The lights are on
While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top of the mountain. We spoke to Sid Meier about his history with X-COM, who the game is for, and what will make XCOM: Enemy Unknown feel at home in the Firaxis library. Check out the video below to learn more.
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Civilization fan now an Xcom fan i can't wait!!!
This game really is in good hands. Like, the best.
This is the best developer for the job. I have a feeling that this games is going to be beyond amazing. And I don't think they are going to be "dumbing down" per say. Streamlined, hopefully.
SO excited for this game!
I never got to play the original, but this still looks really cool.
Nice questions Adam, good interview. I doubt anyone that works for him calls him by his first name.
I only played the original XCOM about two months before they announced this game, and kept thinking it'd be awesome if it got a reboot. The coverage so far has me very excited. It's always nice to hear from people in the industry who've been around for what feels like forever. Good interview!
This game looks cool so far.
I don't see Sid or fireaxis messing up this too badly, I mean, listen to them, they LOVE x-com.
Been a huge fan of Sid Meier since the early days of my gaming life, and when I heard they were rebooting X-com there was only one studio I wanted developing it. My dreams came true when it was announced that the REAL x-com game is being done by the best turn based strategy game makers in the world.
The comfort I get from hearing Sid speak really puts solace in the fact that Xcom:Enemy Unknown will be a quality title when it comes out. I am looking forward to picking up the PC version of this.
When games journalism serves the purpose of marketing and PR. Oh wait, I said "journalism"...?
Things i Want this game is Action Points and orginal gameview with layers in invasion part. I think it's not too hard to make many different view angles to game.. But if not. Game is still right hands now.
UFO series games couple years ago was rather good, But it's missing turn based action.
I agree with unsobill within many things. Simple is good but complex is best with this kind of games :)
Keep up good work there!!