The lights are on
Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7. Check out the video below.
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HIPPEHS!!!! IM SO F%^&IN EXCITED!
I wasn't really sure what the South Park game would look life before watching this interview. I was a little nervous at first, but the combat sounds real interesting. I'm super excited to play this game now.
Now i understand the combat system and thank for posting the video.
This is gonna be fun