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The Origins Of The Elder Scrolls Online

Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio's and Todd Howard's involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.

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Comments
  • Fingers Cross for this game... \x/

  • So cant wait for this game it is looking really good from what ive seen.

  • I hope the game will have the same dungeons as in skyrim, and all the other games.

  • I can see it now! it's gonna turn into another Pay to Win/Pay to Be UBER MMO just like every other MMO out there!
  • im just hoping the combat won't be TOO boring

  • Unlike what so many of the naysayers are saying, the Elder Scrolls is perfect ground for a novel and genre changing MMO-RPG.

    It is a damn shame however that they seem to just be focusing on an average MMO without any ground breaking genre bending features. So far at least, the stamina and blocking seems a little novel, but the Elder Scrolls has been the leader in pushing traditional RPG depth into the realm of action combat.

    If only they took the initiative that Tera, Firefall, and Dragon Nest have taken. This is a tragedy to me. They seem to think server latency is anough of a boundary to ignore this innovation in gaming. But it's a 2013 game. They don't have to have 10 million players, and they should not expect 10 million players. Latency is not the excuse it was in 2005.

    Imagine how awesome Skytim could be with your friends and a world to explore. But this isn't Skytim, it's a tab targeting 123456 hot bar experience.

    For me, the character animations seem to be what will make or break this game. If they don't achieve the fluid movement and responsiveness that WOW achieved in 2004, it'a just another MMO on the pile.
  • I can't wait to see footage.

  • Tight budget, don't think a PC or laptop for an MMO is gonna fit in. When's Dawnguard coming out

  • They should do a online mmorpg but more like a borderlands multiplayer format then anything else

  • My prediction after reading the article in the latest issue regarding the Elder Scrolls mmo is that this game is going to fail. And I'm worried it's going to ruin the Elder Scrolls property. It basically a ripoff, er I mean clone, of World of Warcraft. While they talk up the stamina system it really doesn't sound all that "innovative".
    The devs. predict players will hit level cap in 100-120 hours of game play. The big question is what do they plan on for end-game? I've watched so many Mmo's come and go and the one's that litter the ground in the wake of WoW all seem to end up failures because of one thing: End-game content, or lack thereof. MMO players usually only play their MMO, after all they're paying a monthly subscription fee so there's an incentive to spend most of their gaming time in their MMO. Devs. always seem to underestimate the amount of time it takes players to reach endgame content and when they do there's not a lot for them to do and devs. scramble to create content. It's usually too little too late and they begin to bleed subscribers to the point that players begin to demand server mergers or transfers. Just look at SWTOR if you need an example of want I'm talking about.
    TES mmo is going to end up just like that and it's going to sully the reputation of the Elder Scrolls. No matter what happens though I have a feeling that Skyrim will be the last Elder Scrolls single-player game. Why would Zenimax pump money into two Elder Scrolls properties, especially if one's an mmo. If the MMO does well and makes money they're just going to concentrated on that and if it does bad and loses money they're going to look at the property and ask "why should we invest in a failed IP"? Also look at what the mmo is going to include: the entire world of Tamriel. This is going to set up a lot of lore that any single-player game is going to have to deal with. Any way I look at it I can't help but be pessimistic about this whole thing. So long Elder Scrolls, I've had a lot of fun.
  • Personally, I don't think the Elder Scrolls "Online" is the right direction to head in response to Elder Scrolls fans desires of multiplayer. This might not be the case for everyone, but I feel that the general attitude of the Elder Scrolls community was to have the same sort of RPG experience that is present in all of the previous and current versions of the Elder Scrolls mixed with perhaps a 4 player online co-op, at the max. It strikes me as odd that Bethesda would ignore its console players and dedicated pc modding community in order to introduce an MMO. As far as I know, modding, the essential and defining aspect that makes the Elder Scrolls games better then console editions, will probably not be present in the MMO installation of the series. It almost seems that Bethesda and ZeniMax took its fans opinions and ideas to literally, creating something that most fans will shy away from. And if there is going to be a monthly subscription alongside The Elder Scrolls: Online, then this game is going down the wrong path. Not only that, but the development of this game has probably taken away valuable resources that could have been used in the development of the next, true Elder Scrolls games that can reach all gamer's or perhaps the next Fallout. I have the utmost respect and trust for Bethesda and ZeniMax when it comes to their games, but I would highly advise them to reconsider the direction they are trying to take the Elder Scrolls.
  • So long as they keep the single player games at there core, I'll be happy.

  • does this allow you to play with others like matchmaking or what?
  • Yea, whatever. You won't fool me again after that skyrim ***. Take my money once, shame on me. Spin the same thread and try and take it again, shame on you, cause that *** ain't happening.

  • They are destroying one of the greatest RPGs on the planet, and still trying to tell the fans of the Elder Scrolls that we will like it.
  • Will this game be for the PS3? Not everyone has a computer that can take a game like this.I for one have a very cruddy computer and I don't have money to get a good enough computer or build my own. And the PS3 has lost there way with mmorpg and rpg games. there not like they used to be with the PS2. I do love the Elder Scroll saga. Its one of my favorite games.

  • Good interview, but so short!  Do you have more?  C'mon it's Friday! Give us something juicy...

  • The idea of this game is starting to grow on me. At first, it didn't look anything special but after actually reading about it, it has sparked my interest. Something as little as the players and NPCs wearing colored clothing grabbed my attention (in contrast to the always dull coloring of the single player series).

  • whats up

  • I don't see why everyone is hating so much. Would someone point me to where the devs say they're making a WoW clone? Why can't they use the same system that they use for the single-player games and just tweak it to fit multi-player? Hit-box oriented combat is doable (TERA, Age of Conan). A skill-based leveling system is doable (Runescape). There doesn't even have to be a class system. Choosing perks for reaching different skill levels and/or overall levels is doable since perks are, for the most part, the single-player equivalent to passives. A killable town-population might be a little tricky, but a bounty system for crimes in populated areas would be doable. There's bound to be a main questline and possibly guild questlines, but a radiant quest system is also possible (guild wars 2). Honestly, unless someone shows me where the devs have explicitly said things that contradict the above possibilities, I'm going to remain hopeful.