The lights are on
A few months ago we asked readers if violence in a video game affects their purchasing decision. Gamers wrote back with a variety of reasons for why they buy or pass up certain titles. Here are some responses.
Violence in a video game does affect my purchase. Some violence is fine; I just want a bit more to the experience than blood, guts and gore. Games like Tekken and Call of Duty seem to have violence simply for the sake of violence. I understand violence is necessary in fighting games and in simulated battle; I am not suggesting that these genres should drop the characteristics which define them. I just prefer games that have more to offer than a theme which has been done over and over. I can understand the lure of these popular games to certain consumers; I just prefer a plot line and interesting characters in my sixty dollar game.
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Some of those were just "wow" but overall opinions I can get on board with. Personally, violence just needs to fit into the game. Much like you would expect GOW and MK to be brutally gorey versus say Skyrim which is a step down. Whereas, some games don't need violence to be good or enjoyable like.....ok I can't think of any right now but ya whatever.
It depends on why the violence is there. If violence is supported by the story, I have no problem with it. However, if it's violence for the sake of violence,then no, I do not want it and do not support that.
Also, what type of violence there is. Do enemies stay on the ground after they die and you see blood? Do they disappear after their hit points are gone? If they disappear, like in many JRPGs, then I don't have a problem with letting older children (11 or 12 years old) playing them. If it's the other type, more realistic, then I wouldn't allow children to play the game. Of course, it depends on what the children can handle. I can handle both, but I would only play the more realistic type if the story supports it and the story is good.
Violence is okay, but used far more often in games today than it ought to be. Seriously, it's like T- rated games don't even exist anymore.
I think it's definitely needed to convey some themes-for example, Silent Hill's grotesque monsters and the same with Resident Evil. But the fact is that kids under the age of, probably, 14 at the minimum should not be seeing that level. It should be when they're more adult so that the violence isn't taught to them when their brains are still developing. And it's the PARENT'S decision to decide what's best for them.
Violence has never been an issue for me. Even though I have younger siblings, the age gates that are in place help a lot.
For me the violence is nothing more than a bonus,I play games because they are fun not because it spills gallons of blood for example:I love Mortal Kombat,Gears of War and Bulletstorm(pictured above) because of their gameplay and entertainment value,do I like to slice someone's head in two? yes,do I like to cut someone in half with a chainsaw? yeah,do I like to kick someone in the crotch and then shoot them in the head? of course,but I also like Minecraft,Portal and Civilization as much (I might say even a little bit more)than them,so does violence affect my decision?...NO!!! A great game is a great game no matter the content or genre,FPS or Strategy, its the entertainment and fun they provide what counts.
The other day i was playing GTA4 and i found that i couldn't drive down the street without purposely running other everyone i saw, getting out of the car and and stabbing them until the cops showed up -it took me FOREVER to get to Roman's apartment-.
[games need violence so people don't try and do this in real life]
I need a reason to kill , my couson on the other hand dosen't !
I like a lot of violent games, but as a parent I only play them when my son is not around. If you are an adult it is completely your choice as to what you are going to play. I just don't believe young children should be subjected to violence that they may not understand.