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Editorial: The Day-One DLC Defense

Gamers have a complicated relationship with downloadable content. We love the idea of our favorite games getting continued support – as long as the content is interesting, fun, not too peripheral to the core game, timed correctly, and worth the price tag. All those demands are difficult to satisfy, and if a publisher makes a misstep in any direction, the accusations start flying.

BioWare and EA sparked the most recent flare-up on the topic when gamers found out that Mass Effect 3 would have paid DLC (called “From Ashes”) available on launch day. The problem, according to upset fans, is that no game should have downloadable content available on day one. If content is ready to sell on launch day, it should be on the disc and included in the original purchase price. The decision to charge for this content blew up into a controversy. Some gamers insist that Mass Effect 3 is “incomplete” without the new party member in From Ashes, and others sabotaged the game’s user rating on score aggregating sites like Metacritic. Invested fans can be great for a series, but if they think they’re being mistreated, goodwill can be quickly transmuted into aggression.

I don’t think EA and BioWare are in the wrong, but I’m not writing this to defend them specifically. Day-one DLC is a hornet’s nest that has been kicked before, and each time I’m surprised by the outrage gamers display. DLC released on launch day is not an inherently evil ploy meant to give you less than you deserve; it’s a step in the right direction for how publishers and developers should support their games at release and beyond.

DLC is a part of the gaming industry now. Whether it’s downloadable weapons, new costumes, map packs, or story-focused episodes, gamers expect some degree of post-release support from most of the titles they buy. While the demand is there, publishers and developers are still struggling to find the best way to meet it. Quality is important; slapping a price tag on some recycled or re-skinned character models isn’t enough. Horse armor may have cut it in the early days of DLC, but gamers want something more substantial now that provides incentive to continue playing our favorite games.

Putting together proper DLC requires strategy, planning, and man-hours, which means developers begin working on the material in advance. Given the effort that good DLC requires, starting to think about it after the game’s release is simply too late. Some argue that this diverts development resources from the main game – heck, maybe that’s true – but it’s the only way we’re going to get quality DLC in a timely fashion, launch day or otherwise. Some cynics would respond to that by saying, “Great! Then don’t do downloadable content anymore.” However, this is where the whole “DLC is a part of the industry now” point is important; ignoring the earning potential of downloadable add-ons just isn’t an option for some titles anymore.

If we assume that DLC is going to happen regardless, and that gamers want it to be good instead of terrible, then we come to the core issue: timing. I understand the desire to get the most for your money. However, the presumption that a publisher owes you more content beyond the complete game you are purchasing is absurd, regardless of when it is released. When I buy a hamburger, I don’t get upset that I’m not given the fries for free, despite the fact that they are already cooked and ready to serve. 

As ridiculous as it sounds, that’s essentially the alternative most of the upset fans are advocating with Mass Effect 3. They want From Ashes for free because it was finished, even though Mass Effect 3 is a fantastic (and, yes, complete) game out of the box. The funny thing is that the lesson that publishers are probably taking away from the ME 3 outcry isn’t that they should stop having DLC ready on day one. More likely, they are thinking that to avoid an incident, they should delay any DLC that’s already finished until three weeks after the game comes out. By opposing the idea of day-one DLC, you are essentially asking to be fed a fantasy in which you let yourself believe that the DLC wasn’t ready sooner or being worked on at the same time as the base game. If that helps you sleep better, fine – I’d rather have the content as soon as possible.

Launch-day DLC is not only acceptable; it’s better. Using BioWare as an example, the company released two downloadable party members for Mass Effect 2. The first was Zaeed, who was available at launch. The second character, Kasumi, was released several months later. I picked up Zaeed immediately and used him throughout the game. He isn’t “that DLC character” to me – he’s just a natural part of my Mass Effect 2 experience. By the time I got Kasumi, however, I had already beaten the game multiple times. My perception of Mass Effect 2 and its narrative had solidified, so she felt incidental and unimportant – a tacked-on cast member added too late.

In terms of your gameplay experience, day-one DLC only has advantages. It lets you enjoy the DLC during your initial experience rather than in piecemeal post-game segments, and the developers benefit because interest in a game is at peak levels near its release. The only people getting hurt are those who think they deserve more than they’re paying for, and I hope those aren’t the voices shaping publishers’ approach to DLC in the future. 

This piece originally ran in issue 229 of Game Informer.

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Comments
  • Day 1 DLC doesn't bother me, on-disc or otherwise. I have money. You don't like it? Don't buy it. Problem. Solved.

  • "When I buy a hamburger, I don’t get upset that I’m not given the fries for free, despite the fact that they are already cooked and ready to serve," is such a great way to put it. I couldn't agree more with this article.
  • First off, regarding the ME3 day 1 DLC it was included in the Special Edition of the game. If I hadn't gotten the SE, I would have been upset if I had not gotten to play the "From The Ashes" content. They charged 10 bucks for it, which was fine with me. Essentially we paid 70 bucks for the game with the extra content. You can't tell me you did not get ten dollars worth of content from that DLC. As for the other DLC and Online Pass stuff, yeah, it sucks, but it also is not going anywhere. Is it greedy? Really? How many games are actually making money these days? Games are becoming a huge gamble these days as gamers stick to tried and true sequels rather than spending their 60 bucks on an unknown quantity. If we the consumers are unwilling to spend money on an unknown IP, why should they continue to make them? I HATE the Street Fighter X Tekken debacle. Absolutely abhor it. That being said, all those costumes I bought for SF4 and MVC3 (and the iterations of each of those games that were released later) help get games like Lost Planet and Dead Rising made, for good or ill. Game companies are businesses and need to make money to survive. When the masses are buying Call of Duty 2012 or Resident Evil 6 the other games need to milk the fans they do have just to make money. Its sad but true. I support game companies I like, even Capcom despite the recent bull they have pulled, and don't mind giving them a little more cash to make my game experience richer. Day 1 DLC is annoying, but as long as it isn't core gameplay (Cough-Arkham City-cough)I can't get too woulnd up about it. Don't buy it, and the game companies will stop doing it. Obviously lots of people (Myself included) are. Maybe I am the problem???
  • On disk DLC is the problem, not Day 1 DLC. If it's on the disk and complete, it should be included

  • As far as day one release dlc goes it really depends on what it is. A new side mission a new mp map, ect..., but didn't devs used to put all their ideas into a game before it was finished. Everything used to be unlocked through progressing through the game and or beating it and awarding you with special things like characters and outfits. Yet now you have to pay money to get all this added on stuff that once apon a time was already in the game and you could use cheat codes or things like the game genie to unlock it early if so desired. What gets real bad and lets see G.I. write an article to defend it is the on disk dlc. That is outright greed to put something in a game and make users pay an unlock fee to access it and in some cases the unlock key isn't even a day one dlc (see Street Fighter vs Tekken). Lets push to all devs that if there is going to be day 1 dlc throw more of bone to the gamers that pre ordered and give them an unlock code as a bonus for supporting there game. Some devs do this already but if they all would are we having this argument.
  • Loved this article, however I know it still won't shut up the haters.

  • This is all dependent on context. There's a time frame where writers, artists, etc have finished and have no work to do until release. Ideally, you put writers to work on post-release DLC and artists to work on skins or similar content; which can be used as incentives to buy new/early. For day one DLC its to keep these workers busy. Content that was conceptualized and developed alongside the game to be sold as DLC and not included on disc or for a side download included with initial purchase, begs the question: Why is this content viewed as separate from the initial purchase?

    Even if thats not the case and it was some other group of artists, writers and developers creating this contet, still got to ask why is this an extra?

    You use burger and fries as an example, from another viewpoint I could see a game and its day1 DLC as pizza that im paying full price for only to find that it contains 7 of the 8 slices, however that last slice is extra.

    DLC is obviously controversial because on one hand it can extend the life of a game that we enjoy and on another it can be an attempt at slicing up that complete experience in order to subvert that VERY UNFAIR (*sarcasm) $60 retail pricetag.

    Now, to flat out say "Launch-day DLC is not only acceptable; it’s better." and "The only people getting hurt are those who think they deserve more than they’re paying for..." ... really?
    You might as well start saying that consumers are entitled, whiny bunch, and their opinion holds not real weight in the industry. It seems to be a trend in gaming journalism to come to the defense of publishers and developers and to attack those that voice their rightful outrage at these blatant anti-consumer practices.

    Pricing, in general, will always be one of debate, but the development of day 1 DLC, is going to be a legit debate whether you agree with it happening or not.
  • One thing. CDproject Red.

  • I just think paying for content for a game that I just spent at least $60 on the day that I got it is not cool. I don't care what the situation is, it should be free. If it's months out, charging is perfectly fine because it's drawing me to the game again. Nobody likes being gouged.
  • I have never bought Day-One DLC so far and I haven't played Mass Effect 3 yet but this is a special case for me. I get the information that this DLC includes a Prothean (a ******* Prothean) that I can add to my squad, that sounds great and it also sounds like something I would really miss out on if I don't buy the DLC and of course I wonder why the Prothean isn't in the game right from the beginning. The problem is that it sounds crucial to the experience and publishers want extra money from me to get that, that's *** and publishers still can't get it in their head that there are still people who can't go online with their consoles, how should they get something like that? If you disagree with me, that's okay but keep in mind that this comes from someone who hasn't played Mass Effect 3 and From Ashes, I don't know how good the DLC is and if it's really something that important. You don't know what you actually get for your money until you've made the deal, that's the problem here.
  • I don't mind day-one dlc, but it should always ALWAYS be free. Anything within the first month should be free, and then start charging after that.
  • I totally agree with this article. To be honest, if you would rather they make us wait just to make you think they were working on it, then hey w/e floats your boat, but I'd rather just get the DLC right off the bat if it goes with the story. Way to go Mr Juba. Troll/hate away haters :)

  • I don't mind day one DLC, I buy the game new to support the company, and if the game sucks i sell it back to gamestop so some sucker cannot pay the company money

  • I would be more forgiving if Javik wasn't so important plot-wise. He's a Prothean, the only survivor of his race, and brings about new dialogue that sheds light on their fight against the Reapers. I guess the hard-core fans that don't want to pay extra for a full $60 purchase will have to miss out on significant information. It isn't even comparable to Zaeed or Kasumi. IMO

  • Yeah, I noticed how you completely dodged the idea of DLC already being on the disk, but it's whatever. Your ME3 opinions are sound I reckon.

  • I for one bought the collectors edition of ME3, so I already had the DLC. Couldn't say I was more glad to have the extra character on the first day of game launch so I could experience it the first time through, and not months upon months later. This is an issue I have with many games- like Skyrim. Still waiting on that first DLC. On top of that, there has been two free multiplayer packs. Hell, in the world of COD thats 1600 points. First day DLC looks bad, but not as bad as one could argue.

  • "They only people getting hurt are those who think they deserve more than they're paying for."

    I couldn't disagree more Joe Juba.  DLC is a blight upon gaming and should be eradicated entirely.

  • If you feel that Day One DLC isn't acceptable, Then don't buy it. Problem solved. I buy it for the most part, But I have skipped some in the past.

  • I love this editorial. I'm glad this is finally being pointed out. I'm not sure if everyone realizes it, but a game can go gold months before its actually sold, in those intervening months things like balancing and glitch patches and yes, day one DLC can be worked on and even available on release day. I understand those who complain about the entire DLC existing on the disc at release, but in the case of From Ashes that wasn't so. If you want to rant about how you'll never buy another game or console if the "industry keeps heading in this direction" you should probably stop buying games now and save us the pretentious outrage.
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