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Subscription Fees: A Thing Of The Past

Guild Wars 2’s cash shop is the death knell for monthly subscription fees on even the highest-quality games.

For over a decade, a monthly fee was the accepted price of entry for massively multiplayer games. Players were happy to fork over $10-15 per month in return for access to sprawling online worlds. The sheer size of MMOs dwarfed the most ambitious offline products; as rich as Grand Theft Auto III’s Liberty City is, EverQuest’s multiple continents (and later, extradimensional planes) begged to be explored in a way that is still unheard-of in traditional games.

I personally dropped six-plus years of subscription fees into World of Warcraft, and I don’t regret a penny of it. Those hundreds of dollars bought me unique entertainment that is utterly unlike anything else we’ve built as a species. Exploring richly detailed fantastic worlds with old friends and newly met allies at my side is an unmatched experience. The game eventually paled in my eyes, as all things do, but that doesn’t affect the many memories I still treasure from my time in Azeroth.

Times change, though. Not to take anything away from games that I enjoy – Rift, Star Wars: The Old Republic, The Secret World, and others are all great in their own ways – but Guild Wars 2 is easily the best MMO to release in years, and it came out without a subscription fee. If ArenaNet can do it with a game as brilliantly designed, well-executed, and content-rich as GW2, I have a hard time imagining what it would take to get me to pay a subscription fee ever again.

Free-to-play is nothing new, of course. Asian games from Maple Story to Aion have had huge successes in China and Korea without subscription fees or even a one-time box price, and some have even made significant inroads in the U.S. as well. No offense to any of them, but Guild Wars 2 is on a whole new level from any of the (far too many) Korean or Chinese imports I’ve tried. What’s more, the cash shop that generates the necessary ongoing revenue to keep the company profitable is perfectly respectful of players’ time and money.

 

 

Many games have trumpeted their lack of power-boosting items in their microtransaction models, but Guild Wars 2 goes a step farther. The cash shop is never thrown into your face, you’re never gated off from content or activities for not spending real money, and most importantly the temporary XP/karma boosters never feel at all mandatory because the game isn’t designed to be painful to grind through without them.

The appeal of monthly subscriptions has been crumbling for years despite World of Warcraft’s continuing success (and you could argue that Blizzard’s juggernaut is in many ways playing by its own rules), but Guild Wars 2 is the kick that is bringing the whole outmoded concept crashing down. Most of the old guard of Western MMO publishing and development have already converted partially or wholly to subscription-free ways of making money – Turbine, Sony Online Entertainment, and Cryptic Studios (now owned by Chinese publisher Perfect World) have all refitted previously subscription-based games over to cash shop models.

I don’t expect we’ll ever see another significant success story in the MMO scene that demands a regular subscription fee. ArenaNet has proven that a triple-A Western-style MMORPG can make money without a subscription model and without disrespecting players with its cash shop offerings, and we’re not ever going back.

And that’s a great thing as far as I’m concerned.

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Comments
  • I can't agree, unfortunately. I wish I liked Guild Wars as much as you guys rave about it here. Heck, I'd settle for HALF as much as you guys are all about it.

    But alas I have guild wars on my computer and I haven't clicked that icon in almost a month. And so I go back to other MMO's. I'll gladly pay monthly fees for games that are more entertaining for me. That's just my own opinion, obviously.
  • The first time I heard that WoW required a $15 per month fee, I thought it was the most messed up joke I'd ever heard. Then, I found out it was true. I can't even believe subs were a thing to begin with.
  • I agree, it's a great thing. Players can either spend gold to buy gems, completely negating the need to pay money. Or they can snag that upgrade, boost they want now to help them enjoy playing. To illustrate this, my girlfriend spent 20 bucks in the opening week, got herself some extra char slots and enlarged bank. I got myself extra char slots in about 2 weeks of play time from gold, and the enlarged bank about 3 weeks later. She got her instant gratification, I had to wait but didn't spend an extra dime.

  • Staff
    I've always been turned off by subscriptions; I don't want to pay for a game every month, or feel guilty that I'm not playing it enough to justify a subscription. I'd rather pay for everything up front, then play as much of it as I want. Glad to see subscription fees going away -- but I guess we now have season passes to take their place.
  • Guild Wars 2 I think really changed up the landscape of MMOs. I know that's a cliched thing to say, but the fact that it didn't force me to pay a subscription fee was enough reason for me to at least try it. And I like the way their microtransactions are set up. But that's just my opinion.

  • Monthly fees have always killed MMOs for me.  Playing GW2 at slow pace with no pressure as fees pile up has been a welcome change tot he formula of high end MMOs.

  • I haven't played Guild Wars 2 in about 3 weeks now. The game is perfect-- it's everything I asked for and expected, but it's real life events preventing me form playing. The best thing about non subscription games is that I can come back at any point at no cost. I'll gladly start playing Gw2 as soon as I finish up exams,RE6, and BL2. Gw2 may not be perfect in the state it's currently in but it will only improve, the zero subscription is appealing to many gamers and I hope it becomes the new norm.
  • I love the idea of a single pay-system with optional micro-transactions.  It makes MMOs far more accessible and allows the developers to easily make a profit at the same time.

  • Do you know what else needs to do away with subscription fees? Gameinformer
  • Some companies like Blizzard need subscription fees to make money because they aren't selling as much copies of their games as they used to, I still play WoW its fun and i also play Guild Wars 2 cause its fun and i don't have to pay to play it
  • Hmm I might just pick up Guild Wars 2, but Borderlands 2 and Tekken Tag 2 (and school unfortunately) are really taking up my time. I've put in quite a number of hours into GW: Factions and Nightfall though and even got Eye of the North. The no subscription fee is a definite plus though.

  • When more MMOs do go free-to-play, I really hope they all do it the Guild Wars way.

  • I can count on one hand the amount of "Free to Play" games or games with micro transactions that aren't manipulative garbage. And this is the problem. For every Guild Wars 2 or Team Fortress 2, there's 20 manipulative cash grabs that sour the market and ruin consumer confidence. Much of this is thanks to companies like Zynga and EA, the latter of which has been shoving micro transactions into paid $60 games. And even Ubisoft, which has gone on record proclaiming their love of micro transactions, and their intent to shove them into paid games.

    Guild Wars 2 does something special. It offers you a ton of content, which you pay for when you buy the game, and then offers its customers bonuses that they can pay for that does not imbalance the game, or make gamers who don't want to pay any more money feel like they are getting the dirty end of the stick. But how many publishers can we confidently say will do the same thing? EA is infamous for their overpriced and unbalanced micro transactions, for example. They can't be trusted, and neither can 95% of publishers in the current market.

    Free to Play ans micro transactions will be used for evil. They will be used to severely limit games for people who aren't paying. They will do this by making the game a serious grind, or limiting how much you can play. They will be used to reward paying customers with unbalanced gameplay that breaks games. These evil tactics will be used to shatter traditional games, and replace them with manipulative money pits. As it is right now, free to play games are the most expensive games on the market, and if they start taking over my console gaming experiences, I will walk away from gaming for good.

    If I can't walk into a store and buy your game outright, I want nothing to do with it. If I can't buy your game and enjoy it from start to finish without being bothered about paying more money for features that should have been included in the proper game, I want nothing to do with it.
  • subscription fees are bad.

  • Nice write up Adam, I agree completely... It would almost feel insane to pay a sub for an MMO after the amount of brilliant content I'm getting for GW2's box price.

  • I'm sorry Adam I like you and all especially on replay, but I completely disagree with your statement. Subs aren't gone and Blizz just proved it when WoW jumped back up by like a million subs when MoP came out. I also personally found the stuff in the GW2 shop to be kind of lame looking and overall GW2 just got boring kind boring really fast for me. That being said I am and always will be a raider in mmos and GW2 just felt incredibly directionless once I hit 80, I enjoyed my time with it, I just wish it could of held my attention longer.
  • I'm sorry Adam I like you and all especially on replay, but I completely disagree with your statement. Subs aren't gone and Blizz just proved it when WoW jumped back up by like a million subs when MoP came out. I also personally found the stuff in the GW2 shop to be kind of lame looking and overall GW2 just got boringreally fast for me. That being said I am and always will be a raider in mmos and GW2 just felt incredibly directionless once I hit 80, I enjoyed my time with it, I just wish it could of held my attention longer.
  • I've actually spent more in other games than I have on GW2's cash shop. I expanded the bank, but that's all I needed to do so far.

    Meanwhile I've pumped $40 into Borderlands 2, as long as Season Passes for Gears of War 3, Assassin's Creed 3, and random DLC (I love my Pinball FX2).

    To me that shows how nice a line the GW2 shop walks - it has quality of life perks and cosmetic perks, but depending on your focus, it might be very appealing or not necessary for you at all. Yet none of the product is shameless (even Black Lion Keys are worth it since the patch boosted the chests), and the kicker is you can still buy these things without ever touching your wallet if you can play the game's economy.

  • I still don't think I've gotten a GW2 char above lvl 10, the game just keeps reminding me that it isn't as fun as WoW was when I play it. There's something blizzard got right with how the combat feels that's hard to match, it just feels more concrete in a way
  • >I don’t expect we’ll ever see another significant success story in the MMO scene that demands a regular subscription fee. I agree, and thank goodness. I always feel I missed out on WoW, but if I had been playing for 4 years, that's like $800!
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