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Question Of The Month Reader Responses: Issue #233

A few months ago we asked readers if violence in a video game affects their purchasing decision. Gamers wrote back with a variety of reasons for why they buy or pass up certain titles. Here are some responses.

Keep It Clean:

  • Yes, violence absolutely affects my purchasing decisions. Although I have respect for games like Halo and Call of Duty, I think that the violence involved is not healthy for gamers. To confirm this, when I told my friend how playing M-rated games has been linked to caring less about the value of life, my friend replied, "I don't care!" Overall, I have never purchased an M-rated game unless you count Halo: Reach, which is still in its original wrapping; my dad uses it as a coaster.

    Gregory Arleth
  • I am one of the few teenage gamers with parents who are actually concerned about what I play, so yes, violence in a game does decide what I have. For me, it's more the swearing that gets me. I know that swearing is good for showing tension in a story, or even comic relief, and that's fine (if you get shot in the leg you probably won't say "Oh twiddle-me-dee, look what happened to me"). But if it goes too far, I won't buy it. Even when I turn 17, I don't see myself buying and playing the likes of Mafia 2, or even a GTA game, despite how amazing they are.

    Brad
  • Does violence affect my game purchase? Well, that's a big yes. If the violence is really brutal (the new MK), I won't buy it. I'm one of the rare 12-year-olds who actually thinks about what they are buying in the video game department!

    Dawson Beck

Violence? Not A Problem:

  • Violence is not the determining factor for whether or not I buy games. On one hand, I'm a fan of GoW and MK; on the other hand , I'm a fan of LBP and Tetris.

    John McDonald
  • Violence has never been a factor for me when purchasing a video game.  I do not play video games for the violence, I play them because I like them. If a game I like is violent, great; if it is great game with little to no violence, that is great too.

    Louis Acevedo
  • No. Because I am a grown-ass woman who knows the difference between right and wrong. And I was a little-ass child who knew the difference between right and wrong because my parents took the time to teach me. 

    Leah Young

Not For Kids:

  • I work with troubled youth in a group home setting and when I'm buying for them, I absolutely look at the violence. It's important to know who the game is for and what might upset or trouble them. I would never buy a game that depicts the types of abuse my clients have been subjugated to. At work, It's about what they can handle. I believe it's important for parents and guardians to know their kids and what's in the games they play. For myself, I tend to gravitate towards intense action, so I'm more likely to buy M-rated games, but I prefer a good story over violence any day.

    Brandon Brackett
  • Does violence in a video game affect my decision to purchase it? Nope. As a 37 year-old gamer, my life has been saturated with violence courtesy of mainstream media, so adding a little extra by loading up Halo, Gears of War, or Call of Duty doesn't cause me any qualms. However, as a 37 year-old gamer with two young kids, it does affect when I get to play those games – as in, before or after the kids are in bed.

    Frank Loyd
  • When I was younger, the more violence the better. But, as a parent, I try staying a little further away from violent games in case my kids want to play.

    Amanda Hernandez 
  • It can be a violent world we live in and if violence in a game is just part of the story, I see no reason to not purchase it; these are just characters in a digital story. If I had kids that would be a different answer. I am an adult, and have no difficulties being able to differentiate reality and fiction, unlike a child. If I had kids around, violence might affect which titles I purchased because I wouldn't want them watching some of the violence depicted in games and confusing that with reality.

    Kyle S.

Violence With A Purpose:

  • I truly believe that the violence in a game should be explained and not just randomly included. If the game has a good plot and backstory, violence is perfectly okay. However, when there is no reason for violence, it's completely mind-numbing. After a while, I find myself questioning why I am playing a game that can not keep me entertained without mutilating an enemy every few seconds.

    Forrest A.
  • No, violence is needed in some games. Would be weird if Master Chief jumped on an Elite's head like it was a Koopa.

    Anthony Shackelford
  • Personally, violence matters to a degree. If it's over the top, it tends to take from the overall experience, like in Bulletstorm or Unreal Tournament. I prefer the violence be plot-related, like Battlefield, Assassin's Creed, or Uncharted.

    Thomas Hallmark
  • I'm all for realism in video games. If I hack and slash or shoot an enemy, I expect to see some bloodshed. I do turn my nose up to unnecessary violence, though. Guts and gore for the sake of guts and gore are not my cup of tea. Everything should have a purpose and a point in a game, and serve the overall feel of what creators are trying to achieve. 

    Coby Brubaker

A Definition Of Violence:

  • When purchasing video games, I tend to do the same thing I do when I purchase movies. I see violence beside the rating and scoff. Maybe I’m desensitized, but I feel like violence is put on the ratings even if the only “violence” is a Lego character falling to pieces or a dude falling off his skateboard. I just don’t have a clear definition of violence, especially in video games, and I don’t think the ESRB has one either.

    Isaac Allred

Wanting Something More:

  • Violence in a video game does affect my purchase. Some violence is fine; I just want a bit more to the experience than blood, guts and gore. Games like Tekken and Call of Duty seem to have violence simply for the sake of violence. I understand violence is necessary in fighting games and in simulated battle; I am not suggesting that these genres should drop the characteristics which define them. I just prefer games that have more to offer than a theme which has been done over and over. I can understand the lure of these popular games to certain consumers; I just prefer a plot line and interesting characters in my sixty dollar game.

    Stephanie H.

That's Just Creepy:

  • Violence does affect my decision in buying a video game. If Cooking Mama allowed you to use a spork to scrape out someone's guts and sauté it in mango chutney, I would totally buy it.

    Chris Pecora
  • Violence definitely impacts my decision on buying a game...POSITIVELY! The more killing blood and gore, the better. I bought Skyrim just to slaughter cities and attack children.

    Josh Gill

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Comments
  • Josh - you're playing Skyrim wrong
  • For me, I don't mind violence in a video game, as long as the violence is in the game for a reason, and not just mindless gore. If I'm playing as a soldier in Afghanistan, I expect to see blood and gore when I shoot people. I just don't like when people make the gore the selling point of the game.
  • Attacking children...that's interesting Josh. I guess its better if you do it in game. Try not to get to carried away...
  • Some of those were just "wow" but overall opinions I can get on board with.  Personally, violence just needs to fit into the game.  Much like you would expect GOW and MK to be brutally gorey versus say Skyrim which is a step down.  Whereas, some games don't need violence to be good or enjoyable like.....ok I can't think of any right now but ya whatever.

  • Violence somewhat affects my purchase, but not as much as sexual content.
  • VIOLENCE GOOD!
  • For those that like to say there is evidence of violence causing harm, could you please cite that evidence for me. Most of the "evidence" has been proven to be false in true scientific tests and video games have not been shown to increase the likelihood of a child, or anyone else, to act violently because of them. In the end, it is all about the parents taking control of what they want their children playing or watching.
  • It doesn't effect it for me. For example, I enjoy both Mortal Kombat and Portal.
  • It depends on why the violence is there. If violence is supported by the story, I have no problem with it. However, if it's violence for the sake of violence,then no, I do not want it and do not support that.

    Also, what type of violence there is. Do enemies stay on the ground after they die and you see blood? Do they disappear after their hit points are gone? If they disappear, like in many JRPGs, then I don't have a problem with letting older children (11 or 12 years old) playing them. If it's the other type, more realistic, then I wouldn't allow children to play the game. Of course, it depends on what the children can handle. I can handle both, but I would only play the more realistic type if the story supports it and the story is good.

  • Violence is okay, but used far more often in games today than it ought to be. Seriously, it's like T- rated games don't even exist anymore.

  • I think it's definitely needed to convey some themes-for example, Silent Hill's grotesque monsters and the same with Resident Evil. But the fact is that kids under the age of, probably, 14 at the minimum should not be seeing that level. It should be when they're more adult so that the violence isn't taught to them when their brains are still developing. And it's the PARENT'S decision to decide what's best for them.

  • Violence has never been an issue for me. Even though I have younger siblings, the age gates that are in place help a lot.

  • For me the violence is nothing more than a bonus,I play games because they are fun not because it spills gallons of blood for example:I love Mortal Kombat,Gears of War and Bulletstorm(pictured above) because of their gameplay and entertainment value,do I like to slice someone's head in two? yes,do I like to cut someone in half with a chainsaw? yeah,do I like to kick someone in the crotch and then shoot them in the head? of course,but I also like Minecraft,Portal and Civilization as much (I might say even a little bit more)than them,so does violence affect my decision?...NO!!! A great game is a great game no matter the content or genre,FPS or Strategy, its the entertainment and fun they provide what counts.

  • The other day i was playing GTA4 and i found that i couldn't drive down the street without purposely running other everyone i saw, getting out of the car and and stabbing them until the cops showed up -it took me FOREVER to get to Roman's apartment-.

    [games need violence so people don't try and do this in real life]

  • My first M-rated game was Perfect Dark on the N64. To this day, I am shocked to look at that game and see an M-rating. I do kind of miss the days where you didn't always get M-rated games as "the best ones". The Atari- through N64-era games [mostly] have class; they're entertaining without relying on brutality. Hell, even the brutal games would only warrant a T-rating nowadays. But I do think violence has its place, and that belief applies to all forms of media that I enjoy: books, music, movies, games, TV, etc. One of the reasons Game of Thrones is so heavy for me is that it doesn't shy away from killing your favorite characters, quickly and brutally. It actually feels like a war with consequences. in games like Mortal Kombat, Unreal [blank], and Fallout 3, the violence serves a purpose--it's COMPLETELY over-the-top, and in a way, that makes it hilarious. The lack of seriousness in those cases don't serve to desensitize, in my opinion. They're just a way to make the game more exciting. Let's face it, as solid a shooting series as Unreal Tournament was, half the attraction was the explosions, firey and fleshy ones alike. All that said, violence doesn't really influence my game-buying habits unless it's too realistic (or that special kind of unrealistic that really gets to me). I don't mind a little viscera now and then, but I don't want a bathtub of body parts or anything weird like that. I also am fine going without.
  • I seem to gravitate more towards the killing for story group. I have played some games just for the sheer fun of killing, don't get me wrong, (i.e. Gears of War) but I prefer killing for a reason.

    But I do believe violence around children really determines on how much they understand the depth of video games and their general maturity. I started my first 'M' rated game at around 13, which was about 2 to 3 years ago. Now, I have an entire arsenal of games adorning the Mature symbol. Have any of these games made me want to kill everyone I know or mentally messed me up, no.

    It truly is a per kid basis. For adults, its more preference than maturity.
  • I need a reason to kill , my couson on the other hand dosen't !

  • I like a lot of violent games, but as a parent I only play them when my son is not around. If you are an adult it is completely your choice as to what you are going to play. I just don't believe young children should be subjected to violence that they may not understand.

  • RE: Gregory Arleth "playing M-rated games has been linked to caring less about the value of life" Only in the imagination of Jack Thompson, the realm of science, logic, and rational thought has never linked the two.
  • No, it doesn't, because I'm not a teenager or a concerned parent.

    However, I usually avoid games that are violent for violence's sake. If it doesn't add much to the experience, it's a wasted effort.

    But when you get down to it, most games are kinda violent. Like Mario crushing things with his boots, or Link chopping monsters in half. It's a kind of cruelness wrapped in a candy coating of sugar.
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