The lights are on
The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a seamless transition between player-versus-monster combat and player-versus-player fights. Game Informer's Adam Biessener sat down with lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler to talk about what will stand out in the combat mechanics of The Elder Scrolls Online. We have separated the discussion into two parts: the first video focuses on top-level features, while the second video dives in deep to the mechanics and is recommended for those more familiar with MMOs.
Check out the more advanced video below to learn about the team's approach to crowd control, the impact of weapon choice, the adaptability of classes, and the power of "ultimate attacks."
To learn more about the other aspects of The Elder Scrolls Online, click on the link below to read and watch more.
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I just realized, that I haven't followed any of the news for ESO...
Im not really sure how i feel about the PvE stuff in this game yet, i guess i just dont know enough about how it works. However, the PvP gameplay sounds really cool so far.
This is starting to sound really good.
Hmm. This really sounds interesting and like it could be a welcome departure from the conventions of standard MMO combat. I hope they can deliver what they are talking about!
They have so many great ideas and functions for this game. Very interesting...great video.
Hope it feels a bit like EVE.
That time of gameplay if incorporated coulbe amazing.
Who are the punks who rated this article down?!
I stopped doing MMO's but this sounds great.
To me, this is like an amalgamation of TOR and GW2. It has the "stylized" graphics of TOR, with a combat and PvP system similar to GW2.
Personally, I'll just take GW2 if we're talking core combat. It's free after the initial purchase, so why pay monthly for the same thing but with less-cool races to play as?
However, the faction idea is awesome. It makes a little more sense to have more than just two warring factions. And the "Molag Bal took my soul" system, which explains respawning. But none of those are enough to justify an entire game purchase and subscription.
But hey, that's just me.