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Advanced Tactics: Exploring XCOM's Combat, Part 2

In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking.

[This feature was written with the assistance of XCOM: Enemy Unknown producer Garth DeAngelis]

If you missed part one, read it here.

XCOM HQ has been getting reports of alien activity circling the skies over a small American town. Our team lands near a gas station and pushes forward into a fog-enshrouded battlefield.


In XCOM: Enemy Unknown, the player doesn’t control one hero. An entire squad is at their command, and it’s crucial to leverage squad and combination tactics to counter the alien threat.


One simple way to do this is by flanking your enemy. Flanking is a simple technique that always gives the aggressor the advantage. But taking the time to get behind a target has its risks…aliens could be lurking in the shadows or waiting to react to a player’s actions for a high percentage shot. However, the player can mastermind creative squad combinations, which will increase their odds against these devious alien tactics. In this example, an Assault squadmember moves to high cover to survey the fog-enshrouded battlefield.


...but a few Sectoids emerge!


The Heavy soldier moves into cover to prepare to support the Assault unit, scoping out the revealed Sectoids.


Our Heavy foregoes a standard shot on an individual Sectoid, and instead unleashes a devastating area Suppress ability. This won’t kill the aliens, but it will pin their movements and reduce their offensive capabilities.


As our Heavy distracts the Sectoids our Assault soldier is free to move about. She now plans her flanking maneuver.


Notice that her chance to hit the Sectoid is at 65%. This is because he countered our Suppression by Mind Merging with an unrevealed cohort. This alien ability has increased the Sectoid’s health and made him tougher. So let’s increase our odds of taking him out by going for the flank…


Our Assault unit plans her route to the coveted flanking spot…


…and she makes a run for it!


The Sectoid suppressed by our Heavy is still penalized, so his shot misses and our Assault unit makes it safely to her destination.


The flanking position increases the Assault’s chance to-hit to 91%.


Mission accomplished.

For more battle tactics, read part one here.

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Comments
  • nicely-nicely gimme the vid nao!
  • I've got to see this in action!

  • I like were this game is going. It looks right up my alley!
  • I cant wait for this game...

  • That was great! My only concern is the apparently small squad cap. Four or five squaddies seems to me to be way too few. At least ten would be good, ideally with the option to bring a support tank for a total of 14 - the capacity of a Skyranger in the original.
  • Environmental detruction looks great. Especially that cars windows shattering. I'm happy that the combat looks like it an still compare with that of the original, but again am hoping they will bring back the 14 man squads instead of just 5.
  • Really liking how they have kept the tactics of the first one.  Can't wait to see some gameplay videos.

  • Mission accomplished?!? You killed one of them! Keep going, we need more info, more insight. Can't you tell we're all dying for this game? Atleast a video of the small sample of action. Good thing we have Reckoning, ME3, Max Payne and other games to keep us busy until this releases, if not, I dunno what I'd do with myself.
  • So far things are looking good. I have either overlooked it our it has not been said about the squad size per mission. Do we have an answer to the squad size? Being a 40 year old gamer and someone that played XCOM when the demo floppy disc came out and then the retail release. I have my fond memories of this and TFTD. My fear is that we are going to get a shrunken squad size like what some one did to a few Tom Clancy games from the originals.

  • So is this a turn based RTS or what? If so, then I'm totally getting this day one. Either way, I'd like a video of the action described in the screen shots.
  • The tactics look extremely polished and well thought out. I think the last strategy game I was this excited about was Age of Empires II. Looking forward to the developer podcast later this week!

  • I just hope Firaxis allows for large teams like in the original. If I remember correctly, the most units you could have on the battlefield was 26. Of course, that was with researched tech allowing for larger transports. It was 14 unit max at the beginning of the game that could fit inside of a Skyranger. I hope Firaxis doesn't Nerf squad size. I really liked simulating military tactics by creating a few four man squads (heavy gunner, grenadier/ordnance/explosive expert, rifleman, & team leader). I'd have 1 or 2... two man sniper team(s). It was real fun going from building to building clearing out any possible threats especially later in the game when I could deploy more units. It would be disappointing if Firaxis scales this down in order to "simplify" the game. Maybe, they can scale down for the console version like they did with Civilization Revolution but they can't do it with Enemy Unknown. Don't let me down Firaxis.
  • GOD DAMN I WANT THIS NAOOOOWW
  • Is there any strategy game worth playing on 360 until this comes out?
  • Please do one more of these showing what happens when your tactics go horribly wrong.

  • Seems pretty awesome

  • It's going to be hard waiting for this game. I can't begin to tell you how much of my life I've wasted, more like enjoyed, playing the original X-COM. From what I have seen so far, Firaxis' take on the IP looks to have all the depth of the original, with the added bonus of almost 20 years of advancements in gaming.

  • Interesting ideas, could be new trend. I just hope its not one of those games that gets to much hype and falls flat.

  • I remember buying "Terror From the Deep" years and years ago when there used to be 100's of PC games at the game store.

    I remember I bought it just because the box art looked awesome; I was probably only 10 or so at the time.

    Thinking about it now, I can't believe my luck buying one of the best PC strategy games ever just based solely on the box art (back in the day when internet barely existed, so no game reviews or news). If I never made that purchase, I probably wouldn't be reading these articles, or at least I wouldn't be very excited if I were... can't wait! **nostalgia**

  • Am I the only one that controlled only about 5 or 6 men, and left the other 8 inside the sky ranger? At least towards middle-end of the game, I started using smaller squads just because it was easier to manage. 14 men is horrendously clumsy when I go back and play the original series again, but this is just probably due to the interface -- it didn't age well that is for sure.
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