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Zelda 25th Anniversary: Remembering Four Swords Adventures

On paper, Four Swords Adventures sounded like a dream come true for me. It was a top-down Zelda title that featured an art style similar to A Link to the Past, and it allowed for four-player cooperative play. I knew it wouldn’t feature a full-length quest like the SNES classic, but the idea of taking on bosses and enemies with three friends still sounded incredible. However, I quickly realized in the weeks leading up to its release that this was a game that would be very difficult to experience to its full potential.

To play four-player, each player had to have a Game Boy Advance as well as the cable that allowed it to connect to the GameCube. I was in my junior year of college when Four Swords Adventures released, and most of my gamer friends were more interested in finishing their degree than keeping up to date with portable gaming consoles and their peripherals (what the hell was the matter with them?). I knew one friend with the required components, so I had him come over the night the game came out. We played for a couple of hours and had a blast fighting over rupees and throwing each other into pits of lava. We had so much fun that we decided to halt our playthrough so we could experience the rest with the full four-player line-up. We tried to wrangle up friends with GBAs for a few weeks, but things never panned out. Our two-player game was never finished, and I found single-player to be a shadow of what the game was supposed to be.

I assumed my history with the game was over at that point, but getting hired at Game Informer meant four-player was finally a possibility. Several months ago, I grabbed four GBAs from the office and bought four used link cables. Tim Turi, Ben Reeves, and Ben Hanson were on board as we went to my apartment and finally booted up four-player Four Swords Adventures. We enjoyed it for a few hours, but eventually agreed that the puzzles weren’t quite up to Zelda’s high level of quality, and the game as a whole wasn’t worth the seven-year wait to play. Four Swords Adventures isn’t a bad game by any means, it just requires an awkwardly complicated setup that doesn’t feel quite worth it in the end.

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This essay originally appeared in Game Informer issue #222

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Comments
  • worst
  • I never played much of the actual Four Swords part of the game pak, but I still to this day always carry it wherever I go strictly for the Link to the Past port.
  • Yeah, more of a pain than anything.

  • i found out about this game in 2006, i hadn't beaten wind waker and i saw this and was like "woah a collectors edition of wind waker, no wait an expansion pack, no wait what is this?"
  • This actually wasn't a terrible game. It was just inefficient to bring three other people to play and tedious to play by yourself. I still play it from time to time and the competitive multiplayer is entertaining, but the story mode is somewhat infuriating.

  • I never played the original, but I do own the one for 3DS. It's a bit easier, I'd say, to connect with others since it all relies on wireless, but I still am let down a bit by this game, nonetheless.

  • I've always wanted to try this, but I could never even find one other person who owned it, so I always just played the Link to the Past port.

  • I've never played it.

  • An idea that someone didn't quite think through, is what I think of this game.

  • Well I certainly enjoyed it. I can't imagine playing it alone.

  • It would be cool if they did another multiplayer game in the future. Maybe even better.

  • Never got around to checking out Four Swords. Seems like I wasn't missing too much, though.

  • Don't hate on this game because of the single player, my friends and I absolutely loved playing four player on this back when it came out.  It wasn't an awkward setup at the time since we had all of the necessary gameboys and cords from just playing.  This stands as one of my favorite multiplayer games of all time, just playing Zelda with four people is an amazing experience

  • This is actually my least favorite Zelda game. To be fair, however, I never played it with anyone else, only single player. So I'm sure I didn't get the full gameplay experience. Only Zelda game I've ever started and not finished.

  • I never really liked the multiplayer for this game any way and it seems like so long ago that it came out i remeber fighting over the charger so i could play more but gave up. Good review though on Pros and Cons

  • THE MOST AWESOME OF MY LIFE!!!!
  • Never played this or The Minish Cap, much to my dismay. I'd love to see Nintendo release this on the Virtual Console for the Wii U with online play. The Wii U controller could obviously replicate anything on the Gameboy Advance, so this might be much less of a hassle in the future. I plan on picking up the DS game based on the original Four Swords that was attached to the GBA version of ALttP.