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Expiration Date: Will Modern Video Games Go Bad?

We often think of video games as a timeless medium. Players with a love for retro gaming can still dust off an NES, blow in the bottom of a Super Mario Bros. cartridge, and experience the game the way it was played 25 years ago. Over the past few years, the video game industry has undergone an online revolution, opening up exciting new avenues for interaction and distribution. At the same time, these changes have introduced some troubling restrictions that impact the longevity of the games you buy. The day you can’t play your favorite modern game may be coming sooner than you think.

This article originally appeared in issue 227 of Game Informer.

The Authentic(ated) Experience
Anyone who’s played a game in the past two years is aware of a pack-in many games come equipped with nowadays: The online pass code. Whether you’re unlocking a frivolous new costume, a handful of bonus maps, or the game’s entire multiplayer component, some part of your new experience is likely tied to authenticating your copy via some online service. Gamers without Internet access have suffered without this bonus content for some time now, but even for online gamers these extras will be available only for as long as Microsoft and Sony provide service for their systems. Once that is gone, that content (if it’s not already loaded on your console) will be gone forever. We won’t cry if that means losing access to our horse armor in Oblivion a few years from now, but some missing content will prove more detrimental to the overall experience. Late last year, Rocksteady was criticized for locking the Catwoman chapters of Batman: Arkham City, which intertwine with the Caped Crusader’s own narrative, behind a hefty DLC download. Ultimately, players who buy the game new and have access to the Internet don’t think much about the inconvenience of downloading the extra content. But once Xbox Live and PSN support are no longer offered for the 360 and PS3, a piece of Arkham City’s adventure will be permanently lost. 

When The Servers Are Severed
Gamers tend to think of multiplayer-oriented games as offering endless replayability, but due to the costs associated with maintaining servers for online play, multiplayer is oftentimes the first aspect of a game to get the axe. Late last year, BioWare launched its highly anticipated MMO The Old Republic, offering players the chance to explore a new take on the Star Wars universe. Five days earlier, however, another MMO based on the hit sci-fi IP, Star Wars Galaxies, shut off its servers. For eight years the game offered a home to a dedicated group of players, which may sound like a long time. But the ending of Star Wars Galaxies is absolute – players no longer have the ability to go back to the game for a stroll down memory lane or to catch up with friends. The doors are closed.

Social games aren’t impervious to getting the axe, either. Late last year, EA PopCap announced its plans to shut down the Facebook game Baking Life at the end of January, despite an average daily player count of 100,000 users. Adding insult to injury, the game’s developer announced that any outstanding virtual currency (Zip Cash) players have cannot be refunded or transferred to the company’s other titles.

It’s not just PC players who must worry about having the plug pulled on their favorite online game. Console games featuring dedicated server-based multiplayer are just as susceptible to being rendered unplayable by discontinued support, which sometimes comes sooner than you think. Last year, 2K Sports shut down NBA 2K11’s multiplayer servers in mid-November, after just 13 months of support. Players were encouraged to “upgrade” to NBA 2K12, but the newest iteration in the series doesn’t have My Crew or the traditional Online Leagues, leaving fans of those modes high and dry.

The multiplayer servers for Demon’s Souls have been on the chopping block several times as well. Originally Atlus planned to discontinue the multiplayer servers in March of 2011, but the shut-off date was then delayed until fall of the same year. Fans are now riding another stay of execution until an unnamed time in 2012, but sooner or later a facet of Demon’s Souls’ innovative blend of multiplayer and single-player will be gone for good.

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Comments
  • I would say that modern games tend to age a bit more faster than retro games. Perhaps it is due to the fact that most of the wow factor relies in cutting edge technology/graphics. I recently bought a Wii and I been playing a lot of retro games and frankly I been having more fun than with some modern games and it isn't only because of the nostalgia factor. I had never had the chance to play Chrono Trigger until recently and frankly that game is amazing.

    On the subject at hand, I will use what I already said to prove my point. Chrono Trigger was released back in 1995 an era in which online and DLC was nothing more than wishful thinking, yet the game was and is amazing. That's the thing, you don't need online or DLC to make an amazing game, in fact I would argue that some of the best games of all times have no DLC whatsoever. My favorite game of all times, Zelda Ocarina of Time, has no DLC and it is still a superb game. I think that nowadays developers are counting way too much on DLC and while it is good to have a great game get some new content, the majority of the time players feel that this content is somewhat taken away from the game and released as DLC to make more money.

    While no one will be crazy enough to say that Lost & Damned was content taken away from GTAIV and released later as DLC, many will point out to RE5's multiplayer deathmatch mode, the costume packs for many fighting games and more. So while DLC has in some ocassions given us fantastic experiences (Oblivion, GTA, Fallout, Kingdoms Of Amalur), there is no denying that it has had a negative impact on the industry gamer wise, as most of us feel that the game is not complete with out these dlc. Coupled with the fact that this content as you said might be taken out of the marketplace at any given moment and that there are still gamers without internet access, we can say that the future of the industry looks quite grim.
  • not much we can do about it.. well.. time to break out the N64 yay for origional goldeneye and 4 player splitscreen! (hey, no screen peeking)
  • Imagine if a company like Valve or blizzard ever went under. People would lose their entire online digital libraries, or in Blizzard's case the game won't be able to authenticate to log in. Also all the rumors circling the next gen consoles, about partially locking out used games, isn't just bad for gamers - but also for retailers like Game stop - who's primary profit comes from used games. Granted we are seeing baby steps with the "Online Pass" - but what's the next step. It's a modern convenience to have all my games in one spot - I for one love Steam and my list of games. What I didn't love was having to rebuy all my lucas art's titles because my copy of Rebel Assault or Jedi Knight either had no CD Key or was incompatible with the current OS. I suppose for now it's a give and take, and in the current economy a bit of a risk.
  • yea games of the 90s did it right.
  • I wonder if perhaps this article is overreacting with regard to DLC and patches. The population of gamers without internet access is rapidly shrinking, just as the rest of society makes a similar transition to constant interconnectedness. I do agree with Mr. Marchiafava's fear of developers dropping their support of old games, however - some personal favorites of mine are probably at risk of losing important elements that make them great, and that makes me sad.
  • Get a big hard-drive and dump everything you bought on there. I need to replace the one in my PS3 so I can preserve all of the games and the poor-decision-in-hindsight (probably foresight, too) Rock Band content.
  • There will always be a game that doesn't need online and will still be great on its own
  • I never got tired of Metal gear Solid 3 and Super Mario Bros. STILL gets played.....but since online passes and exclusive DLC exist current gen games will always have a missing arm and some poor soul won't be able to enjoy these games fully a few years from now.

    No doubt about it this was the worse video game era in terms of "smart" ideas.

    Luckily I rented Arkham City brand new and got Catwoman for free essentially so when I buy it the DLC I have to buy are the map packs and Robin. That should be the last DLC I'll buy for this gen for any game before next gen. Feels good man, Feels good.
  • Modern games do age faster than retro games because so many games get released that they are constantly being outdated. Once we beat a game we want to get a new game and play that. Unless we hold on to it because of DLC. Modern games won't go bad but they will continue to get better. Of course there are many games that are trash and just terrible to play. But there are many high quality games released every year and many great franchises (Skyrim, Assassins Creed, Borderlands, etc.) I think that modern games will start leaning towards digital releases in downloaded titles also.

  • Modern video games will expire, the video game developers will come out with more and the old ones will be out dated especially if it is a multiplayer game the servers will get shut down. But if it is a single player game like the old mario for the super nintendo then it will never expire for the simple fact that it does not have servers and is mostly a single player experience like skyrim. skyrim will last on for a while, even if they shut down the dlc skyrim still has so many hours of gameplay in it.
  • this is how i felt when halo 2 went offline. it's worthless now. buying halo 2 now just gives you an okay at best fps. none of these companies are looking at the long term, just the maximum short term dollar. the least they can do is sell servers of all games that go offline. which is something i prasie battlefield for bringing to consoles.
  • Well, thats the good thing when buying for a PC. The community decides how long the game will live, not the publisher :)

  • Thank you for finally writing a article on this! Modern games will ,one day be incomplete.

    Its like this when I buy a used copy of MK2 for SNES ALL the characters are on the CART,not so with the new MK9.One day,not as far off as some might think when the 4 DLC characters are no longer available for purchase via online,the ONLY way to buy these 4,what are you left with? I will tell you-you are left with a incomplete game.And that sucks.

    Same goes for Arkham City.What happens when you can no longer buy a online Catwoman pass? You are left with a incomplete game.
  • All these gaming company idiots are going to destroy their own industry. All these moves are only hurting honest gamers. I doubt any of this has had any real impact on pirating which is such a small slice of the whole of the gaming community. I think if a company is going to deep six a server with game content on it they need to come up with some way for people to acquire a hard copy or something before the server goes dark.
  • I ran into the issues with the "vanishing act" topic this year. Direct2drive was purchased by gamefly at the end of last year and all games you purchased through D2D had to be downloaded from gameflys new integrated download program. Unfortunately it's 4 months later and I still can't download several of the games I purchased, and from looking at their facebook page I'm not alone. So it's a buyer beware thing I guess, sure you can buy that game and download it now, but who says that company wont be bought out or go out of business next year? When it does, you are SOL if you ever have to reformat your PC.

  • I really hope digital downloads don't overtake physical copies, I just don't trust to keep my stuff online. Someone could (although not easily) Hack in and wreck the servers to where you would have to re-buy your stuff. Which in my opinion is a complete waste of money.

  • I remember this same article from two months ago in the mag
  • As others have pointed out retro games are complete. The issue with modern gaming is that on consoles there will come a point when you can no longer have a means to get the DLC to play. Servers will be shut down, services ended and stuff that isn't on disc or locked requiring an online DLC pass will be lost.

    I highly doubt the next gen of systems will upload last gen DLC (if the systems even are backwards compatible) which is shame because those without the DLC are getting a less than complete game experience when missing substantial DLC.

  • Even if the online servers go down, that won't bother me. I hardly even play online anymore. But the thing that worries me is when the next gen comes out I won't beable to play my Downloaded games, or the DLC I bought for a game. I can still play the Single-Player part of the game, which is what I buy a game for anyway. But some of the DLC I buy add onto the single player part I would want to maybe play again. Yeah sure Game Of The Year editions will be around with them packed in, but not every great game that has DLC has those editions. Sure I will play the next-gen games, but I still like to go old school with my N64,Gamecube, NES sometimes. And in a couple of years when the 360/Wii/PS3 are old news I would still want to play some of the games.
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