The lights are on
Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio's and Todd Howard's involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.
To learn more about The Elder Scrolls Online, click on the link to enter our content-filled hub below.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Fingers Cross for this game... \x/
So cant wait for this game it is looking really good from what ive seen.
I hope the game will have the same dungeons as in skyrim, and all the other games.
im just hoping the combat won't be TOO boring
I can't wait to see footage.
Tight budget, don't think a PC or laptop for an MMO is gonna fit in. When's Dawnguard coming out
They should do a online mmorpg but more like a borderlands multiplayer format then anything else
So long as they keep the single player games at there core, I'll be happy.
Yea, whatever. You won't fool me again after that skyrim ***. Take my money once, shame on me. Spin the same thread and try and take it again, shame on you, cause that *** ain't happening.
Will this game be for the PS3? Not everyone has a computer that can take a game like this.I for one have a very cruddy computer and I don't have money to get a good enough computer or build my own. And the PS3 has lost there way with mmorpg and rpg games. there not like they used to be with the PS2. I do love the Elder Scroll saga. Its one of my favorite games.
Good interview, but so short! Do you have more? C'mon it's Friday! Give us something juicy...
The idea of this game is starting to grow on me. At first, it didn't look anything special but after actually reading about it, it has sparked my interest. Something as little as the players and NPCs wearing colored clothing grabbed my attention (in contrast to the always dull coloring of the single player series).
I don't see why everyone is hating so much. Would someone point me to where the devs say they're making a WoW clone? Why can't they use the same system that they use for the single-player games and just tweak it to fit multi-player? Hit-box oriented combat is doable (TERA, Age of Conan). A skill-based leveling system is doable (Runescape). There doesn't even have to be a class system. Choosing perks for reaching different skill levels and/or overall levels is doable since perks are, for the most part, the single-player equivalent to passives. A killable town-population might be a little tricky, but a bounty system for crimes in populated areas would be doable. There's bound to be a main questline and possibly guild questlines, but a radiant quest system is also possible (guild wars 2). Honestly, unless someone shows me where the devs have explicitly said things that contradict the above possibilities, I'm going to remain hopeful.