The lights are on
Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk about his past, how he plans to convert the Elder Scrolls that everybody knows and loves into an MMO, and how he plans on luring fans of the series into the competitive world of player versus player. To learn more about Paul's past MMO experience and how he got his start at Origin Systems working on the Ultima franchise, check out our bonus video here. Watch the video below and let us know what you would like to see make the cut in The Elder Scrolls online in the comment section below.
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I can't wait to check out gameplay footage
I have been a fan of the Elderscrolls series for a long time. It is my favorite franchise, and I grew up playing it. I started with Dagger Fall, played it ever since. I was 8... I should be extremely excited to play this, but I am not so sure how I feel about an MMO Elder Scrolls game. I am looking into it, when I see enough then I will judge. I haven't played an MMO in a long time. I want this to be great! I am just iffy about it as of now. :)
I have been a fan of the Elder Scrolls series for a long time. It is my favorite franchise, and I grew up playing it. I started with Dagger Fall, played it ever since. I was 8... I should be extremely excited to play this, but I am not so sure how I feel about an MMO Elder Scrolls game. I am looking into it, when I see enough then I will judge. I haven't played an MMO in a long time. I want this to be great! I am just iffy about it as of now. :)
Burn in hell Paul Sage for ruining the series then.
His vision of what TES is about it far different than mine. TES games were always a world to "Live" in rather than "Play". TES Online should be about giving players a world to live in. By that I mean once you create your character the player has complete freedom to do whatever they want. Become whatever they want. With limitations however.
TES Online should be an open-world-FFA-PVP-FPS combat game. The NPCs / factions of the series should still be in the game for people to explore / enjoy but otherwise players should be given control of everything else.
Think DF / MO but only done right and not filled with bugs or broken promises.
I would really love it if we could be in 1st person mode. And not 3rd person like most MMORPG games like WoW and KTOR
MMO needs Elder Scrolls gameplay, Elder Scrolls does NOT need MMO game play. In other words, your changing Elder Scrolls way too much. Good job porting the Elder Scrolls Mythos in, good luck at the retail counter.
Присоединюсь ко всем кто высказался ЗА "Elder Scrolls геймплей" без него невозможно будет погрузиться в мир Тамриеля! Я за то чтобы убрать приевшуюся и надоевшую всем систему боя - "нажимай быстрее скилы идиот"..Верните то наслаждение от боя, когда в виде от первого лица, размахивая оружием,как будто оно лежит у тебя в руке, врезаешься в бой.. либо крадешься в тени с натянутой тетивой лука(с кинжалом )... Target система убьет всю красоту и напряжение боя, очередное сражение станет просто очередным сражением, а не испытанием терпения, силы воли, и умения воспользоваться ситуацией... Мое мнение- оставьте все в системе боя, в предметах, в книгах, в воровстве, в торговле, в красноречии, в скрытом убийстве, в превосходстве магии, в силе воинов, в гильдиях, в истории - таким каким оно было на протяжении всей серии Elder Scrolls!
See, I'm torn on this. I'm not really an MMO guy, but I have really wanted a multiplayer Elder Scrolls to play with my fiance for years. But...what I really want, I think, is an Elder Scrolls with a multiplayer system more akin to Borderlands.
Just my preferences...
I have thought long and hard about this. the two things I would most like to see in this are:
1.) Truly amazing implementation of lore.
2.) Dark Brotherhood contracts on the heads of other players.
very ambitious. Keep up the good work fellas
I was really excited for this at first then I realized that the one thing I love about MMO's I'm not going to get with ESO. While I love Elder Scroll's I want many class options for my MMO's, and as it stands I can't see how it would possible to incorporated different healer, caster, melee, or tank classes for this game.
I also am slightly disappointed that they aren't going to allow mod's as I need to know how much dps my characters are putting out. This is extremely conceded of me I know, but in my MMO's I need to know how much better I am doing then everyone else. If not how much better than everyone else, then at least how I can better myself.
While it would be interesting to see how they are going to make the Elder Scrolls into an online game (and it does logically seem like the next best step for this game to take) I'm not sure I'm going to get everything I want in an MMO with this game. I am still going to play this game however and hopefully it exceeds my expectations that I won’t care about what I'm missing in all the other MMO's.
Things I would like to see incorporated into ESO
1) Somewhere I can call my own
An Elder scrolls game would not be complete without somewhere to call home, somewhere I can personalise... I know this could become quite demanding on the servers but without, it wouldn't be quite the RPG I am expecting from an Elder Scrolls.
2) Mounted warfare
What I love about the Elder Scrolls is being able to jump on my horse and ride around. What I dislike is that if I see an enemy, I have to jump off my horse. Mounted combat would make TES much more interesting... Aside from charging toward an enemy swinging your mace/axe/sword wildly in hope to decapitate or incapacitate them, imagine riding parallel to a line of enemies with a bow picking them off one-by-one or an even more exciting proposal, blowing up a group of them with some kind of wand you managed to pick up all from the back of your horse. In addition to mounted warfare, being able to get knocked off your horse would also make an interesting (and much more balanced) turn whether that be via shooting the enemy or shooting the mount itself. One last thing on this topic, a 1st person view while on the horse, moving from 3rd person back to 1st person is slightly annoying.
3) Dark Brotherhood contracts
The Dark Brotherhood is an essential part to TES and I'm glad it is being added into ESO however I'm anxious as to how it will be incorporated. I'm sure it will be safe to say that these will be contracts for other players, what I'm unsure on is how they are going to do this. Will they be marked on your map or will you have to speak to a Dark Brotherhood member who will essentially tell you in what town/dungeon they are in etc; and will they be restricted to only other factions or will they include your own? This brings me to my next suggestion;
4) An Excellent PvP system
Of all MMOs I have played, Conquer Online 2.0 stands far taller than any other game in the way its PvP system is set out. As a quick rundown - There are safe zones where no one can kill each other, outside of these anyone can attack anyone however once they do they are flagged blue for a) 30 seconds after last successful attack b) 3 minutes after successfully killing (this includes 'friendlies' such as guild members and ally guild members) in which anyone can attack them without being flagged. For each kill they are penalised with 10 'PvP Points'. 1 of these points is lost every 5 minutes (like a drivers licence but much quicker). Once a player accrues 30+ 'PvP Points' they are flagged as red in which if they are killed they can possibly lose their equipment. Once they have accrued 100+ 'PvP Points' they are flagged as black which means anyone can attack the player without being flagged (open season).
If this were to be incorporated into ESO it will be even more so amazing (also as no other MMORPG has this kind of system, it would be set far apart).
5) Explosive potions to be brewed alchemically
Pretty self-explanatory. A hand-to-hand fighting alchemist can brew these potions (essentially molotov cocktails) as a kind of semi-ranged weapon. These would have many different kinds of effects from incapacitating enemies for a few moments to a reasonable amount of fire damage and even (if it is added) knocking players off their mounts.
6) Archer accuracy
I love playing archers as they require a lot of skill. What I dislike about it is when I shoot an enemy in the hand and they drop dead and on another extreme, when I shoot an arrow which is clearly going directly through their skull and they are still alive. Not sure much could be done about the second part as this could make archery an OP skill. Also as a side-note, have the option to remove auto-aim, for me it does more harm than good.
7) Renowned Quests
From what I have read, of each of the factions there will be some form of a 'leader board' in which if/when they claim the imperial city one person will be crowned emperor. Will there be other players who claim 'second-in-command' or even 'generals' etc? Anyways what should be implemented is quests which require you to engage in PvP and kill these people who have been given these positioned.
8) Personalisation of my Character
Just like previous games of TES, make a decent character creator so that we will be able to stand out among each other (or at least give us RPG fans the psychological illusion that we do). Perhaps this could be made into something more important by giving players the opportunity to purchase/bid for a statue of themselves in a major part of town (not many, many statues everywhere as I would be deterred by that). Other possibilities may include tattoo designs, I know many of these wouldn't be able to be seen so another option would be patterns on armour and robes. Pretty much any kind of mark or pattern of my choice to help distinguish myself from other players would really be an amazing fete and would also intrigue many RPG players.
I do have many more 'suggestions' but I need sleep :/
Overall I am very much looking forward to this game as I have long said TES should make an online game however it could be difficult for them to complete such a fete without messing up the franchise and its lore and losing their RPG fans. I fully support Zenimax in their attempt to make such a large and successful franchise into an epic MMORPG. They have the difficult task of appealing to their fans who enjoy TES solely for the purpose of the RPG and also appealing to MMORPG players who will be playing this game solely for its promised revolutionised PvP schematics. I'm already sold as I am both a fan of RPG ever since I first played Baldur's Gate many years ago and MMO's ever sine I first played Runescape as a child. I cannot wait to be a part of a world containing 3 factions. I believe this game will revolutionise online games.
Paul Sage is lying... the level cap is definitely going to be 457.