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How Borderlands Began: A Developer Roundtable

The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full-scale FPS-RPG love child. Now, two years after the game's release, executive producer Randy Pitchford, lead programmer Jimmy Sieben, lead level designer Graeme Timmins, and game designer Jonathan Hemingway share their stories and help explain what it took to get the game off the ground and onto store shelves. We really hope you enjoy this behind-the-scenes look at the first Borderlands -- let us know what you think of the video in the comments!

Learn more about Borderlands 2 by clicking on the link to our content hub below.

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Comments
  • somebody finish that coca cola already! cripes!

  • Awesome job guys. This fan pats all of you on the back for the stellar work you did for the game.

  • i liked playing the game.

  • Borderlands is definitely a classic. 100+ hours well spent looting and shooting!!!

  • That's cool.

  • Randy Pitchford and Andy McNamara look like they could be brothers, they look so much alike, lol.  Can't wait to read the cover story for Borderlands 2, I'm liking the idea of more involving missions that tie in with a better story.

  • so ready for this game. Borderlands had everything, engaging missions, addicting leveling and great gun play. April 1st 2012 here I come. O yeah, I <3 loot!!!!!!!!

  • Man, Randy Pitchford likes the sound of his own voice, doesn't he?

  • I remember when this game released, me and my brother went to a Hastings at midnight to get the game and was surprised to see only about 10 to 15 other people. Turns out we were the only ones there to get the game, everybody else bought Transformers 2... the movie...  hurt my heart. Can't wait for the second one.

  • Twas cool to hear more about a game I enjoyed, and double-cool to hear some love for one of my favorite games, Net.Hack.

  • You know you've made it if a chick asks you to sign her boobs.

  • This was a great roundtable, thoroughly enjoyed listening to them talk about development, but even more I loved hearing about the release and how the fans came out and supported them. Wish I could been there for it.

  • Great game, I love the Reese's Peanut Butter cups analogy, 'RPG + FPS you say ? Hey, why not !'

    I hope this style of game play becomes more common, Kingdoms of Amalur Reckoning might be 'God of War + RPG' also great !

    Anyone else read the British science fiction comic '2000AD' ? This game just makes me wish GearBox owned those licenses, a Slaine/Borderlands crossover style game would rule.

  • I borrowed Borderlands form a friend and I thought it was very interesting. Now that I see that there's a sequel coming, I have to go out and buy the first. Really unique game.

  • Wow I actually started to like this game it is very unique I can't wait until part 2 comes out.

  • Thank the GODS.. this game gave me something cool to drink when i was dieing of (something new) thirst.. 30 years of gaming i was fried when this hit the street and i am playing it now still  lol  the game is awesome..  you can feel when a team has a passion and love for what they are creating and this i fealt til the very end in this game.. i still can't pass up a gun locker  lol  Thank you for this and thank you even more for making 2

  • The feel of Borderlands is so different from any RPG or any FPS that it could create a whole new gener of games, and with it's successes i have no doubt that it will. This is one long-shot that hit right on target.

  • I really look forward to seeing how well this game plays; the first Borderlands was extremely fun.