The lights are on
The only thing more played out than zombies in video games
is people complaining about zombies in video games. Yet despite the constant
declarations from gamers that zombies are long past their expiration date,
developers keep putting them in games, consumers keep buying them, and I can't
stop playing them. So why are zombies so popular?
That question was lodged in my brain last night as I
finished up a session of Dead Island with my co-worker Tim Turi. A week ago I
had served as his co-op partner while he was playing the game for review, and
since then we started a second playthrough just for fun. Prior to logging off
for the night I had checked my stats page - it stated that I had killed 500
zombies in the game (499 zombies and 1 human to be exact, but that guy totally
had it coming). This was on top of the untold undead I slaughtered in our first
playthrough, not to mention the cumulative stats I've racked up in all the Left
4 Deads, Dead Risings, Resident Evils, etc.
Little changes between zombies from one video game to the
next. Even the unique variants fall into similar categories. Overpowered zombie
capable of ramming things and knocking you over? Check. Fat zombie that
explodes when killed? Yep. Barfy dude? Naturally. Sometimes they're fast,
sometimes they're slow, but a gamer's modus operandi is always to aim for the
So why are zombies still terrorizing gamers? By the time I
crawled into bed that evening, I had a pretty good list of reasons why.
Zombie Games Make MoneyThanks for reading.
In all seriousness, however, it would be foolish to overlook
the importance that sales potential has on a developer or publisher when
creating a game. Game development is a risky business. It requires paying
massive amounts of money upfront in hopes that your idea will prove popular
with your consumers. Zombies are a proven commodity. There's been no shortage
of successful zombie-themed video games in the past decade, and even games like
Call of Duty: World at War and Red Dead Redemption have enjoyed increased
attention by shoehorning in modes featuring the undead. I'm sure somewhere in
the world there's an analyst who could tell you just how much more money you
could expect to make by adding zombies to your game, and there aren't many
developers who can afford the luxury of turning down a sure thing. That doesn't
answer the question of why gamers buy zombie games, however. That's reason #2.
Zombie Games Feature InnovationZombie haters may scoff at the above statement, citing the
clichéd nature of zombies as the primary reason behind their hatred. So let's
go down the list of some popular zombie games.
Left 4 Dead introduced FPS fans to a new era in co-op
gaming, with level design and gameplay mechanics that force players to work
together. The Dead Rising series has given horror fans two huge open cities to
explore, along with a deep weapon-crafting system and a gonzo sense of humor. The
Zombies modes in Treyarch's Call of Duty titles provide a refreshing co-op
alternative to a franchise that has always focused on competitive multiplayer.
Plants vs. Zombies reinvigorated the tower defense genre, while making gamers
laugh. The Resident Evil series has defined and redefined the survival horror
genre for a decade and a half. Even Half-Life 2 had zombies in it, and it's...Half-Life
It's not that zombies are the driving force for innovation
in these games - it just so happens that some really innovative games have
featured zombies as a main enemy type. As long as zombie games continue to
introduce new and interesting mechanics, gamers will continue to enjoy playing them.
And there are more reasons while developers will keep putting zombies in their
Zombies Make Ideal Foes
Making realistic enemies is hard. Mimicking basic human behavior is a feat in
and of itself, but creating enemy AI capable of strategizing - and adapting
that strategy in response to the behavior of the player - is next to
impossible. But what if the enemies you're programming are supposed to be
really, really stupid?
A zombie's bag of tricks must seem enticingly primitive to a
developer. What more does an undead foe do besides shamble clumsily toward
nearby players and try to bite them? AI hiccups that would be unforgivable for
an elite enemy soldier seem natural for a walking corpse. Can't maneuver your
way around a garbage can? Having trouble figuring out how a doorway works?
Incapable of using a ladder? Enroll in your nearest undead army today.
It's not just that zombies are stupid, however. Out of all
the enemies I've killed in video games in my lifetime, none have been more
enjoyable to dispatch than zombies. Whether you're slicing off limbs,
curb-stomping their melons, or shotgunning them to pieces like that terrifying
scene in RoboCop, slaughtering
zombies is a raucous, guilt-free affair. In an age where video game violence is
an ongoing (and important) topic of discussion, no one thinks twice about
re-killing the undead.
It also doesn't hurt that fighting melee-based enemies is
considerably easier than gun-toting opponents.
When was the last time you felt like you were the victim of a cheap shot
in a zombie game, or was confused about where an attack was coming from? It's
the snarling, rabid dude who's biting you in the face!
Know Your Zombie HistoryFor decades writers and filmmakers have tapped into a multitude
of phobias dealing with the undead. Violence. Cannibalism. Infectious diseases.
Beneath these base fears lies a deeper host of concerns that story-tellers have
explored, fears of alienation, the loss and betrayal of the people closest to
you, and of being confronted with your own mortality in the most literal and brutal
The zombie apocalypse is a rich format for telling stories,
one that's already well established and highly conducive to gaming. Even though
most video games fail to tap into any of these elements, the ideas have already
been planted in the player's mind through other media. All developers have to
do is apply the template to a new location (such as a tropical island resort or
Las Vegas knockoff) or era (like the Wild West or World War II), and gamers
have something that feels fresh and familiar at the same time. Most horror
scenarios feel derivative anyway - why spend time and money trying to reinvent
the wheel when you can improve upon something that's already popular?
Despite the plethora of zombie games on the market, a lot of
the themes that make movies like Dawn of
the Dead and television shows like The
Walking Dead popular have yet to be explored in a video game. While I too
suffer from zombie fatigue every now and then, as long as titles with new ideas
and gameplay mechanics continue to flesh out the concept of a zombie
Armageddon, I'll keep playing them.
Email the author Jeff Marchiafava, or follow on Google+, Twitter, and Game Informer.
Love this article. It's pretty much sums up why I still continue to play zombie games and why I'm going to play Dead Island tonight :] As far as talking about the genre itself, I don't really look into those types of things too in depth. I kind of don't care. I play what I want, get over it c:
Best cannon fodder ever :)
i dont care if the enemies are zombies or monsters as long as the game is fun and it innovat and it has a good story who cares.
It's one of those things you can't really explain. You just love to do it...I can't really elaborate more than that.
This is because zombies are awesome!!!
Half way thru my first playthrough of Dead Island and I'm pleasantly surprised by the gameplay. Graphics and presentation aren't Dead Island's strong points. Surprisingly, its Fallout-esque RPG mechanics is a feature new to the survival/zombie genre and has me aiming for a second playthrough. I hope Tech Land works out the kinks for a proper sequel.
"continue to FLESH out the concept..." So clever, I love it.
Agree with everything thats been put on this list.
I'm still waiting for an open sandbox zombie game to come out like how RDR had undead nightmare
Simply put, killing zombies is fun.
Well zombies are fun to kill, but if developers start making more and more zombie games, it's going to turn stale and fast. Although I won't be getting Dead Island, I hope there isn't a new zombie game soon after this one.
I love zombies. Literally the only reason I havn't sold Black Ops was because of zombies.
well said good sir
I really would enjoy more games where it's open world and you have to just like survive. Somewhat like what Dead Island is but deeper than that. Like Zombieland. Just people trying to live in a Zombie infected world. Nothing fancy.
Mr. Marchiafava, will you marry me? Seriously. This article makes me that happy.
On a serious note: I don't think that (so long as the gameplay itself falls into a rut) zombie games will ever fall completely off the map. The concept of the ungraceful undead is something that, as you mentioned, taps into primal fears that we all share as a species. Plus, zombies are really quite versatile - they could exist in nearly any environment, which means that games can take place in almost any environment, which means that developers can make a lot of freaking games. The only issue is coming up with new methods of gameplay.
Alright, I'll shut up now.
True points, I love zombie games and they are different with each game so it's hard to pin down anything specific other than the story cliches.
I was going to say, because they're wicked stupid. And that makes them wicked stupid (fun) to cap.