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Why Online Single-Player Games Are A Bad Idea

After over a decade of waiting, I’m excited as the installation bar fills to 100% and the Play button pops up. Diablo III is finally out, and I’m ready to settle in for a sleepless night of demon slaying and loot collecting. After I get my feet wet, I may decide to invite some friends to come fight at my side, but tonight I want to see the game on my own without any distractions. However, the forces of darkness have conspired to end my fight before it begins. Before I pick up my first piece of gold, I’m stopped by the gatekeeper of the login screen. Whether the servers are full or just plain not working, I can’t play the game. I’m not alone. Millions of players are at my side banging at the gate demanding entry, and we’re all being turned away. 

Thanks to several seemingly separate server-side issues, Diablo III has been unavailable to play for extended periods of time during the first hours of its public release. I’m going to skip the entitled recriminations against Blizzard for ruining my fun – there are plenty of those to go around these last couple of days. More likely than not, the same players who are the most pissed off about the shaky start for Diablo III will be the ones who will be pouring the most time into the game once everything is running smoothly. However, Blizzard’s unfortunate server problems during the launch of one of the year’s most-anticipated games throws the situation into stark relief; forcing gamers to log into on an online server to play single-player games is an awful idea. 

At this point, most dedicated gamers have a way to play online. Many do just that on a regular basis, blasting their friends in an online arena, or wandering a dungeon in an MMO. So what’s the big deal about asking them to take the next step to be online all the time? For one, it means that we as gamers no longer own the games we play. By purchasing a game like Diablo III, you are no longer buying a product, you are buying the right to use a product at the discretion of its owner. It’s the equivalent of leasing a car for an indeterminate period of time, during which the owner can withhold the use of the car at any time without penalty. The car owner can take the car back once the car isn’t as popular as it is today; at some point the servers for online games shut down, and that game is no longer available for play. Few, if any, other products or media in your home have this same restriction. Most that do are because online usage is absolutely essential for operation, like a computer anti-virus program or a streaming TV service. 

But let’s step past semantic arguments about ownership rights in the 21st century and confront the more central, pressing issue. Whether because of maintenance, server problems, or other issues, online games aren’t always available. And it's not always a server side problem; internet outages from your service provider can cut you off from any game that requires you to play online. No matter where the problem originates, it means we can’t play the title we paid for when we want to. Contrary to popular belief, most adult gamers I know have precious little free time to enjoy their hobby. If the only time you have to play is between putting the kids to bed and finishing up that presentation for work, and your chosen entertainment won’t work, it won’t be long before you choose a different form of entertainment. It’s one thing to give players the option to play a game online so they can choose to interact with others, but a profoundly different thing to make a game unavailable unless you’re online, even if you’re playing by yourself.

The move toward online-only games is also one more barrier we’re putting in front of new players before they can get involved in “serious” gaming. Like the opening night of a movie, the best marketing in the world for a new game is one person telling a friend or family member they should try it out. What is the message currently being relayed to non-PC casual game players about Diablo III? Should they take the plunge to try out this big new fantasy game? Or should they instead worry about what accounts they’re going to have to set up first, whether the servers will let them play online, and if it’s worth their time to try and figure it all out? Online single-player games send the wrong message to consumers. It’s the equivalent of a gated community – a members-only club that demands you sign a contract before getting to tour the grounds. 

While it’s probably the last thing on the minds of most consumers, online games also present fundamental challenges to the chronicling of gaming history. Twenty years from now, will it be possible to play Diablo III in its original form? Will it be possible to play the game at all? This has been a dilemma facing the world of MMOs for over a decade; it’s sad that it is now also something we have to worry about regarding some single-player games.

So why do it? Why court the very public and vocal displeasure of the gaming community, and risk the sort of flub that Diablo III has faced? From a publishing and development perspective, there are growing concerns that must be addressed. The challenge of piracy is undoubtedly an issue. Online-only games also cut off the possibility that it will be sold used. From a consumer perspective, it can be argued that online-only server-side games also assure consistency and integrity of the game; if a character is stored on the server, there’s no way a player can cheat or mod the content, and unbalance the play experience for other players.

All those arguments are well and good, but they just don’t meet muster. There are better and less obstructive ways to confront piracy. If used game sales are considered an issue, a one-use code at purchase is enough to halt the practice. And if there really is deep concern about maintaining the integrity of the online play experience, then give players the choice to opt in or out of keeping their character online. At the very least, the player should be entitled to create an offline-only character to utilize and mod as they see fit. 

Diablo III is a test case, and it’s just the right one for a publisher like Activision Blizzard to prove its point. Diablo III is so deeply anticipated and long awaited that gamers are willing to put up with a lot of nonsense in order to finally try it out. As a result, it’s a game that will use be used to reinforce the case that online-only single-player games can succeed. But those same game makers should take note; angry gamers don’t forget the hoops you make them jump through for a game, and even the most beloved franchises aren’t immune to a mass exodus. There will always be someone else out there willing to give players an easier, less stressful, and most importantly, offline option as an alternative. 

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Comments
  • I havn't had any issues.
  • Excellent article, summed up my feelings on the issue very well. At some point game companies will have to realize that they are selling a product, and cannot control every aspect of what consumers do with the product. I'm in the group of people with very little time to actually play the games I want to, so personally I'm not going to waste my money or time on a game that I can't guarantee I will be able to play when I want to play it. Hopefully this fiasco sends a clear message to other developers that mandatory online is not the future of the game industry, otherwise the game industry might see a very rapidly shrinking consumer base in the near future.
  • I have to admit, I won't be looking forward to a time where I want to revisit a MMO and can't because it was online only and the servers shut down. We might not be able to just plug in The Old Republic (just an example) 15 years from now to experience it again the way we can just pop in Ocarina of Time just by dusting off the old N64.
  • this is why on live will never work, it is a good idea and could possible replace consoles in the long run, but without an offline option, it puts all of your gaming in the volatile space of the internet which is still very unreliable to most, not to mention the unreliability of servers being able to cater towards their clients.
  • I gotta say - I completely agree. Partially because even though online is everywhere, its nice to be able to disconnect. I enjoy taking my laptop outside and playing there, feeling sunlight on me as I kill my foes. Secondly, making online necessary for computers is a step away from making it online for consoles. As larger hard drives become cheaper, more people will opt out of buying the disc for the convenience and speed that installed games give. Add to that the idea that piracy on consoles is being easier to handle, and they may find consoles may think it necessary. Personally, if you're not playing online, you shouldn't need internet. Wow, said a bit more than I meant to.
  • The Diablo Franchise is one of my favorites of all time. I can still harken back to the days I listened to nothing but Korn while fighting my way through dark hallways packed with countless horrors. It is for that reason that I am most sad that I will not be picking up this title if it remains in it's "online only" status.
  • Tell 'em like it is brotha!

  • Do people really think it's entitlement to want quality from a product you paid your hard earned money for? It's pretty obvious that they made it online only because of pirates but not having an offline option altogether is intrusive and stupid. Not everyone has the money to pay for yearly internet access.
  • Great article. Sucks that this happened to people who have been waiting for this game. I personally don't care for this idea of online access to play solo on any games. It's very stupid in my opinion. Time will tell what happens to the gaming industry if this practice continues.

  • "So what’s the big deal about asking them to take the next step to be online all the time? For one, it means that we as gamers no longer own the games we play. By purchasing a game like Diablo III, you are no longer buying a product, you are buying the right to use a product at the discretion of its owner." That's effectively correct, and a kind-of side function of the concept of ownership in a post-piracy Internet. To be considered an owner of any product, you must satisfy, at minimum, the conditions of being able to control: -- Who can access the product -- When -- How -- and Under What Conditions Basically, by forcing all players online, the players not only become subject to the whims of the owners, but, especially with the real-money Auction House, the whims of players who are little idiots about things. That's why I waste zero money on Diablo III. No sale for me.
  • Very nice article.  As someone who spends about an equal amount of time with new games and revisiting old games I'm very concerned about a future where revisiting games may not be an option.

  • Can we please stop this crusade against d3 not having a single player. Its a multiplayer game, just like d2 was. I'd be willing to bet the vast majority of people who are complaining about there being no offline single player would never actually play that mode outside of isolated instances.

    Now this doesnt make the server problems okay, because they arent. Blizzard did a bad job preparing, like they do with every major release, but can we please all just stop acting like we were all planning on playing this game in an offline single player mode? If youre going to try to tell me that you were going to sink in a significant amount of time playing only offline single player you are either part of a very small minority or you are lying.
  • Well said sir, well said.

  • I can't play the game until Monday when my computer is all done so hopefully everything is kosher by then!

  • I don't like it either. The midnight launch of Diablo 3 was one of the worst gaming experiences I've ever had. Waiting 3 hours for the servers to come up, and then server overload and crashes had me attempting to log in for 35 minutes before I gave up - all for a game I wanted to play alone. I'm really hoping that game developers will allow players to play their online games offline in some fashion. Like I did with Diablo 2, I would love to come back to Diablo 3 in 5+ years and play it without any issues. Sure, the online-only thing may stop piracy, but it will definitely thwart any customers that don't have high-speed Internet or Internet at all.
  • Well put. I agree with everything that you said. That said though, Diablo 3 is AMAZING when it's working and part of me is willing to jump through whatever hoops I have to in order to play it. And things seem to be totally stable now a day after release, so it's not like I have to wait another week to play. But yeah, single-player, online only games are a terrible idea. Shame on you Blizzivision!

  • All of this is 100% true Matt.  The worst part about the situation is that gamers have been waiting for the game for so long, only to run into such trouble when it finally arrived.  I was already wary of this issue when Blizzard first announced that the single-player would be online only, and it looks like, at least for now, those concerns were valid.

    I personally don't have a PC capable of running Diablo 3, but like any gamer should I feel bad for everyone that has to wait even longer to have a smooth experience with the game.  I'll be playing Max Payne 3 for the forseeable future instead, as it stands.

  • Well said Matt. I Couldn't agree more.
  • Well said. Sadly it seems this is going to be worse than the whole ME3 fiasco. I checked Metacritic last night and the game had around 300-400 bad user reviews. A shame that one of the best dungeon crawler games out there might be remembered more for this problem than for its superb gameplay.
  • Blizzard forced themselves to require an online connection by incorporating the auction house in their game. It's as simple as that.
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