The lights are on
I was 11 in 2001, and most games I played had little to no story or they were completely beyond my comprehension, like Metal Gear Solid 2. The Klonoa series, on the other hand, had an understandable story about a boy/cat/rabbit thing who was a Dream Traveler – a being that travels between worlds when they’re in danger, and phases out of existence when his job is done. That was deep to me at the time, but nothing could prepare me for the ending of the second game.
Klonoa 2: Lunatea's Veil ending was shocking to me at the time because you killed the King of Sorrow, who was forced to live a life of torment, only to find out he was just trying to exist in a world that rejected him. If that wasn’t enough, The King was the one who called Klonoa to save the world in the first place. After the dust settles, Klonoa starts to phase out of reality and tells the girl who became his best friend that, “I believe that if you don’t forget the sadness of this moment, we’ll always be…together. Okay?”
I will never forgot that moment, because up until that point a video game story never hit me that hard, with themes that ranged from betrayal to living a surreal life out of your control for the sake of the greater good. Klonoa 2: Lunatea's Veil was a great game – which most people have never played – made better by its heart-wrenching tale.