The lights are on
Many developers falter under the challenge of developing interesting video game stories, but Naughty Dog has always navigated this challenge relatively well. For it's upcoming title, The Last of Us, the studio spent a large amount of time concepting its world and characters. We examine what it takes to make a believable character.
Creative director Neil Druckmann talks about how important it is to concept characters when telling a story, and dives into the game's newest character, Bill.
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