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Editorial: The Incredible Shrinking RPG

As a longtime fan of role-playing games, most of my decisions regarding new console purchases were decided by which system had the best RPGs. Though I loved my SNES, I didn’t think twice about abandoning Nintendo and buying a PlayStation instead of an N64. In retrospect, I absolutely made the right call. Acclaimed series like Final Fantasy, Wild Arms, Grandia, Suikoden, and Persona found their home on PlayStation, making it the unchallenged system of choice for role-playing fanatics.

Today, buying a home console based solely on this genre is practically impossible. The phrase “role-playing game” doesn’t even mean the same thing; successful titles from North American developers like BioWare and Bethesda have become the term’s standard-bearers, and genre boundaries have blurred as traditional RPG elements work their way into shooters, platformers, and fighters. The classic style of gameplay that once drove the juggernauts of the SNES and PlayStation era is now relegated to a sub-genre dubbed JRPG – a name that drives a wedge between Japan-developed titles and the market they once dominated

Their niche status and declining presence on major systems have led some people to lament the death of the JRPG…but I don’t buy it. The genre isn’t dead, you just need to know where to look. Examine the plethora of titles available on DS and PSP and you’ll see that JRPGs are alive and well – they’ve just migrated to handhelds.

Like a once-famous film star resorting to primetime television cameos, some hardcore fans may see this transition as a “look how far they’ve fallen” tale. After all, less than 15 years ago Final Fantasy VII was a pivotal system-selling exclusive for the PlayStation. Today, that series is more active on handheld platforms than major consoles thanks to a stream of remakes and spin-offs. However, I don’t see this shift as a step down for role-playing games; it allows the developers to focus on the things that made me fall in love with the genre in the first place.

For instance, take this year’s release of Radiant Historia on DS. It doesn’t have the flashy cinematics, breathtaking graphics, or jaw-dropping set piece moments that gamers would expect from a high-profile RPG on current home systems. Without having to contend with the complications that accompany a full console release, Atlus delivered a fantastic game that would have fit perfectly in the canon of 16-bit classics. Even without gleaming technical prowess, Radiant Historia had memorable characters, a clever story, and an inventive combat system – which are really the most important areas of any RPG.

I’m not saying that I don’t enjoy the spectacle of big-budget releases like Lost Odyssey or Final Fantasy XIII. I love those types of games when they come around, but the reality of development means that these grandiose experiences take more time and money than ever before – all to develop a game with an uncertain future in a niche market. I’m not surprised or disappointed that the major JRPG publishers have started to see the allure of the handheld space. It allows them to release more games and spend less money without sacrificing the storytelling or gameplay at the heart of the genre.

Even franchises that established a fanbase on consoles have begun transitioning over to DS and PSP. I’m not just talking about throwaway spin-offs, either. Square Enix’s Dragon Quest IX, Sega’s Valkyria Chronicles II, and Atlus’ Shin Megami Tensei: Strange Journey are all full-fledged entries in their respective series.

If the next big installment in the Half-Life or Assassin’s Creed franchises were handheld-exclusive, fans would be disappointed.  So why does this approach work so well for JRPGs? Genre devotees seem to have an unrivaled appetite for nostalgia, but I think it goes deeper than that.

The mechanics of these games age incredibly well; unlike FPS or open-world titles, the core experience of a JRPG didn’t change drastically as technology evolved. Even with the 3D capabilities of the original PlayStation, many of my favorite JRPGs on the system – like Xenogears and Suikoden – stuck to their 2D heritage. Maybe that’s why I find it easier to revisit role-playing games than any other genre; I never find myself cringing and asking “How could I have played this?” when popping in a classic 16-bit RPG. Even though the system might be different, I feel the same kind of familiarity and comfort playing one of these titles on a modern handheld.

The role-playing genre has over 20 years of history to draw from, which has resulted in some great original games alongside plenty of remakes and re-releases on GBA, DS, and PSP. The convergence of these titles on handhelds has made it a wonderful time to be a JRPG fan. But what about the years to come? The genre will probably never reach the home console saturation they enjoyed during the PS2 era, and high-profile blockbusters are only getting more expensive to develop. Even the well of remakes will eventually run dry. If we want more original JRPGs that retain the identity and appeal of their predecessors, we’re going to have to be okay with thinking small.

This editorial originally ran in issue 219 of Game Informer.

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Comments
  • I have never been a huge fan of JRPG's. I guess I wasn't old enough to enjoy them or something. Oh well, I'll stick to Fallout 3.
  • Nice, a solid editorial by Juba. But what month was GI issue 219?
  • I love the old schools. and recently bought up some indie titles on xbla (was great fun cough Breath of death cough) i also rebought various bof and ff games on handhelds or ps store (even the europe release of bof3 for my psps)... i dont mind the switch to handhelds in the least...but i play them on my consols just as eagerly :)

  • and a little part in several of us dies

  • The reason Jrpg's arent as popular is because they do a bad job at marketing and because people think rpgs are "nerdy".I rarely ever see a commercial for final fantasy and thats an important way to sell stuff in america to less informed gamers.
  • that's good for me because in my opinion JRPGs are the worst genre ever made. but I do like western RPGs
  • Dragon Age is pretty true to form isnt it?
  • Agree

  • I think the issue with JRPGs on consoles is the fact that they keep trying to put more money into production value. And with games like Mass Effect and Elder Scrolls being crazy successes, the JRPG series is dwindling in terms of releases. It seems to me that it is all about the WRPGs nowadays. The handheld market is, as you said Joe, the better place because of less production costs without sacrificing story or gameplay. I don't mind though, some of my favorite JRPGs are on handhelds. Radiant Historia, from the 10 hours I've played is one of them. I feel terrible for not even being able to beat the game yet. Just don't put in the time.

  • For me the JRPG has always been at home in the handheld. 3D is not always the best thing for them as it makes the anime art style fall into the uncanny valley. Handhelds keep the graphics and mechanics simple while still looking cool. If they were put on a console people would complain about it looking dated as most JRPGs have had the same look since the Super Nintendo.
  • I'm a huge JRPG fan, mostly because that was also the era I grew up in. I'm waiting for those dev's to make a return to the consoles, but I do like where RPG's are going these days. The way RPG's are played today has been changed and I don't mind that. I'm all for "turn based" combat as long as it's used in a new and innovative way, like Square Enix did for FF XIII. But I do feel that the wonderful stories that were told through RPG's were lost or compromised, for a more "action-packed" story. Again, I don't mind where the RPG genre is headed, but I wish more dev's would utilize the way things were done in the past a little more.
  • I don't see why they can't at least make them available for console. Like dragon quest IX, that could've sold reasonably well on consoles. I still play FFVII on my PS3, so as long as the art style is well done, I can look past the graphics being a less polished. I miss Squaresoft...
  • I still believe JRPGs have a place as big console games in the market but we just haven's seen one truly stand out so far. I hope Versus XIII and Kingdom Hearts 3 remedy this but we have no idea when those gaames will be released. Don't get the wrong idea, I love the amount of great JRPGs available on on portable consoles but I still wish there were more AAA console games and I still hold on to the hope that they will be revitalized in the future.

  • I think fantasy JRPGs need a lot more "fugliness" to the characters you are playing. I guess I'm tired of playing too much JRPGs at this day and age that have pretty guys and gals that don't really looked like they even been in battle. That is why I find fantasy RPGs like Elder Scrolls; Dragon Age; and the Fable series more appealing in its customization and battle hardened faces.
  • JRPGs feel very boring to me. From Pokemon to FF. IDK, maybe just not my cup of tea.

  • I think the title of the editorial should refer to JRPGs specifically instead of RPGs in general. Joe only really mentions JRPGs and WRPGs aren't exactly flocking to handhelds.

  • I didn't exactly get my feet wet with gaming with JRPG's but it was pretty close. Legend of the Dragoon was probably the 2nd console game I've ever played, and to this day I still think its better than most of the final fantasy series, the fact it never had a sequel was rather upsetting. JRPG RTS games like Fire Emblem have always been big winners as well, Breath of Fire and even later on Golden Sun was a great hand-held JRPG in the GBA days. Sadly I've been in a dry spell of them since I haven't owned a hand-held gaming device since my old GBA with it's sticking Right shoulder button. I should really buy a PsP for some star-ocean. Anyone know if the Vita will play PSP games?
  • I have been noticing a lot of the JRPG's on the PSP. But I still wish I could play some of them on the big screen.

  • Meh, I like my RPGs to be free of giant multicolored hair and asexual characters....

  • Meh, I like my RPGs to be free of giant multicolored hair and asexual characters...
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