The lights are on
Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7. Check out the video below.
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awesome. as I see and hear Final Fantasy 7 battle mechanics, i appreciate this game more and more. hopefully equipping magic to weapons will be just as flawless as the battle system.
This game really does start sounding better the more I hear about the design elements.
Im getting pretty excited for this. I think just having the South Park license will help this game not be bad.
This... is incredible.
This is turning out to be really cool.
"We wanted to do turn based so you can have full control of your companions"
yes! this guy gets it!