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Ten Things Developers Need to Do to Make Games Accessible

In my last article, I talked about what game accessibility is and what it means to me as a disabled gamer. The next step is to address how to make it a reality. To that end, I’ve come up with 10 ways that game developers can make games more accessible – without compromising the experience for everyone else.

1. Make Accessibility Optional

No serious disabled gamer would advocate forcing accessibility standards on the broader gaming population. Game accessibility should be an option in every game, but not the only choice, since most gamers are not disabled. 

2. Rethink Quick Time Events

Quick Time events have been met with mixed reaction from the larger gaming community. Some gamers like the way that they add to the story. Some think that they are an unnecessary distraction. Regardless, game developers need to rethink the way they execute QTEs, as these are a major stumbling block for a large part of the disabled community. Game developers need to decide if quick time events actually add to a game. If they decide to keep using QTEs, game developers must include an accessibility option that either allows them to be turned off or to be put on auto-pilot.

3. Allow Extensive Controller Customization

A game should never be inaccessible because a player can’t reach a particular button. If games are to become accessible, developers must allow for extensive and thorough customization of controls. Fully mappable controls would ensure that every game could have an accessible controller layout. At the very least, every game should have an extensive list of preset controller options that encompass a variety of stick and button layouts.

4. Rethink the Motion Control Trend

It would be unrealistic to expect the industry to completely reverse motion control. However, the fact is, the technology that is being used to make games more accessible to people who have not previously played games is inadvertently excluding a large portion of the disabled community. Game developers should reevaluate the value of motion control gaming in this light. There is no problem in creating a new game that is totally motion controlled. The problem arises when, for example, disabled gamers who are Zelda fans cannot play the newest installment because it requires motion control. There is no reason why games that were previously fully accessible should have sequels that are inaccessible, even if the game only has a small amount of motion control.

5. Include Subtitles throughout the Game

Subtitles are one of the easiest of game fixes. In fact, many non-disabled gamers choose to enable subtitles during quieter portions of a game. Game developers need to make sure that they not only include a subtitle option in the game, but when they include subtitles, to ensure that they run throughout the entire game – even for overheard conversations. 

6. Include a Colorblind Mode

There are many different types of colorblindness, but their effect in games is often very similar. Most colorblind disabled gamers seem to have challenges in single-player when certain elements in a game are all similar shades of colors, and in multiplayer because they cannot tell the difference between their team members and their enemies. Game developers should make a concerted effort to include a mode in which important elements are obvious and in which multiplayer teams have distinct differences. This could be as simple as removing names from enemy team players and putting prominent arrows over important elements.

7. Make Sure That Text is Readable

There is no excuse for unreadable text in a game, and it is a struggle that affects regular gamers as well as those with sight disabilities. All games should have text that is large enough to read from several feet away. If possible, games should have adjustable font sizes to suit different player’s needs.

8. Approach the Next-Generation of Consoles with Accessibility in Mind

The three major console manufacturers have the unique opportunity, if they pay attention now, to create the next generation of systems with accessibility in mind. They can create systems that eliminate many problems concerning gaming accessibility. For example, instead of pressuring game developers to include fully remappable controls, what if the next-generation of consoles included the option to remap and store controller profiles on the fly, regardless of the game being played? That way, no matter whether a gamer is disabled or not, they can have a controller layout that is comfortable for their own preferences.

9. Realize that Gaming Accessibility Should Be Just as Important as Fair Multiplayer Experiences

Multiplayer is one of the most important areas of game accessibility. Developers need to realize that in addition to concerns regarding cheating, there should also be concern that anybody should have the same opportunity to play. Developers need to create multiplayer experiences that offer varied enough roles so that a disabled player can always fill a role competently, like the medic or engineer in Team Fortress 2. Or, they need to reevaluate their definition of cheating and realize that the custom modified controllers that can get you banned from certain games are sometimes the only way for a disabled player to have the same chance as everyone else to excel at the game.

10. Listen to the Disabled Community

Certain studies indicate that 20 million American gamers have substantial disabilities. That is a sizable market. If game developers got into the habit of listening to those in the disabled community, they would end up with an ongoing dialogue that would not only make their games more accessible, but would also make them more popular in the broader disabled community, thereby helping their bottom line.

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Comments
  • It really does surprise me that a number of these things aren't just staples of developing a game.
  • I am extremely sorry for your disability :( and great article!
  • Very good ideas, I really hope they do something with all of them especially control customization.
  • I couldn't agree more about the QTE. I would love to see those removed or replaced with something else.
  • I don't like most QTEs and I do enjoy subtitles. These all seem like fairly simple solutions to a big problem.
  • I think the QTE are fine in games.
  • How these are not in all games today is strange.  At this stage it should be a standard now and the disabled should not be isolated.  

  • 5. Include Subtitles throughout the Game

    I can agree with that one even not being disabled. My girlfrend uses subtitles just for watching TV or playing a game even in the middle of the day. As for me, we live in an apt complex with paper thin walls, so at 1 in the morning I can't blast my sound like I would want all the time.

    6.Include a Colorblind Mode

    Another one that I agree with. My girlfriend's brother is colorblind and we were playing New Super Mario Bros Wii one day. He must have died half a dozen times because he kept confusing the characters.
  • I have partial color-blindness and find it really difficult to play online shooters sometimes, I think a color-blind mode would give me more access to those games, as well as cause me to buy a lot more games of different types.

  • Josh you taken the ways out of my mouth.

  • I completely agree with almost all of these points, especially the ones about subtitles and font sizes. I'm pretty sure I'm not the only one that remembers that there were no subtitles in the original Assassin's Creed.
  • Yay!!! This blog basically summed up everything I've been trying to get across as a disabled gamer! I hope gaming companies will eventually listen and give us more options in gaming.
  • http://tinyurl.com/luckygrip    . . . . .

  • I agree with all of those, regardless of disability. It surprises me that developers have forgone these options. Things like subtitles, readable text, and customization, for instance... I mentioned Mass Effect 2 last time. It seems like a no-brainer that you take care of these things before you push your product.

    These should all be base priorities at this point in time.
  • #6 made me realize that the first two Gears of War must have been a nightmare for the colorblind.
  • Right on.

  • I'm behind these completely even as a non-disabled gamer. The more people that can play, the better.

  • I hate QT events...

    EDIT: I won't buy a game that doesn't have subtitles, and I'm not even disabled.
  • No DRM
  • The QTEs in Battlefield 3's campaign were so annoying.

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