The lights are on
Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt object to any and all changes from the original formula, but Solomon is quick to stress his own allegiance to the 1994 PC title. There's a reason behind every change, Firaxis Games understands what makes a strategy game enjoyable and, as Jake Solomon puts it, they're "as hardcore as it gets." Watch the video below to learn how the new XCOM will play and what components from the original title made the cut.
To learn more about XCOM, feel free to click on the link to our content hub below.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Yes! I love challenge
This game just keeps getting cooler, though I'm quite new to strategy's so i'll probably rent it.
Thank game informer for these great interviews and coverages, you are making me so excited for the remake of this great game! Please keep on giving us more info and interviews!
I didnt know Dane Cook designed video games.