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Advanced Tactics: Exploring XCOM's Combat, Part 1

In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad.

[This feature was written with the assistance of XCOM: Enemy Unknown producer Garth DeAngelis]

XCOM HQ has been getting reports of alien activity circling the skies over a small American town. Our team lands near a gas station and pushes forward into a fog-enshrouded battlefield.


Our Sniper, codenamed Cornbread, sports a freshly engineered Skeleton Suit, which allows him to grapple to higher ground.


From the top of the canopy, Cornbread can take advantage of a perk: Damn Good Ground. This passive ability provides an offensive and defensive bonus to the unit. Additionally, Cornbread is now placed in a prime scouting point.


Below the roof of the gas station, our Heavy unit takes up a position that will give him a better view of what's happening inside the store.


A deadly unit of Mutons lurk inside.


The Mutons immediately open fire on our Heavy, who is fortunately safe behind high cover. However, the suppressive fire from the Muton locks the Heavy down.


It's too dangerous for our Heavy to advance, and our Sniper’s visibility is blocked by the storefront's walls. We’ll need to free the Heavy another way.


Moving our Assault unit to the rear of the building, we make her climb onto the roof hoping to put her in a position to help our Heavy.


Our Assault soldier's Run & Gun ability gives her double standard movement, allowing her to dash across the roof and still have the ability to open fire at the end of her turn.


Kaboom. She’s now flanking our original Muton suppressor through a destroyed roof...


...thereby freeing our pinned Heavy.


Since the Heavy is no longer taking fire, he’s free to set up a well-aimed rocket launcher that remodels the station's exterior.


Rather than obliterate the remaining Muton with an explosive weapon, the Heavy has instead provided Cornbread with a clear line of sight.


Using this strategy, we have not only kept all of our units alive, but we have carefully preserved all collectible tech from the aliens, which we can now bring back to headquarters for our scientists to develop new tech with.


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Comments
  • I am really liking what I see here. But I would love to have a video instead!!
  • SOLD.
  • Not enough information! But fun to see regardless :) I'm wondering how cursor movement feels on the 360, if you guys indeed got some hands on time with it?

    P.S. They need to work a bit on not making the soldiers look like rejects from an Eastern European disco party.
  • Wow, ok. This looks and sounds AMAZING!

  • stunned

  • When can I pre-order?

  • I would love to see this game in action.

  • love it! sign me up!

  • Ben Reeves is a pretty good shot I would say.
  • I'm really liking this so far, might just have to pick it up.

  • This looks amazing,this will be the first strategy game I've actually been excited for. Can't wait.

  • Looks reaaaally cool and very polished. I'm definitely looking more and more forward to this one.

  • Here I am fawning over the X-Com coverage when a new article is put online right under my nose! *fist pump*

    I'm loving the art style, and the new grapple ability and perk system have me excited to see how far they extend the gameplay of the original. I couldn't be more excited for this game.

  • If they don't have 14 man squads like the original, I'm gonna be unhappy. It was really fun to line all your guys up against a wall and then charge into buildngs. Also worried about lack of grid. Still, the combat looks just as tactical as the original, and the sight of that explosion gives me hope that it will feature the same great moments as in the original when you fire off a large rocket for the first time and watch as half the map (and half your squad) is blown straight to hell.
  • Never played any X-Com before, but this looks about perfect.
  • thnx for da stratejay

  • Now that looks like the X-Com I remember, only better.
  • Never played any titles in this series, but this walkthrough looks really cool. Nice tactical feeling to it like Fallout: Tactics, or even SWAT 2. Seems like a buy for me. I'll be keeping an eye on it.
  • Wow, this is the first turn-based video game (besides Pokemon, of course) that I have ever been hyped about as if it were a major blockbuster! I'm really looking forward to some gameplay videos though, hopefully the wait won't be that long!

  • Y U NO VIDEO?

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