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Moments: Banished from Potos Village in Secret of Mana

Since I’ve been writing a lot about what games made RPGs my genre of choice, I’ve had Secret of Mana on my mind. I never think about Secret of Mana without reminiscing about the heartbreaking moment where the main character gets banished from Potos Village. The scene hits you right in the heart, providing plenty of context for the unfairness of the main character’s plight. Audio, visuals, and dialogue all come together perfectly to create one of the most emotionally charged sequences I’ve ever seen in a game.

Note: Minor spoilers ahead 

Initially, the main character garners sympathy after being dragged along by bullies Elliot and Timothy. Mirroring the childhood sense of adventure all too well, the gang explores a forbidden area for rumored treasure. All goes well until our main character, eager to catch up with his friends, falls off a bridge. His trek back to his friends leads him to a shiny object – a sword beckoning him. Like any curious child would do, he is lured by the brightness and takes the sword. This is where the scene functions best – it captures an innocence that we’ve all felt – a curious child exploring his surroundings. However, in this scenario, it suddenly it turns into a catastrophe as he returns home.

Upon entering Potos Village, a life lesson is immediately handed out to our main character. Actions have consequences, regardless of good intentions. Sometimes innocence can’t shield you from the cruel realities of the world. That lesson is abundantly clear when the main character finds out that the sword protected the village, and its removal unleashed a horde of monsters. The Elder has no choice but to banish the main character from Potos Village. The villagers share his sentiment and scream, “Go!” “Get out of here!” Stepping back with each hurtful phrase, the cruelty is too much bear for the main character. Cue in the saddest flute music ever, and the emotional burden of this entire scene is intensified.

The torment doesn’t stop there. The Elder imparts some final words, and although the speech isn’t verbose, it amplifies the difficulty the Elder had in banishing the main character for the good of the village. As he reminisces about raising our orphaned main character and asking for forgiveness, the music changes suit to enhance the emotional connection for what’s about to happen. And then to proclaim the finality of the sentence the guard speaks the infamous line, “You are hereby banished from Potos Village.”

The execution of this entire sequence is remarkable; a flood of emotions surge forth as you helplessly watch a loss of innocence. Not many scenes have stuck with me quite like this one. The context gave me a reason to fight for an innocent hero caught in a world of darkness. Perhaps I just wanted to believe he had a happy ending waiting for him and he didn’t endure his trials for nothing.

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Comments
  • Why so much Secret of Mana stuff lately? Are you buttering us up for a huge announcement? Please be so!
  • This is my favorite game of all time. I really wish this game would get a release on something other than Virtual Console. I still have my SNES copy but would love to play on my 3DS. Why not bring the 3rd game overand localize it?

  • Played and beat this game over a dozen times. The ONLY game that beats this one was the sequel to this that was only released in japan. The sequel had better game play, and music IMO...I think I'm going to go play seiken densetsu 3 right now as a matter of fact!
  • I'm playing this game right now! I'm at Gaia's Navel!
  • cool

  • Game Grumps!??! XD
  • Saw this on your profile page. You must really like this game. I've played a DS game with "Mana" in the name. It was pretty fun. It was named Tree of Mana or something like that.
  • Never played it personally but I have heard great things.

  • Secret of Mana, Seiken Densetsu 3, and Legend of Mana... lovelovelovelove them all.

    Most of my MMO character names come from those games; Elazul, Escad, Rosiotti, Gaeus, Jadd, Lise Rolante and Hawk Navarre (or Riesz Laurent and Hawkeye Nevarl, to go with the original spellings), Daena, Irwin, Kathinja... just to name a few :)

    I think games like these could still be wildly popular if released for $15 or less, say XBLA, PSN, and/or Steam. WTB a Mana game on XBLA, please!

  • Ha, Game Grumps just started Secret of Mana. Coincidences like this are always a good little laugh.

  • A great moment from a great scene...playing this game with two good friends back in the day puts it high on my list...

  • really want to check this game out

  • Never played it :(

  • It's funny cause you made this article and Jon Tron and Ego Raptor just did a GameGrumps episode about it.

  • best game ever i must have played it start to finish once a year since i was 10. they never seemed to make a sequel worth playing more then once though :(

  • Nice. I recently wrote a blog about finally beating this game after a decades long love affair. Pro tip: Did you know you can sneak back into Potos Village by tapping select as you bully past the gatekeeper?
  • Oh, that's a shame. Just reading the title of this feature on the main page spoiled a potential gaming moment for me :(

    I've tried to play SEVERAL Mana games, and I've never understood the appeal. Secret of Mana, in particular, is an enigma to me. I first played it relatively recently when it released on the Wii Virtual Console - it's a clunky game. Both in terms of action - the stamina bar mechanic just creates the WORSE flow to combat I've ever seen in an action-RPG -, and in terms of just design. The circular menus are confusing. When playability suffers, I don't dig much deeper into games; play well, or I'm moving on.

    I really enjoy action-RPGs like Zelda, Gaunlet Legends and Dungeon Siege III. And I love pixel art. I really was hoping I'd love Secret of Mana. But alas, I couldn't get into it. I played Sword of Mana for GBA, Children of Mana and Heroes of Mana for DS (I actually liked the RTS a lot...until you got to levels with complex geometry and the AI couldn't navigate it for s hit), and I downloaded Legend of Mana for PS3 (that is one confusing, awfully-designed game); none of them grabbed me. But the core Seiken Densetsu is the one I wanted to like a lot.

    I wish it would get remade. I know "Mr.Mana", Koichi Ishii, is no longer with Square - I don't really care. I wouldn't want Square to develop it anyway. Go find another developer - like Level 5 or even Obsidian - and have them make a downloadable remake of this game. The game needs an update in playability BADLY (seriously, the way player-specific menus are handled in co-op games nowadays is so much more intuitive than how SoM did it), and tons of studios - both western and eastern - could maintain a charming, painterly art style while bringing the game into 3D.

    A multiplayer, old school-style action RPG with the gorgeous visuals and beautiful music of a JRPG classic? Redone with 3D graphics, for modern downloadable networks, with modern design sensibilties, like more intuitive menus and online co-op? How has Square not done that already? Oh right, they're ret arded.
  • Nice article.  That was such an awesome game.

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