The lights are on
The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further away from carefree attitude of the first title in 2008. Scott Speirs is the producer on the project in charge of bringing the story together, and we spoke to him, the game's lead designer, and executive producer about why they introduced new characters and why they feel it's important to create a linear storytelling experience.
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