The lights are on
Long before a game like Assassin’s Creed III can be played on a screen with a controller, the world of that game must be visualized. Strong concept art guides the vision of a project, informing the graphical style, locations, characters, and tone of the whole experience. During our visit to AC III developer Ubisoft Montreal, we saw a wealth of evocative images from the project. We’ve drawn out some of the coolest pieces of concept art from what we saw to help illustrate some of the game’s most compelling locations, events, and characters. For each of the images below, you may click on the picture for a larger version. Then, read the description below each image to learn more about what that piece of art illustrates about the larger game. Enjoy your illustrated tour of the world of Assassin’s Creed III.
Boston Colonial-era Boston is one of two major cities open to full exploration in Assassin’s Creed III. Boston was one of the largest cities in the colonies during the latter half of the 1700s. Numerous historical events occurred in or nearby to Boston during the period, including the Boston Tea Party, the Boston Massacre, the Battle of Bunker Hill, the Siege of Boston, and even the Midnight Ride of Paul Revere and his fellow colonial patriots. Expect to witness some major changes to the city over the course of the full game.
City LifeThis interior view of Boston offers a potent vision of the potential for city gameplay in Assassin’s Creed III. Tall brick homes, steepled churches, and docked ships offer a wide variety of climbing opportunities. Life on the streets is also dramatically more varied and lively than in previous installments of the Assassin’s Creed series. While the new game offers plenty of new gameplay experiences out in the wilds, the core excitement of free running through a teeming city remains intact; we witnessed a demo with new hero Connor weaving amid wagons and merchant stalls – and even through building windows – to evade a pursuing squad of British soldiers.
New YorkThis image shows the aftermath of the Great Fire of New York, a catastrophic event in 1776 that left around a quarter of the city in ruins. To this day, it remains unclear whether the fire was accidental or if it was purposeful arson to hamper the occupying British forces within the city. In previous installments of Assassin’s Creed, the history enthusiast could delight in visiting particular places. In Assassin’s Creed III, the focus has been shifted to experiencing particular events, like the fire. You’ll see a location before a major event, during, and after it has occurred. When you’re done, you’ll understand why we remember events like the New York fire in the historical record.
Next up: A trip into the wilderness of Assassin's Creed III
Email the author Matt Miller, or follow on Game Informer.
this is going to be so good!!!
Lookin good. ^_^
On a side note: anyone looking for some AC humor should check out, How Assassin's Creed Should Have Ended on youtube. It's a blast! :)
im not a assassin creed fan but this new look might make me one
looking good...i hope they improve the gameplay, i got bored of doing the same things over and over, climbing, killing etc..i need new things in the gameplay...here is hoping.
Funny, we remember Paul Revere for his night ride, but he got caught by the british and only his 2 comrades made it past british forces while alerting minute men.
Can't wait. Really loving what they've done with Ben Franklin, excited to see how he plays out in the story.
i want this now give me give me
I need this game.
I'm surprised I haven't seen any info on Benedict Arnold yet....worst traitor in American history has to be a bad guy in this game
This game sounds like a ton of fun, can't wait to play it.
Cant wait till i get this one that's for sure, will definitely get the limited edition while supplies lasts don't want to miss out on that,is it October yet!!!
When do the public get to see the demo ;) can't wait
gonn be the ***
Connor looks pretty interesting.
This is definitely shaping up to be a much welcomed change to the Assassin Creed borefest that Ezio unleashed. I loved the first Assassin's Creed, and I was even on board for round 2 when Ezio first came into the picture. But then Ubisoft made the horrendous decision to not make another Assassin's Creed, but instead stay with the same story. And that was a huge part of what made it so new and interesting... the story. I know most people disagree with me, judging from Revelation's popularity, but I didn't even buy Brotherhood until about a year after it released, simply because it was more of the same. That was not what Assassin's Creed was on it's way to becoming. We went from the Crusades to the Renaissance, from Altair to Ezio. A major jump to a new story with new ideas and new mechanics, yet all the time tying the distant eras together through the future. And then they just refused to let it go. I'll admit, Brotherhood was a good game, but it certainly wasn't because of it's story. I checked out on their stories after ACII. And there was no way that I was pitching my dollars into a third Ezio installment. Thankfully they've finally decided to make a new Assassin's Creed. A new time, a new character, and finally, a new story. Here's hoping they don't beat this one to death too.
SOUNDS SO COOL
Can I just say that only thing I'm slightly bothered about right now is how fancy the character's clothes are... especially that count vamp cloak on GW!(overall concepts are nice, but nothing new really)
The only thing of putting about this game so far, is the characters assassin cloak. Does not really look right in the Colonial era.