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Battlefield 3: Armored Kill Impressions

For the Battlefield faithful, size matters. When developer DICE released the last Battlefield 3 map pack, Close Quarters, some old-school fans (including myself) decried its Call of Duty style battles that diminished class differentiation and abandoned vehicular warfare. Perhaps sensing this discontent in advance, DICE had reinforcements in the wings in the form of Armored Kill. Featuring expansive environments and scores of vehicles, this map pack is a love letter to the era before consoles and rush mode took over.

Each of the four gorgeous maps – Alborz Mountains, Death Valley, Armored Shield, and Bandar Desert (the largest Battlefield map ever created) – is tailor made for large-scale warfare. The bigger scope allowed DICE to experiment with some new vehicles, including the powerful new AC-130. This two-man gunship is as intimidating as it is versatile; one person can target vehicles with the auto cannon, while the other cleans up infantry with a large-caliber gun. Both players have access to anti-air guns and IR flares as well. With proper coordination, the IR flares can help keep the heat off the plane as it circles the map on a fixed route of death and destruction. 

Conquest – the mode that put Battlefield on the map – is the best way to experience the expansion. In this mode, the team that caps a designated control point is granted use of the AC-130. The rest of the hot zone is populated with jets, helicopters, new five-man tank destroyers, mobile artillery, AMTRACs, and speedy quad bikes that come in handy for covering long distances in a short amount of time.  

Armored Kill supports five other game modes as well – rush, squad rush, squad deathmatch, team deathmatch, and a new mode called Tank Superiority. Like Battlefield 1943’s Air Superiority mode, two teams vie for one control point in a king of the hill style confrontation. Unlike that mode, however, not every player is given the keys to a vehicle. Several tanks are available for each team, but some people have to ride shotgun or journey into the open with rocket launchers. The quality of these explosive battles depends largely on the smarts of your fellow teammates. Kamikaze tank drivers racing fearlessly (and stupidly) into the fray dominated some matches I played, but when teams coordinate the push toward the flag with some tanks while shelling the enemy from afar with others, the skirmishes can be enjoyable. That said, I still expect conquest and rush mode to dominate most server play lists.

With native 64-player battles and no graphical constraints, I imagine these maps look fantastic and feel size-appropriate on PC. Unfortunately, each of the modes and maps suffers considerably in the translation to consoles (for the sake of these impressions I played on the Xbox 360). The graphical fidelity takes a hit for the sake of creating larger maps, and the 24-player cap results in an uneven experience. Sometimes conquest battles feel like classic Battlefield. Other times, you’re capping flags without running into any enemy resistance because the control points are spaced so far apart and there aren't enough bodies to keep the hot zone hot. 

Rush mode suffers the worst, as the attacking team is granted sole custody of the deadly AC-130. Because the attackers have this game changer (plus tanks and AMTRACs to boot), the 12-person defending team is overwhelmed. Death from above is the rule, not the exception; it’s not uncommon to see the two people in the AC-130 cockpit sit atop the leaderboards with upwards of 30 kills a round. Skilled pilots and coordinated stinger strikes can take down the gunship effectively, but it respawns so quickly that defenders always have to be concerned. When several of the 12 people on the defending team are either dying instantly thanks to unseen shots from above or scrambling to target the AC-130 throughout the match, it’s easy for the attacking team to detonate the M-Com stations in short order.

Whether or not I recommend Armored Kill depends largely on the platform. Though I haven't played these maps on PC yet, I imagine the larger team sizes would mitigate many of the issues I encountered. The experience is so uneven on the console right now that I have a feeling that some of the community may start ignoring these maps unless DICE takes some measures to re-balance rush mode.

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Comments
  • First.
  • The Console versions of Armored Kill are SO BORING. The fact that Consoles have the 24 Player Cap makes the maps just un-enjoyable. The PC version on the other hand is way better. 64 Players(32V32) makes for amazing matches. I've played both versions and the PC version is where this Expansion Pack really shines. The Xbox 360 was more of a snoozer.
  • The guy who wrote this article doesn't know crap about battlefield, he just likes to think he does. He probably is so bad at CQC that he sits back with a sniper or in a jet all day and thinks he's good LMAO. BOO armored kill, go CQ!
  • That's why I'm waiting for a next-gen BF on consoles. They should be able to handle 64 or more players, hopefully.
  • Looking forward to playing this on PC! Saw it on a friend's console and it was deserted :/ Really sad how the console versions have been held back so much.
  • The graphics look fine on PS3, and it plays well too.
  • Downloading this as we speak... Side note: To all you server admin out there, yall should be ashamed of yourselfs. Why do you ban people when they kick your butt? Grow some extra layer of skin and take your beating like a man/women. These custom servers is driving me crazy!
  • Eh, I think I'll pass on Armored Kill. I liked B2K, didn't really enjoy CQ, and as somebody who is not super into shooters to begin with, I don't think I want this map pack.
  • Even though I've been a console player up until now, I'm switching to PC next week and am very excited to see the changes in games, particularly this one. I'm getting sick of empty maps.
  • Uhmm..maybe you guys just need to find better servers. I've been having a blast with the new maps in CQ, haven't tried rush yet. I notice most of the action is at the base that holds the AC-130, I always go for the bases that are being taken by the other team though...maybe thats why I get so much action. And I rack up with the AT Mines now cause of all the ATVs lol.

  • From what I hear from my PC buddies (I myself will play it next week when my 460 RMA is done with) its fun, but the desert map is still too big somehow and the AC-130 is somehow not as powerful on 64 Conquest as they feel it should be. I despised CQ (especially on PC where numbers over 24 players turned into a spawn hell fest), so it should be interesting to see them bring back focus on teamwork and tactics over a brute CoD or Counter Strike frag fest that doesn't work well for BF3.
  • YEA the maps are waay to big on console, you can barely find anyone unless ur in a vehicle. ARMORED KILL was mostly for the PC players. DICE should up the players on console. I know PS3 would handle it better than XBOX and I also agree with the RUSH part...the AC-130 just kills you everytime you spawn and plus the other team can just paradrop right on top of the M COM.....like really DICE....reallllly?
  • Im seeing more and more comparisons to PC now and its annoying. Ok, its 64 player on there. It is twice as full. Its better graphics, but do we notice during the game? Usually not. I have AK on Xbox and ive not stopped playing it yet with my quad of friends. Ive seen so many complaints about the map size, its getting annoying. Me and my friends HAVENT come across this problem yet. Every game we've been in, (and weve been in a few considering if one of us comes back after a while we all back out), weve not had a problem with map size. For one, quads get you there. When you get to somewhere on the maps, like, its still got enemies around. It is more vehicle based but everyone assumes you need to have one. Has anyone not realised the potential of soflams and javelins? Ive been trying to get my kills for "only for the dedicated" with the engineer. So i thought, "What will people be in most, and whats easy to take down?" ... Stingers and Javelins are the best thing to use on AK, full stop. Apart from getting a tonne of kills on the AC-130 if your persistant, its so fun to try and lock on to helis, jets, and tanks. Makes it very tactical too. Theres been so many complaints and the only reason it is, is because everyone saw the map sizes and judged it before it was out. Honestly, grab a stinger or javelin, try and find a good spot and do some target practice. Or go out and help repair, or go to a hot spot and actually entice the enemy to come to you if you dont see any. As i said, weve been in tonnes of games and not once yet has someone said about it being boring. Battlefield is a lot more than either a gun or a tank.
  • No surprise that the PC version is more suited to this style of DLC. I like to think the Bad Company series should have stuck with consoles, with it's more linear Rush suited maps, and the main Battlefield series should have stayed on PC. Catering to both demographics is nearly impossible, due to a number of reasons, greatest of which is the difference in hardware capabilities.

    When I compared my BC2 experience to BF3, I felt the former was more suited to console play. BF3 is much more enjoyable on PC and understandably so, it's the machine the series was founded on.

  • I say DICE should bump up the player cap on the consoles, because these maps ARE NOT made for 24 player, as he said.
  • AC-130.... that is all http://www.youtube.com/watch?v=y9Y5fithqGM
  • I own the PS3 version of Armored Kill and I am quite impressed. To say I have never seen so many rank 100 players in one match. I feel that with this new DLC, it has changed vehicle battle tactics completely and really has made some mean SOB pilots out there, lookout I'm one of em :)

  • I agree that this DLC is more geared towards the 64 player conquest matches, but it can still be fun on consoles. You definately need to make use of the quad bikes to get somewhere if not in another vehicle. The matches can still be quite intense in certain areas, especially when using vehicles.

    Rush, however, is nearly unplayable. As the author says, the attacking team has a HUGE advantage having the AC-130 on their side along with air and tank support. It takes a good chunk of the team to just take out the AC-130. And even after it is taken out, it respawns in two minutes or less. Every rush map I've played the attacking team just rolls over the defenders, usually in 10 minutes or less. DICE needs to give the defending team more jets (they only get one, as well as the attacking team) to take out the AC-130, and have it spawn MUCH less frequently. Or just take out the AC-130 altogether in rush and just give the attacking team a mobile artillery instead (a new vehicle which is absent from rush). Until they fix this, conquest and tank superiority are the go-to modes for this DLC.
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