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Interactive Ant Farm: Exploring XCOM’s HQ

Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters the “ant farm.” Players will be able to watch their scientists and field officers wander XCOM’s halls as they go about their daily lives. But the ant farm has a practical purpose as well: this is where players will upgrade their tech and equip their field units before battle. Welcome to the XCOM facilities.

It should be noted that this is far from an exhaustive list of every room you will be able to construct in the final game. Every game starts with a Hanger, a Mission Control room, a Situation Room, an Armory, and a Barrack, but you will be able to customize your base as you expand, adding rooms that augment XCOM’s ability to combat the alien menace.

Satellite Uplink Facility (Not Pictured): The Satellite Uplink Facility allows XCOM to monitor the airspace over different countries around the world. Building multiple uplinks next to each other increases the number of satellites that XCOM can maintain.

Launch Interactive Ant Farm

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Comments
  • I Love when the game itself has a great interative  home base, kinda like the starcraft 2 battleship that u can go severl different sections, it be nice also if they have very detail information on the area iam looking at and why its important, for example like "biolab", importance would be xeno research, "armory" would have all the weapons currently research with info on them. I am huge techy......

  • I was skeptical about this game at first because I'm generally not really a fan of strategy games, but I'm now looking forward to this more than the other XCOM game.

  • Cool! Why do I post this on every article I read? Um... I'm really excited XCOM is being released in North America.

  • Ok, I'm sorry, but this isn't really anything. This is just a upgraded tech menu. This game hasn't had much to show us, if you guys could actually show a video of the game, maybe we would get more excited? IDK, this game hasn't caught my eye except for the global view, and for a turn based video game, that's just a small addition.
  • I guess you could call that an Alien Ant Farm. Please, no terrible Michael Jackson covers though.

  • This is a cool idea, in fact i might buy the game just for this, especialy if they include they tripping or stuid stuff like that.

  • It looks and sounds so awesome. I cant wait for this. I played Julian Gallops Laser Squad back in the days of the C64, but I missed the Xcom games and didn't find out about them until it was too late. But I've been eager to play a tactical turn based game like this for ages now. I think the last one was Troikas the Temple of Elemental Evil. I just love that type of turn based combat and thoughtful tactical play.

    Also love the sound of all the strategy and RPG elements too. I love my FPS, but this is going to be something special indeed. A real treat. I seriously cannot wait! :)
  • Very cool.  Brings me back to the days of Command and Conquer base building.

  • So far I like the description of the base.  I'm not sure I really like being stuck with a single base however, it would be game-over for losing to a base defense mission.  X-COM end game was damn near endless bombardment from UFO's knocking at your front door, so I can't imagine what they are going to do with this version.  

  • I love this it's gonna be sweet!!!

  • Until now i've found myself very excited... until i read at a comment that you'll only have 1 base. One of the excitements of the original game was when you finally had the funds to start building bases around the globe and position them so that you would maximize the radar coverage and the interceptors' response times plus it added to the feeling that Xcom was a multinational task force being able to set up facilities worldwide. As for the current screens... i hope you get to choose your base's starting location?

  • I have never even heard of X-COM until that cover story and replay you guys did awhile back. It looks really cool, like a type of game I would make if I could. I cant wait! (Reminds me of the great game Evil Genious")

  • As a huge fan of early turn-based (particularly 4X) strategy games i couldnt be more excited for this. Hopefully they'll find a way to impliment multiple bases but either way its shaping up to be my must-play next fall

  • The base and it's artwork looks nice. It does tug at my heart strings that this will be the possible only base and the thought of no base defense missions.

    I still plan on getting the game from the rest of what I have seen I just wish we kept all the original phases of the game.

    Brian

  • This game will provide a lot of therapy to those abducted by aliens

  • I understand the single base decision I think, and I think I like it too. But it makes one wonder if your base can still be attacked. And if so how they will prevent it from becoming dull. Or maybe there are interceptor bases along with the sattelite network around the globe that can be attacked and defended? I was pretty skeptical at first but man am I looking forward to this one; looks like they are making all the right decisions so far. Hopefully and I pray to the gods of bits and bytes while facing the shrine of the coders the tactical environments will be randomized to allow for infinitive replayability (also makes great DLC packs!).
  • Single base = less management = less strategy... Guess it would be too much to manage on a console with more bases.

    This is on a slipperyslide to not even be called a strategy game. Turnbased actiongame perhaps.

  • I wish that Fraxis would put out a playable demo of the Gas station terror mission, to us diehard fans who stayed up all night playing the original back in 1994...you know just make a small demo for us to play until Oct 9 comes around....SO...WHAT ABOUT IT FRAXIS???