The lights are on
The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's Major League Gaming tournament, Starcraft II: Heart of the Swarm's production director Chris Sigaty explains why both removing and/or adding units is a tricky proposition and why the team is putting an emphasis on UI and Diablo III-inspired matchmaking for the Heart of the Swarm. Sigaty also talks about the future of the series and what the changes to Heart of the Swarm will mean for the development of Starcraft II: Legacy of the Void.
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For everything Blizzard has done right lately they do ten things wrong, it's making for some extremely frustrating gaming experiences. I have put down SC2 and D3 in hope that a lot of changes will come in the next few months and they might be worth playing again.
i think i will just wait for the Battle Chest to come out before getting this one...
They seemed to mess up really hard since they were too lazy with the mothership.
Still excited, bt less so
I'm excited for this, but mainly just so I can watch some interesting new games. Unless I buy a decent PC anytime soon, I'm not gonna be playing this, so I'm just hoping the new changes provide for some interesting matches
Please don't say Diablo 3 inspired when telling us about the next SC. That scares me =(
Makes me want to finally play Star Craft