The lights are on
The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a seamless transition between player-versus-monster combat and player-versus-player fights. Game Informer's Adam Biessener sat down with lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler to talk about what will stand out in the combat mechanics of The Elder Scrolls Online. We have separated the discussion into two parts: the first video focuses on top-level features, while the second video dives in deep to the mechanics and is recommended for those more familiar with MMOs.
Check out the more advanced video below to learn about the team's approach to crowd control, the impact of weapon choice, the adaptability of classes, and the power of "ultimate attacks."
To learn more about the other aspects of The Elder Scrolls Online, click on the link below to read and watch more.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Nice interview. Looking forward to more information on ESO as it progresses.
You can tell that these people are really passionate about what they're doing, and if they manage to pull off the tactics based gameplay (rather than spell whack-a-mole) I think this game has a solid chance.
It will be so awesome and time consuming totally worth it
Sounds cool, but I would really only play this if it was free to play. The subscription based mmo is going extinct fast because people are tired of paying absurd amounts of money.
GOMU GOMU NO ........JET PISTOL!!!!!!!!!!!!!
Is it just me or are the videos not showing up?
I don't know.... I like having a LOT of abilities.. (I love SWTOR)...
. . .uhh . . . girl
First couple classes revealed are the "Fire mage" and the "Warrior" and the "rouge" stay awesome GIO.
I was exited until I started reading into it then I kept getting more and more depressed, they have some good consepts that would be cool in a MMO but for the most part their just making ideas that just wont work for ex live dungeons I have seen this in a few MMOs already and they never work it always ends up being a constant fight over who gets to kill the boss and get it's loot also the fact of the whole "end game" where you battle the other factions to become emperor that makes it sound like a purely PVP driven game which in most MMO games doesn't work and the fact that if you enter a PVP area you automatically gain max stats not to mention there will be no class system or tank/healer/dps rolls will end up being a big problem, I know that this game is still in production but these are things that the producers of ESO have confirmed will be in the game and seem relay enthusiastic about putting them in. In all honesty I would have been much happier if Bethesda would have made a squad base or co-op type mode on Skyrim or something similar IMHO I think that ESO will be a flop and Zenimax Online is more then likely ruining the only chance Elder Scrolls has to be an online game
This sounds exactly like GW2. Other than the shield part, absolutely everything they say sounds like it came straight from the GW2 official website. Bollocks.
I like the idea of getting back to the original direction mmos were headed. I know they got really popular with the change is design but you have to credit the explosion of highspeed internet and the acceptance of online gaming with the success of second generation of mmos. Player competition in online gaming is not arena leader-boards and gearscore. It is about working against other groups to control game turf and assets. Tell me more about where and when you can pvp and the reward system for pvp please.
Oh and playing the environment and not an interface! Hurray for that. It is something I have heard a lot of but every game gives in to the WOW trained crowd who have not learned to pick up on the subtle queues of the game world and relies on Add-on's to tell them everything they need to do.