The lights are on
One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use within EA. Watch the video below to have visual effects lead Marc D'Amico show off the destructive capabilities of Frostbite 2.0, explain how the game is built, and talk about how you will see more games from EA incorporate the engine in the future.
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i am so looking forward to play this game in march alongside gow ascension
I really like the new Frostbite. it's a pretty sweet piece of tech. the games on it now look pretty awesome.
Can't wait to play the game!
Interesting... this game is looking pretty good.
That's cool and I can't wait for this game.
I'm excited to see some more work from the Frostbite 2 engine.
Don't give a damn about any Army of Two game and obviously Frostbite 2.0 is awesome.
Mostly watched it to get some insight from a developer.
He has the SAP image as his background at 1:58.
What is wrong with me