The lights are on
Last week on Replay, the gang got into a heated argument that involved Banjo Kazooie, Super Mario 64, and 3D platforming in general. One of the titles that came up was Rare's Donkey Kong 64, which received decidedly mixed reactions upon its release. Thirteen years later, we decided to throw it into the Nintendo 64 to see how it holds up.
Watch below to see Tim Turi, Ben Hanson, Andrew Reiner, and myself continue our discussion about the era's platformers.
Email the author Dan Ryckert, or follow on Twitter, Google+, Facebook, and Game Informer.
Love this game!
Very tempted to change my username to "Spike Batjuice". Maybe that can be my next Borderlands character.
Would be interested to see what people think of Top Gear Rally these days. I remember sinking a lot of hours into that one.
i never beat this game.....
I think the problem here, Tim, is that you're trying to talk and play, which takes your attention away from the game at all the points when it gives you cues that tell you where to go. I think if you give it a shot sometime when you can really pay attention, you'll enjoy it a lot more.
One of the best games ever. Golden age of games. People down on games like this have ruined gaming
please keep doing these long videos talking about games i like it
that rap was the best. Loved this game!
Donkey Kong 64 is absolutely amazing. Its so much fun after you unlock more characters.
Seriously, why don't you do replays for more than the eight consoles you repeatedly bring back? You supposedly have a massive game library, but we never see any of it.
my favorite game ever and her name is tiny not dixie and u guys r really bad a games and how come u never replay games i replay this like every 3 years
I liked the game a lot back then, but I haven't played it in some time. I'd like to whip out the N64 and play these Rare games again.
It's nowhere near as good as Banjo though, I'll tell you that. In spite of the DK Rap. I'll agree with the viewer criticism of the "lack of direction" thing - you're pretty infamous for not paying close attention on Replay. And these kinds of games are meant for exploration, so that does not bother me.
The final boss is awesome, but the minigames and bosses before get repetitive and traversing the same ground 5+ times can get annoying. I don't think the game feels as tight as BK or Mario 64.
Oh yeah... Tiny Kong, not Dixie. Why didn't they use Dixie?
It was probably said, but you guys may actually know what to do if you just read what Squawks said...
I have fond memories of playing four player with my family... those wer some good times.
I used to go apeshit for the rap song at the beginning! Maybe I still do...
Tim was hopelessly lost at times even though the text and camera pans showed him exactly where to go. That's not a bad thing, but its way easier to play and enjoy than Tim made it look.
I have two things to bring up. One, regarding the hype - this game was HUGELY hyped. I recall Nintendo Power subscribers got VHS tapes in the mail promoting this and Jet Force Gemini - because y'know, NOA couldn't just put out demos. I am certain they also had a deal with someone - McDonald's or something - because I have some Happy Meal toys based on Donkey Kong from this era. There was also a mall tour, or a Wal-Mart tour, or something, because I got a free t-shirt and banana shaped N64 controller sleeves from the event. Not to mention, this game was THE N64 game they held up against the Dreamcast that year; it required the 4MB Expansion pack after all. Which is probably why Dan remembers it costing $100 bucks or so; because you needed to buy the Expansion pack to play it, which was probably $35 at the time.
TONS of hype, is what I'm saying.
Secondly, around 7-7:30, they say that Rare needs to go back to making games like this? Well check this out:
A bunch of ex-Rare staffers are getting together because they want to MAKE ANOTHER ONE OF THESE. The "spiritual successor" to Banjo Kazooie and whatnot, complete with all new googly eyed cartoony creatures! I say we all support them as much as we can! Because seriously; they don't make 'em like this anymore. And that's a frickin' shame. I'd take a dozen more colorful, fun, good-hearted, creative platformers over the creatively bankrupt, overproduced mainstream shooters of today in a heartbeat.