The lights are on
When Bungie split with Microsoft and parted ways with Halo, not everyone was interested in saying goodbye. Frank O' Connor decided to stay with the Halo universe and serve as the franchise development director for 343 Industries. Since he was heavily involved in the development, we talked to him about how Halo 4's narrative will connect with Halo 3 and how the formation of a new team has affected the tone of the series. Watch the video below to see what he has to say, and feel free to check out this bonus portion of the interview on our YouTube channel in which he talks about the difference in studio cultures between Bungie and 343 Industries.
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i actually like the changes they're making. The only thing i don't like is that whole "see through walls" thing. But hopefully they'll be conservative with their use of it. Too many abilities can screw up a game, like they did in Crysis 2.
I loved Halo 3. I loved Reach more. And I'll withhold all judgement on this one until I play it
not very informative....it looks nicer though i suppose...ill just wait for my mag i guess
listen, i'm 22 years old and i'm starting to feel like an old man. i grew up on halo:CE. halo 2 was meh, i didn't like how long it took to kill someone. 3 got even worse, and i started thinking we should forget about rushing and camping on power weapons, and think about making existing weapons, available in loadouts and balanced. reach i played for twoish weeks, then got bored and frustrated, with the comparatively slow movement of the spartans and stiff gameplay, it shouldn't take two clips from a 7.62 weapon to kill someone, and 4 rounds to kill with the same caliber from a different gun. makes no flipping sense. halo is still in the days of 007, unrealistic, weapon collecting, and no sprint. spartans are supposed to be the best of the best ad-infinitum, but looking at the games, they wouldnt stand 5 minutes in a dice battlefield.
I've only ever played the first game's single player. Haven't touched any form of multiplayer ever. That won't change with this game since I'll never pay for Xbox Live Gold but based on what I hear about this game, I might finally play through the rest of the games just to experience them (I have the second game sitting on my shelf but can't say I've ever played it).
just shot the guy and move on then end, wooh
Can't wait to see some campaign, at least to get a sense of the design and scale that we could expect. Reach was the first one since the original that had me coming back to the campaign over and over again, mainly due to the daily challenges. Hopefully 4 can deliver on this, as well.
Halo is my absolute favorite Series of all time.....and this looks like it will be a great addition to the franchise. I own nearly every halo product so I am sweating in anticipation for this game, LOOKS GREAT!
I love hearing what this guy has to say. Good on you, Frankie
I have to say, a lot of surprises. I was expecting 343 to take Halo back, rather than forward, if you know what I mean. Like a more modern Halo 3. Extremely similar in many aspects but better graphically. But, as I've now read, I was wrong. Perhaps this forward movement will, in fact, be good for the franchise. Perhaps Halo 4 will be even more fun the original trilogy (Star Wars, anyone??) but I'll just have to wait and see.
Great.. another video showcasing how dedicated 343 is to the project.. "Don't worry, Halo fans! We will make the game good! AND don't worry EVEN MORE because it's going to be the same, but in a different way.. like.. we're changing things, but nothing's really changing.. yuh know?!"-- 343's selling point--
Can't wait for this and AC3.