The lights are on
I've been preaching the gospel of Reckoning to anyone who will listen since I first saw this promising open-world RPG from 38 Studios and Big Huge Games. A couple of weeks ago, I got to spend several hours with the game from the start, and we recorded one of those hours just for you!
In this extra-long edition of Reiner and Phil, we're joined by Ian Frazier, the lead designer of Kingdoms of Amalur: Reckoning. With Ian's help, we take you on a whirlwind tour of everything this massive game has to offer, from factions to fast-paced combat to oodles of sidequests. Watch in wonder as I reveal the world of Amalur and manage to step into every single trap I can find along the way.
Check out the video below and look for an extended text preview of Reckoning in the November issue of Game Informer.
Want more half-goofy, half-serious looks at new games? Check out the Reiner and Phil hub for everything you could ever desire.
WHAT!
Recorded just for us? I feel special :)
The Depth of a true RPG with the combat system of an action game... goodbye money.
Phil, I confess myself disappointed. I was convinced that after Dark Souls, you would have been the trap king.
Wow, this looks amazing! I haven't really followed the development of Reckoning, so I didn't know much about it, except hat it had some pretty solid talent behind it. This preview has sparked some serious interest though. Its good that this game isn't coming out this fall because now I have something to look forward to during the bleak months of winter.
I was on the fence about this one, but this actually looks pretty cool.
How can you not want to buy this beautiful game?
This looks awesome. I'm so excited.