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The Stylized Art Of The Elder Scrolls Online

How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and what geography will be changing from your favorite Elder Scrolls locations.

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Comments
  • The gameplay sounds solid to me, but I'm still not sure about the art style. Have to wait till we see more pics or a video.
  • I have a feeling that this will be the game that gets me into MMOs.
  • http://tinyurl.com/top2biz 00. . 0 .0 . . 0 . .0 0. .0 .0
  • This art looks amazing. I'm glad they're trying to make it as similar to the other ES games as possible. The people that are working on this game have a lot of love for TES, I think the game will be really good because of this.

  • Awesome

  • These all look great. Getting pumped for this

  • The art does look great, but I'm not even nearly sold yet.

  • I know the graphical abilities aren't quite there, at least not for such a massive game, but concept art by itself shows what I wish the game could look like. Very stylized, but at the same time very detailed and colorful. Something that sparks that childhood fantasy wonder. All in all, I think the art direction is looking good enough to be TES.

  • So what engine will they be using? I heard they are using the Hero Engine, is that true?
  • Elder Scrolls Online. Yawn.
  • It looks nothing like a TES game, it's basically going to be Rift with elder scrolls branding. No thank you. it could have been amazing and yet it'll turn into just another run of the mill MMO.
  • Holy crap I'm sick of Elder Scrolls Online articles.
  • Despite all the naysayers out there saying it will be just another MMO, I think this might really be an amazing game, even if it doesn't completely revolutionize MMOs as we know them. In fact, I don't think it has to. Look at WoW. It didn't completely break the mold of MMO design at the time. What it did do is take the best elements of previous MMOs and polish the hell out of them with their patented Blizzard magic, and add a few new elements, like quest-centric leveling, and BAM! instant hit. I'm not saying that ESO will be the next WoW, all I'm saying is that a game doesn't have to completely rewrite the book to be great. The right changes, the right inspirations from older games, a ton of polish and a lot of dedication and passion is all it takes.

    Every change to the MMO formula that I've heard from these videos sounds great, especially to combat and world design, and it's clear that they are trying to take some cues and the better elements from older MMOs, which they should. Also, from these videos, it's pretty clear that they are very passionate about TES, which can only be a good thing. Overall, I'd say I'm cautiously optimistic about this game, and can't wait to try it out for myself.

  • From everything I've seen, in what way is this an actual Elder Scrolls game? Everything I've seen is just a typical MMO rather than Elder Scrolls. I'm sure it will be good, but what will differentiate this from the rest of the future MMOs, particularly Guild Wars 2, which is shaping up quite nicely.
  • lets cut the bs, the only reason they're going for this look is because to design the overworld like skyrim would be impossible to run on standard computers.
  • Looking forward to this, I'm a big Skyrim fan and I can't wait to see mroe, I just hope they add alot of character customization, keep/upgrade the models from Skyrim cause those are the best models you have!  :D

  • The biggest news here? I clicked "play" on the video and DIDN'T have to sit through that infernal 30-second Ghost Recon ad! WOO HOO!

    At any rate, the art looks nice, but the lack of screenshots is worrisome. We've seen more of Project Copernicus - a canceled game - than we have of ESO here. Complaining about the look of this game would be dumb; firstly, there's nothing special about how "realistic" Oblivion and Skyrim were. Embrace the fantasy of your fantasy world; stylized is the way to go. But also because, just look at older entries in the series. If someone could take this back in time, and show it off to people playing TES: Daggerfall, Redguard or even Morrowing, they'd lose their frickin' minds.

    What matters is hitting their art direction. A style can be achieved. But realism is a constantly moving target (and a creative dead end at that); it's pointless to chase it. Hopefully this game nails the look of their concept art with the in-game.
  • EVE Online manages to have cutting-edge graphics AND deep gameplay mechanics. Why is it that every other MMO out there can only manage to be a WoW clone? Why is nobody else following EVE's example?
  • I love the Elder Scrolls,but the cartoony look of this is trash.

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