The lights are on
Few games capture the essence of a zombie apocalypse. Sure, dodging and gunning down zombies is expected, but you've also got to keep yourself fed and hydrated. Don't forget about being careful. Should you trust fellow survivors? What do you do if you fall two stories and break your leg?
Adam Biessener, Tim Turi and I discuss survival tactics in our trek across the unforgiving woods and towns of DayZ, the hit Arma II: Combined Operations mod. We discuss the mechanics of the game, Adam's recent interview with
creator Dean Hall, and debate whether it's worth a download in its
current alpha state.
Check out more episodes of Test Chamber in our hub.
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
Oh wow, you guys are covering this! Been playing this mod non-stop recently, best Zombie game out there.
Hahahaha this is gonna be great looking forward to watching during lunch
I'm really surprised that it took this long for a DayZ Test Chamber.
Why did it take this long? Actually, I don't care. The more Test Chamber the better.
That was intense. The music alone had me on edge, and i wasn't even playing. This is the most interesting concept I've seen in video games in recent memory. I'm looking forward to what the game will look like with a few coats of polish.
This looks fun but I'm with Reiner on waiting for the full game.