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Crafting The Story Of Army Of Two: The Devil's Cartel

The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further away from carefree attitude of the first title in 2008. Scott Speirs is the producer on the project in charge of bringing the story together, and we spoke to him, the game's lead designer, and executive producer about why they introduced new characters and why they feel it's important to create a linear storytelling experience.

To  learn more about Army of Two: The Devil's Cartel, click on the link to the hub below.

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Comments
  • I'm happy that they are trying to have a great story in this game. I'm really liking the new direction they are taking with this game.
  • Hopefully a linear story experience does not mean we will have a linear gameplay experience. I'm fine with going level to level and such, but some open ended battlegrounds like in Crysis and Rainbow Six: Vegas are generally what I like.

  • We'll see.

  • why are these games getting so much press and hype? they were okay at best.
  • I'll give it a chance. Why not?

  • C'mon, why care about the story? We know the 2 characters are big idiots anyway and the only redeeming quality about this game will be the shooting and explosions.

  • Well, I can already tell I'll be playing, or trying to play, as Alpha as often as I can.

  • Still not sure.

  • Looks pretty good. I really like the new direction this series is taking.

  • It seems like they really want to improve in all aspects a game can.

  • yeah!