2 Days to Vegas (Xbox 360, PS3) – This game began development in 2003 by a studio called Steel Monkeys, whose highest profile games include SpyHunter: Nowhere to Run, and Rocky. The M.I.A. 2 Days to Vegas was one of the company's few completely original titles, and featured a storyline in which a pair of brothers must make their way through a number of iconic cities on their way to Vegas over the course of two days. Steel Monkeys’ still lists the game as being in development on its website, but we haven't heard anything about the game in a long time.

Bonk: Brink of Extinction (PS3, Xbox 360) – Bonk was an 8- and 16-bit staple. It was a prehistoric platformer where you played as what I can only assume was a baby caveman who somehow learned to run and jump well before he learned to crawl. There was a new Bonk in the works planned for WiiWare, Xbox Live Arcade, and the PlayStation Network. In the game, Bonk tries to get to the center of the Earth so that he can steer the planet away from an impending asteroid collision. The game made a few playable appearances, but was eventually canceled.

The Dark Knight (PS3, Xbox 360) – Pandemic Studios started strong with games like Full Spectrum Warrior, Star Wars Battlefront, and Mercenaries, but recently fell apart after releasing its final game, The Saboteur, in the end of 2009. One of the projects it was working on was an open-world Batman game to release alongside The Dark Knight. Along with the struggles the company was going through, rumors were circulating that the game was simply not very good. The game was canceled and Pandemic was absorbed by EA, and two years later we got Arkham City from a completely different developer, so our open-word Batman itch was scratched.