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The Sounds And Monsters Of Borderlands 2

The team at Gearbox has promised more guns, environments, and monsters for Borderlands 2. Raison Varner has his work cut out for him. As the audio lead for Borderlands 2, Raison is responsible for creating the aural landscape of Pandora. With the help of Gearbox audio director Mark Petty and the rest of the team, there is plenty of room for experimentation and technical improvements. Check out the video below to learn a few tricks of the audio trade when it comes to creating the sound effects for guns and what other improvements you will hear in Borderlands 2.

We hope you like monsters. Raison Varner and Mark Petty have been sorting through, combining, and playing around with thousands of animal sounds to in order to craft the perfect enemies. Check out the video below to get a better understanding of the monster-creation process.

Click on the link to our hub below to learn even more about Borderlands 2.

Email the author Ben Hanson, or follow on Twitter, and Game Informer.

Comments
  • Coolio yo yo

  • I can't wait for this release.

  • I'm glad there will be more monster variation in this game. The last one could get kind of repetitive.

    Can't wait!

  • The second video was really interesting, and as always, it's nice to see people having so much fun on their job.

  • I really hope there are less Skaags.
  • One word: Awesome!

  • Awesome. Can't wait for #2. Still gotta beat #1 though...
  • my wallet is going to explode cause i opened it at the speed of light
  • Dude on the left is wearing sandels! that is a laid back office! Was a really cool video thou.
  • You know, I know it's partly the unique art style that makes Borderlands popular, but I don't exactly like drawings being the graphics. Not until my poorly drawn stick figures on toilet paper can be made into a game, anyhow.
  • Easily my favorite cover story thus far

  • Game looks incredible, the team is doing great work.

  • I get the impression that gearbox are paying attention to the right details when it comes to improvements from the first game, which was already really good. All in all, I am very excited about this game.

  • Gotta love character on your balls lol.

  • SKAGGY STYLE!!!!!!!

  • "BO1 wasn't over-saturated with dialogue, so that players weren't trying to actually get away from dialogue." Wait, dialogue? What dialogue? Sounds and looks great, I'm sure. Can't wait to hear more.
  • hmn... sounds interesting

  • I love trying to explain sounds to someone because you always end up use other sense like sight to add details.

  • We be monster hunten' today boys!

    Yee-haw!

    (with cool sounds to boot!)

  • I love their attention to detail, this game will be great.

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