The lights are on
As you probably remember, some people weren’t satisfied with the ending of Mass Effect 3, and BioWare promised to respond. With the release of the Extended Cut DLC today, we finally see the results of the developer’s effort to address the controversy. I played all four (yes, four) endings today and compiled this list of high points, low points, and other weird things that fans should expect from the new content.
Good: Filling Plotholes
Did the Mass Relays nuke the galaxy? What was the Normandy doing flying around in the middle of nowhere during the final moments of the war? What happened to your squad after Harbinger showed up? Is everyone just stranded forever? These previously unanswered logistical questions distracted some gamers from the climactic events at the end of Mass Effect 3, and each one is (adequately, in my opinion) clarified in the new scenes and dialogue. There’s still some ambiguity in certain areas, but the most glaring problems have been addressed.
BioWare recommends that you load a game just before the assault on the Cerberus base (Cronos Station). However, don’t expect to see any of the new scenes until much closer to the end. Almost all of the new stuff happens after your final real battle near the missile launchers. After that point, assorted scenes and dialogue are spliced in occasionally until the actual endings, which have been considerably revamped.
Ugly: So Long, Indoctrination Theory
The new endings essentially torpedo the plausibility of the Indoctrination Theory. Of course, I’m sure some diehards are finding ways to keep the theory in play, but its core assumption – specifically, that everything happening after the advance on the teleporter is a fabrication of Shepard’s indoctrinated mind – is disproven.
Good: Effective Military Strength Change
Mass Effect 3 may have added a multiplayer component, but many fans were interested in keeping their experience restricted to the single-player. That’s why some were upset to learn that certain scenes (like Shepard apparently surviving in the “destroy” ending) can only be seen by raising Galactic Readiness – something that can’t be done through single-player missions. That’s been changed with the Extended Cut. According to BioWare, your Effective Military Strength only needs to be about 3,100 to see all of the scenes. As long as you’re thorough in your solo efforts, you won’t miss anything important at the end anymore.
Bad: Color Swaps
One of the major complaints about the original endings is how all three of them were basically the same, with just different colors for the beam shooting out of the Citadel. There’s still some of that going on here, even with the new endings. Many scenes are reused or only altered slightly from one ending to the next.
Ugly: Dumb Slideshow
The worst looking part of the new content is the series of 2D art that appears in the red, green, and blue endings. They are supposed to depict friends and allies living their lives in the post-war world, but the static images feel odd and out-of-place considering the cinematic flair of every other major moment in the series. They aren’t even in-game stills; they’re more like concept art. I’m sure BioWare has a reason for making the choice, but that doesn’t change the fact that a slideshow feels cheap and cheesy.
While I didn’t care for the slideshow, the other elements of the expanded endings do a lot to differentiate the options and clear up confusion about what happened to the characters. In each of the four endings, you get a narration from a different major character that elaborates on the state of the world after Shepard’s decision. Even though some of the scenes are the same, the tone for each ending is distinct, and gives players a satisfying sense of what the future may hold for the galaxy.
Bad: Nothing Drastic
For everything that has changed, the ending is still about the Catalyst, the Crucible, and choosing from a handful of predefined options. I personally don’t see this as a drawback, but people expecting the whole framework to change are still going to be disappointed.
Ugly: The Grim Choice
Some fans wanted a happier ending to Mass Effect 3, but few were clamoring for an even more catastrophic one. The newly added fourth ending allows Shepard to reject what the Catalyst is saying and refuse to select any of the three available solutions. In this ending, pretty much everyone dies and all advanced civilizations are eradicated. However, you’ll want to stay tuned through the credits for an interesting twist on a familiar scene that adds a little optimism to the ugly situation.
Good: It’s Better
I enjoyed the original ending of Mass Effect 3, but for many fans, the damage was done when they played through the game months ago. These are people who, not unjustifiably, will never be happy with any attempts to tweak or tune the closing events. If you aren’t in that category, playing through at least one of the new endings is worth your time. If the extended cut had been the original content at the end of Mass Effect 3, the whole ending controversy would never have happened. Sure, some complaints would have been inevitable, but I believe the new additions are a substantial improvement.
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The EC are what they should have been in the first place... there are still plot holes to be filled but the closure is there this time around (like... where the heck is Normandy going... why is not going where the fleet is going???... and staff like that).
But all the new endings are not in the line with my Shepard suppose to be... i saved the krogans... reunite the quarians and the geths... basically... a good guy that looks for the best solution for everybody...
control - not good ... is like exchanging a hearbringer for another... is like having a way to relive all that reaper *** again...
synthesis - why should i impose such a drastic effect on all life on this galaxy... i'm not a god and shouldn't suppose to be 1...
destroy - again, not good... why would i wanna save the geth only to kill them in the end?... this hole war was for saving all life in the galaxy from reapers
all of the above choices are the hearbringer's solutions... are the reapers solutions that where there from the start... not Shepard's
the denial - then this war was all for nothing...
the solution i wanted for a paragon Shepard is not there... my solution is not there
and that is why i still think that all these endings are just in Shepard's mind and just a dream after he was hit by that beam of light (this is different from the indoctrination theory... that i hate by the way). in this way ME4 it is easy to happen... this is what i hope.
PLEASE READ THIS!!!
This is copy and pasted from my Blog on the site, from my blog post entitled My Ideal Mass Effect Ending I swear I did right this you can check out the original post on my Blog @killerclown2143. So here goes.
Let me get this straight I am not a big Mass Effect fan (yes I know I'm a terrible person) but I did like the gameplay and decision making scenarios that the games presented to you, I've been aware of the controversy surrounding ME3's ending(s) and having only played through one (Destroy Ending) and having to watch the other two on Youtube and I must say after watching those three endings found them to be satisfying I mean yes I could like anyone poke holes in the existing endings but I won't bother with that cause unlike the millions of fans that started the controversial Retake Mass Effect movement I don't have a particular love for the franchise and didn't really care about the effect my decisions made on the games ending...but I must say that given the three existing endings (four if you count the extended cut added ending) none of them are how I would have done it. I think a lot of people would agree with me when I say the synthesis and destroy endings were the best of the bad situation Shepard was in, but in my minds eye I see in what is in my opinion a perfect ending Shepard has the choice to either pick one of the original endings or the Catalyst himself proposes one to Shepard and it would go something like this. "There is another option Shepard." Shepard answers "What do you mean?" The Catalyst speaks once more "You could meld your conscience with mind and you could successfully call off the Reapers and you could have complete and total control over them all ways." Depending on Shepards choice they meld and Shepard becomes the equivalent of the new Catalyst and can control the Reapers and calls them off their varying assaults on the planets of the Galaxy and every life both synthetic and organic is saved without having to have them meld Shepard can never leave the heart of the Citadel and as stated before effectively becomes the new Catalyst his crew and indeed the rest of the Galaxy have no idea what really occured that day and they assume Shepard is dead and go on living their lives until Shepard reveals himself and tells the Galaxy what really happened and says he can never return to normal life but says that he will protect the Galaxy using the power of the Reapers as a safeguard any who would disrupt the peace in the galaxy be it a synthetic rebellion or just a plain out war would be beat down by the strength of the reapers and a forced peace would always be present in the Galaxy. That is how I think mass effect 3 should have ended.
Yes I know you all loved the un-ending, it made you feel artistic and intellectual, but honestly it's just lazy. It comes across as the writers just ran out of story and stopped before they finished. Also, after hearing about how much effect your choices have and how every little decision matters it's pretty disappointing to cap off such an amazing game series with a simple "choose your ending" dialogue that basically invalidates all of your prior decisions.
overall the ending(s) are a slap to the face, fact remains that basically everything you do in the previous games is essentially useless and derail the main concept that mass effect built its legacy around.. the first two endings were based on what you did not a b c d, and at the very least should of been a fifth ending where if you had enough military resources you spent the entire game building you should of been able to beat them, im glad for the extended cuts but the damage has been done and im guessing ea is to blame for rushing the release
Can't wait to play Mass Effect 3, especially with these add-on items.
The old Destroy ending is still canon for me. I'm glad Shep still takes a breath in the new Destroy ending though.
if people are still complaining they are out of there minds. i played the new ending and it left me with chills all my questions were answered
Read good Mass Effect 3