The lights are on
Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production Rod Fergusson about the design cues the prequel takes from first-person shooter and iOS games, the balance of betraying fans, and what this entry means for the next generation of Gears of War games. Watch the video below and let us know what you think of the new direction for the series in the comments section.
To learn more about the new Gears of War game, click on the banner below to enter our content-filled hub.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.