The lights are on
Arkane Studios is betting that two minds are better than one. Harvey Smith and Raf Colantonio have teamed up as equals, serving as co-creative directors for Dishonored. We spoke with the two of them about sharing the workload and what life is like on a daily basis at Arkane Studios.
How did you come to work together?
Raf Colantonio: We met when he was doing Deus Ex and I was doing Arx Fatalis. Both of us had a passion for this type of game, the legacy of Looking Glass, Ultima Underworld, System Shock, that kind of game.
Harvey Smith: Yeah, we both cited Underworld as as our favorite game of all time, the game by Doug Church and Looking Glass. And so Raf came over for a visit and stayed with us [Ion Storm, creators of Deus Ex] for a while in Austin.
Colantonio: Yeah, just for fun, just to see those guys. Because previously I had made a visit to Origin [Origin Systems, creators of Ultima Underworld, System Shock] and I said to Harvey, "I think I met you at Origin."
Smith: I had been the lead tester for System Shock, and he had been testing and promoting System Shock in Europe as well. You know, both of us just drawn to the title by the guys that had made Underworld. Kind of our heroes, really. And when he visited Austin we remembered that I had given him a tour of Austin at one point. Our mutual interest in this type of game, more than an interest really, has drawn us back together over and over, critiquing each other and talking about what we are working on and all that. And so it seems like it was just a matter of time until we wanted to work together.
Harvey Smith, co-creative director for Dishonored.
You bill yourselves as co-creative directors on this project, right? How do you handle that? It is sort of a unique dynamic.
Colantonio: Well I think that both of us used to be very over-direct with what we would express to the team and we would be very opinionated. We've been used to doing that, both of us in our own... kingdoms. When we decided to work together we had to make a few adjustments about making sure that, before we talk to others, we are both in agreement. And most of the time we are both in agreement, like I'd say a good 80-90% of the time.
Smith: Like stating things not so strongly as normal, being a little more respectful. It generally produces better results because it's an area where I'm weak and he steps up creatively or vice versa.
Colantonio: The 10% of the time that we differ we usually come up with something that would probably be better than...
Smith: Individually, yeah. And you know it's funny, people act like sharing a role is an impossible thing -- to be avoided or whatever. And we kind of wondered, "Oh, is this kind of crazy? Is this going to compromise the vision?" But I think it's stronger, and I talked to one of my friends on the Uncharted team and they have not only two creative directors but they also have two lead designers, I believe. So you know, I think it's the right people with the right communication skills and an alignment already.
Raf Colantonio, co-creative director for Dishonored.
So you've talked a lot about your inspirations, but what do you guys feel makes Dishonored unique? What makes it an Arkane game?
Smith: Dishonored is a game where you play this supernatural assassin in this very odd retro-future industrial world and the core stealth combat gameplay is complimented by all these powers that you have, and they layer together really well. It is one of our principal beliefs that you shouldn't protect the player too much from seeing something awkward. Instead, it's better to empower the player to do these things in a general purpose kind of way. Not at the right moment or in a particular scripted encounter, and so we don't pre-plan some of the things that are the most fun in our games.
[Next up: One game, two studios]
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Excitment plus 1
I'm glad to hear that Colantonio and Smith work as a pair so fluid and great, and not only them but both studios at work as well.
This game really looks good.
I can't wait til the magazine gets here so I can read about this game! It already has me quite intrigued.
I'm getting really good vibes from this game. I might actually pick this up.
I have to admit I am not getting such a great vibe off the Deus Ex videos being released, so I will be waiting for the reviews of this "pretender to the throne".
Raf Colantonio looks a little bit like Sully Erna.
Also, this was a great way to start a day(..well...more accurately, a good way to start a day 4 hours in).
It's reading articles like this that remind you that there are great game studios out there (ie. Valve as well). Not all are trying to choke the creative freedom out of the developers and only care about the bottom line - I'm looking at you Activision.
Their offices seem rather... quaint. All the walk-arounds from the big companies really skewed my perspective I think.
Good for them, I love that the type of game is getting more popular. Was getting tired of mindless action FPS and Third person shooters.
this game is definitely on my radar
If this game is as good as all this coverage seems to indicate, I'm going to be playing the ever loving crap out of it.
Definitely took some days off of work for this game.
I really can't wait for this game, I love it when first-person shooters are approached in a different way.
Nice... Raf's got a tattoo of his studio's logo on his arm. :)