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The Origins Of The Elder Scrolls Online

Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio's and Todd Howard's involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.

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Comments
  • Sweet
  • i just don't know about this. it just doesn't seem right ya know. there just seems like there's something wrong with it.
  • This is so neat, I really hope they pull it off.
  • A PvE game that gives the Elder Scroll feel, and a PvP game that kicks ass like DAoC. Can I buy this game yet? I probably have 1000+ hours logged into Oblivion and Skyrim. I know for a fact my Pally from DAoC had 75+ days of game play. I don't think I want to know what ll my other characters had. This game is going to kick ass!
  • I hope this is good.  WoW is just kinda uninteresting these days and ToR started strong but just kinda dragged... If they can capture the Elder Scrolls feel and merge the styles right, it would be nice to have a kickass MMO to tool around with again.

  • im very glad the the graphics arnt like skyrims or i guess, like bf3s, because this means more people will be able to play without having to waist money on an expensive computer like me
  • Dude, if they pull this off it will be AWESOME!!!

  • It'll be cool to see a past version of all the places we've been to and it'll still feel comfortable. I wonder if I could find a copy of The Lusty Argonian Maid.
  • All hopes to them really capturing the essence of Elder Scrolls. The turn-based combat is a real turn-off, though...
  • this is going to be EPIC!!! btw, i love the fact that they were playing the soundtrack from Morrowind in the background!
  • yay for the newest generic MMORPG that involves the exact same stuff as every other MMORPG out their, gotta kill 10 chickens in the first city for their feathers, then run to the next city to kill 25 rats for their tails, run to next city, kill 35 wolves for their pelts, ext. til your level 50 and can do those dungeon things that are full of generic enemies you and your team have to take out, get to the generic giant boss that nerfs your stats where you gotta stand in the farthest corner of the room firing arrows at it til it dies......no thanks, i'll wait for the Elder Scrolls 6: Elsweyr, maybe they will add Co-Op, be it Online and/or Splitscreen
  • The other players will feel like citizens of the game right up to the point where they try to screw you over or type the most profane things imaginable. If there is one thing that is guaranteed in MMOs, its that people will generally ruin different aspects of the game for others.

  • This will probably be my first MMO. I've never played WoW or anything. I'm just worried about a bunch of dooshes ruining my experience. What's the doosh to cool person ratio in an MMO like this usually?
  • Someone get this interview on Youtube. Fast.
  • Todd Howard isn't involved directly...sounds okay to me...that means the regular stream of single (maybe smaller RPG) will continue into the future. I REALLY hope Todd and Team are working on a new RPG universe...space based would be nice!
  • Not gonna lie...this turned me on just a little bit...
  • I'm not sure how I feel about this. I'd love to see an awesome, well done TES MMO, but until it actually releases I'm not going to get too invested in this. I am curious how they'll deal with NPCs, and whether they'll be killable and how they'll respawn.
  • The interface of an MMO was always offputting for me, too much to learn in what little valuable time I already have, but if this MMO makes it simpler, more streamlined, I might be interested.

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