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Why The Elder Scrolls Online Isn't Using HeroEngine

Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns about ESO's use of the technology known. Across the Internet, fans voiced worries that The Elder Scrolls Online would be "just another MMO," putting an Elder Scrolls skin on a World of Warcraft design. We asked game director Matt Firor to clarify what his studio uses HeroEngine for and why the developer licensed it. The answers may not be what you expect.

Zenimax Online also provided a brand new screenshot of the Argonian homeland of Black Marsh, shown above. Click the pic for the full version.

You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?

We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development. 

What were your project’s needs that drove your decisions as to which pieces of tech to use?

When you’re creating something this big and complex, writing your own engine makes debugging and new feature creation far easier. Also, our plan is to have ESO run on just about any PC or Mac – laptops included – that have been bought in the last five years. Of course the better your computer’s graphics capability, the better the game looks, but we want to be sure that just about anyone can play the game and have a great time exploring Tamriel. Because of this, we needed to write our engine to be versatile enough to add or cut back on graphical features based on the user’s hardware. To do this, we had to write our own renderer with our own shaders.

Fans have expressed concerns about tech and tools limiting or defining the kind of content you can create, not wanting “just another MMO.” How do you respond to that?

In general, a game’s engine doesn’t really define what kind of content, or even what type of game, you can make. The real factor in stability, graphical awesomeness, and other features is the ability of the programmers and designers that you have working on the game – and the ones here at ZeniMax Online are some of the best in the world. They are what it’s going to make ESO stable, beautiful, and fun – not the engine.

Can your tech do anything that you think is important that gamers haven’t seen in any current MMOs?

We’re not talking about some of our advanced features yet, which will definitely distance ESO from the competition, especially some of the social features we’re building into our server.

What advantages do you get from doing things on the tech side the way that you are now?

When you control the technical platform that you are developing on – by writing it yourself – you get to make all the decisions, and ensure that all features are developed with your game in mind. This makes things tighter and more stable.

How does all this add up in your mind to make ESO a better game in the end?

There are no compromises with the technology that we’re using – everything in the game’s engine was written for this game, with no extraneous code, features, or tools.

Be sure to click the banner below to visit our Elder Scrolls Online hub, where you can find exclusive video interviews with the team and more.

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Comments
  • From everything I just read and just seeing that new screenshot, I am really happy with ZeniMax Online so far and this game looks like it has a huge potential.
  • good article :)

  • Looks a little promising the last batch of screen shots kind of killed hope in me but this one is on a whole different level. I have hope but I still don't like the idea of me being the chosen one aka hero. When I just want to have an adventure helping the boss in a dungeon beat players.
  • I wonder if we will hear more about this game at E3?
  • Though I'm more than likely not going to be able to play it (sucky computer and internet connection) I sure wish I could.
  • This game is looking better and better

    Zenimax Online. You suprise me

  • Meh. I love TES but I just don't picture it translating well into an MMO. I have a feeling it's gonna get washed over like most other entries into the MMO space nowadays.
  • well he managed to dodge pretty much every other question...good interview lol

  • That screenshot looks pretty good for graphics... Hope this game goes far!

  • well... i dont like this. These people sacrificed the traditional elder scrolls graphics, looks and gameplay to make the game run on every computer.. that says it all for me, they had no intention to make something risky and revolutionizing to begin with, they just wanted to make something mainstream and easily accessible by everyone,even casual gamers that have never played an elder scrolls game in their life, so that it would sell more. This interview is the final proof that this game wont do justice to the series and, at least for me, wont be worth its money. Just another wasted chance to make a truly good mmo game.. its a shame really, but i stll hope that bethesda/zenimax wont give up on the whole mmo idea after this one fails...
  • Well there's that. I hate Bethesda
  • The game is sounding better as more information is released, but I am still upset that there is no real-time, first person combat. The Devs says that it wasn't possible due to lag, latency issues, etc., but I think TERA proves that theory wrong.

    Ultimately combat is what you end up doing 75% of your time with an MMO, and if the combat is the same as every other MMO out there, it will get stale fast.
  • *Sees image in thumbnail size* Wow, that looks really cool! *Clicks image to view in full size* What the *** is this ***? My modded copy of Morrowind looks better than this. No really, it does: http://i216.photobucket.com/albums/cc212/darkstorne/23-1.jpg http://i216.photobucket.com/albums/cc212/darkstorne/morrowind20110412235825.jpg http://i216.photobucket.com/albums/cc212/darkstorne/birdvvardenfell.jpg
  • Well good luck on the game anyways

  • I'm sold

  • The game looks great and all, but it sounds more like an excuse to save time and money. The engine used in Skyrim was in development since before Morrowind, they could've used it and not done anything since the developers at the other studios were debugging it and fleshing it out. I personally think that from a development standpoint it was smarter to use the Hero engine, but the art is still unoriginal and lacks the realism the Elder Scrolls has attempted in the 3D sequels. Screen shots aren't going to convince me until real game play is shown with graphics at its highest.
  • How could they stick with the pretend action combat that tab targeting gives you? It was not necessary with today's technology, and they only went with it because of technical limitation. They should have been more ambitious. Tera and Firefall are going to change how future MMOs are made. Too bad the Elder Scrolls did not wait a few more years to make their IP into an MMO.
  • I'm still not liking the way this is going. I'll stick with Dawnguard thank you.

  • lets hope it turns out good.

  • Sounds like a lot of nothing
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