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Using Kinect In All The Wrong Places

I was watching a movie on my Xbox 360 the other night, when I had to go upstairs. The controller had long turned itself off. My hands were full of empties. Rather than drop everything onto the floor (my immediate instinct), I just said “Xbox, pause,” and the system obediently put the action on hold. I couldn’t help but agree with my wife as I trotted upstairs.  Her statement? “That’s insane.”

Now that it’s been out for a while, we’ve gotten a pretty good sense of how developers are choosing to incorporate Kinect in their games. It’s disappointing. If you didn’t know any better, you’d think all it did was give people an excuse to jog in place, jump, and stretch their arms out like airplanes. All the while, the peripheral’s most powerful and interesting functionality is ignored. That’s insane.

When I played Mass Effect 3, I was able to command my squad with my voice. I didn’t have to enter a menu. I didn’t need to interrupt the action. I could just say, “Liara, singularity,” and she’d fire off her biotic attack, neutralizing Cerberus soldiers while I finished them off. After Bethesda released a patch for Skyrim, I could easily access my map, quick-save my game, and even rattle off dragon shouts with ease. And again, I did it using my voice.

Getting Kinect to recognize my body is often an exercise in trial and error. Entire limbs will suddenly cease to exist, or at least they will virtually. And I don’t know how many times I’ve had to futz around in menus after someone on the couch has the nerve to move an arm. In contrast, Kinect correctly responds to my voice with stunning accuracy. It doesn’t matter if people are having a conversation in the background or the in-game audio is blasting away. It works, and it works quite well.

Steel Battalion was a failure for many reasons. When I review a game, I review what’s in front of me, not what I wish the game would be. I can’t help but believe, however, that the game would have been more successful had it incorporated at least some voice commands. You’re stuck in a mech with three other people, and you’re only able to silently bat at the air? Why didn’t players have the option of directly commanding their crew in battle?

It’s easy to carry cynicism around like a trophy, and I’m certainly guilty of it. I’ve been disappointed by Kinect, but I’m not quite ready to abandon all hope. Kinect has incredible potential, and I wish developers would push themselves to take advantage of it, instead of focusing on full-body waggle.

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Comments
  • I agree, i would love to see them try to use itss strengths, ex the mic, loved how mass effect used it
  • Does anyone use this with skyrim? Is is fun/ worth it?
  • I used to play Kinect like you, till my toddler took an elbow to the face
  • I've been saying this about the Kinect since day one. Maybe the entertainment "experts" at Microsoft and its affiliates will catch up eventually.

  • Motion gaming, even if Kinect may or may not be better, that's what my Wii's for and in my opinion they did a mighty fine job with it... While I would like to try my hand with the mic and a couple other great features featured by Kinect!

  • Excellent points. I also see the voice commands as one of the coolest and most powerful abilities of the Kinect.
  • And why wouldn't you use a headset for this? Seems like everyone has forgotten that there's a headset available.
  • Kinect's so revolutionary, it does what NFL Head Coach did back on the PS2.
  • Y'know that guy who made the all out Skyrim kinect mod seems to get the system to function really well (though archery would be a pain with it, perhaps some option to enhance auto-aim in kinect mode would help that out) and voice commands work really well with the system. I'm also wondering why Steel Battalion didn't incorporate an option - kind of like what your saying but not - to just say what you wanted to go for, like the periscope or that set of buttons, or the gun, rather than have you fail flailing your arms around and leaning back and forth to get here and there. Also, the day we get an RTS with all-out voice commands will be incredible.
  • My only argument is it does not take kinect to do voice commands. They could have done that with the headset no problem. They could also sell a $10 ($39.99 since it would be Msoft) usb boom mic so you don't need to use the headset. Heck didn't Socom back on PS2 have voice commands?
  • I'd also like to see some movement in the Scanning feature that many seem to forget
  • I don't know, i'd say the voice commands for work half the time.

  • The real reason behind Kinect's success. We always knew it had nothing to do with Microsoft.

  • Maybe Kinect 2.0 will be better, Kinect and Move were rip offs of the Wii and were made to appeal to non gamers later in the consoles life period. If the Kinect 2.0 is at the beggining of Xbox 720, has better 3rd party support, and actual adult games, it will be great. But I still think that Controllers and Keyboard+mouse will always be better
  • I thought Kinect was dumb from the start, however when I saw how good the voice recognition is I had to admit I was impressed.  However even with the voice recognition the Kinect itself is still useless.  Voice recognition in any game could easily be done through a headset which basically everyone has.  But that would mean that Micro$ft couldn't charge everyone $150.

  • I'm surprised to hear this, because it seemed like all they use it for is the mic now. That's what I saw at E3 anyways. Why pay $150 for just a mic?
  • the voice is way good, but they need to work on the camera part.... every time me and my friends play dance central or me and my family do, if someone moves they become the main player now, and it make me mad!!

  • I woke up my parents yelling "fus ro da" at midnight thinking that for some reason my xbox understands dragon language.
  • Why couldn't games have voice commands BEFORE the kinect? Every xbox comes packaged with a microphone. Ever since SOCOM on PS2, I've wanted more voice commands in my games. But not at the cost of buying more hardware.
  • I don't have Kinect (or Xbox for that matter) but I am a gamer who has always questioned why voice recognition has never been one of those features pursued by Devs, especially in the shooter genre. As one reader mentioned, mics are pretty common now and obviously it would be an option for the player not a requirement.

    I have always been turned off with the complex control schemes of squad based shooters. Simple voice commands would be the ideal alternative...you know...like in real combat.
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