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Good Times With Weapons: The Combat of South Park

Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7. Check out the video below.

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Comments
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  • I have always loved the combat style for Paper Mario that began in Super Mario RPG.
  • Amish beard.
  • Wicked

  • I'm actually super excited for this game I feel like Obsidian will do the South Park world justice and still make it a fun rpg to play. Totally gonna play the Jew class :P
  • awesome.  as I see and hear Final Fantasy 7 battle mechanics, i appreciate this game more and more.  hopefully equipping magic to weapons will be just as flawless as the battle system.

  • This game really does start sounding better the more I hear about the design elements.

  • Anybody notice the Alpha Protocol character pictures on the wall?
  • I wonder if the Goth kids will you use cigarettes as weapons in the game? Perhaps they'll dance by just listfully moving side to side.
  • this guy sounds a LOT like Seth Green.
  • Im getting pretty excited for this. I think just having the South Park license will help this game not be bad.

  • I was super excited for this game until I heard about the traveshamockery of turn based combat!?! hold on bad guy while I prepare then attack. ok now it's your turn. boy this sure is a realistic and exciting way to have combat in a game. woo hoo!
  • Mod

    This... is incredible.

  • I'm actually starting to get excited for this
  • Uh, where is "Let's Fighting Love" ?
  • This game is actually looking really awesome! :)
  • Simple yet deep, just the way I love it.
  • My fellow Jews ASSEMBLE!!!
  • *** I hate turn based combat! Oh well, I'll still give this game a try, but I always find it much less exciting when you have all the time in the world to decide your next attack, I suppose it fits well with the whole "kids playing a game" thing though.
  • This is turning out to be really cool.

    "We wanted to do turn based so you can have full control of your companions"

    yes! this guy gets it!

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