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Feature

Modeling Morality: The Chaos Of Dishonored

by Ben Hanson on Jul 27, 2011 at 07:01 AM

With the concept of a morality system becoming more and more commonplace in gaming, Game Informer's Adam Biessener sat down with Dishonored's co-creative directors Raf Colantonio and Harvey Smith to get a better understanding of the team's approach. The conversation flows from the specifics of Dishonored's chaos system to their thoughts about what works and doesn't work in the implementation of morality systems in other games. The video below is the first half of the conversation, click here to see the second half. Enjoy.

Click on the link to our hub below to learn even more about Dishonored.