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Sid Meier Talks XCOM: Enemy Unknown

While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top of the mountain. We spoke to Sid Meier about his history with X-COM, who the game is for, and what will make XCOM: Enemy Unknown feel at home in the Firaxis library. Check out the video below to learn more.

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Comments
  • I cannot wait to play this game. I have fond memories of playing the originals on PC.
  • Please Sid, don't dumb down this game for consoles ! We as 40 year old PC virgins still need good old Action Points, lots of stats and game complexity - because we are PC gamers after all. Please make it best then original XCOM - 2 inch wide and 2 miles deep... Complex, random, scary with no auto-zoom-targeting or auto-micromanagement. We want mature game ! Thanks !
  • Civilization fan now an Xcom fan i can't wait!!!

  • i keep hearing about this new game called X-COM, I've been reading up on it i never played the original , once i see some game play on x-play or gametrailers TV I'll tell u my thoughts
  • This game really is in good hands. Like, the best.

  • This is the best developer for the job.  I have a feeling that this games is going to be beyond amazing.  And I don't think they are going to be "dumbing down" per say.  Streamlined, hopefully.

    SO excited for this game!

  • Staff
    That man is responsible for more of my development as a gamer than anyone.
  • I never got to play the original, but this still looks really cool.

  • Nice questions Adam, good interview. I doubt anyone that works for him calls him by his first name.

  • Ah the benevolent God of RTS genre. It's comforting to know that the real Xcom game is in capable hands.
  • I used to love Sid and Firaxis. Until they Firaxis ruined Civilization with 5. The only thing Sid does these days is Public Relations.
  • I only played the original XCOM about two months before they announced this game, and kept thinking it'd be awesome if it got a reboot. The coverage so far has me very excited. It's always nice to hear from people in the industry who've been around for what feels like forever. Good interview!

  • This game looks cool so far.

  • I don't see Sid or fireaxis messing up this too badly, I mean, listen to them, they LOVE x-com.

  • The building of my anticipation for this game reminds me of waiting for the release of Fallout 3. The original X-COM, Fallout, and Lands of Lore were probably the top 3 games that I spent most of my PC time on. I am happy with the rekindling of the Fallout series, and it looks like X-COM is finally back in good hands. Sorry to stray from the topic regarding the fireaxis X-COM, but I am not interested at all in the FPS version that is coming soon. At least with Fallout 3, the biggest change was the different viewpoint. To strip away the management tactics and squad play that was in the original X-COM, the FPS version is going to be too drastic of a change for me to even check out. The original X-COM made me feel like I was running a military operation who's business was to defend Earth from alien invasions. The FPS version has too much of an investigative angle from one characters viewpoint. LA Noire with aliens?
  • Been a huge fan of Sid Meier since the early days of my gaming life, and when I heard they were rebooting X-com there was only one studio I wanted developing it. My dreams came true when it was announced that the REAL x-com game is being done by the best turn based strategy game makers in the world.

  • Puff piece.

  • The comfort I get from hearing Sid speak really puts solace in the fact that Xcom:Enemy Unknown will be a quality title when it comes out.  I am looking forward to picking up the PC version of this.

  • When games journalism serves the purpose of marketing and PR. Oh wait, I said "journalism"...?

  • Things i Want this game is Action Points and orginal gameview with layers in invasion part. I think it's not too hard to make many different view angles to game.. But if not. Game is still right hands now.

    UFO series games couple years ago was rather good, But it's missing turn based action.

    I agree with unsobill within many things. Simple is good but complex is best with this kind of games :)

    Keep up good work there!!

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