version of Alone in the Dark, compared to the next gen versions

  • If it's on both, I'll probably opt for the next gen version.

  • Interesting read, it will be even more intriguing to see how ports from older games will fare on the WiiU. For examole I highly doubt Arkham City and ME3 will make more than 250000 copiess sold each. I hope that this however doesn't scare third party developer from making games on the WiiU as both games should not be used as bar to test how successful a third party game can be on the wiiu.
  • Lot of this happening.

  • sixaxis was good for shaking it to shake enemies off, and for tilting it to throw grenades and that's it.  plus what about rayman 2?  yes it wasn't last and this gen, but all releases had something different in it.

  • Very true...

  • Xmen origins anyone?

  • I pointed this out in the other similar topic.

  • What about same game, different title?

  • a next-gen game

  • I really hope the game industry doesn't play it easy on the WiiU. I know it's exciting a new console is coming out and everyone wants it to be successful, but an objective look needs to be taken when comparing current gen releases to their WiiU conterparts. If there's less than a significant bump in visuals it needs to be called out.

    "Twice as powerful" as a 360 seems a bit presumptuous. Twice in computing power is huge. Double anything is huge. The WiiU only has 1 gig of ram for gaming (2 gigs total with 1 being reserved for system use). My cell phone has 1 gig of ram and 16 gigs of memory, already matching and outdoing the entry WiiU's memory capacity (and my phone is a year old!).

    In order for the Wii to be twice as powerful, the visuals would tax the system's ram for more than what 1 gig could handle. 1 gig of ram is criminally low for even 5-years-ago standards. My laptop has 6 gigs, my desktop has 8 and those are relatively modest numbers compared to today's gaming standards.

    Lets all meet back up in 6 months and talk about this "twice as powerful" rhetoric someone came up with. I'd love to be proven wrong.
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