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Darksiders II: The Evolution Of Death

Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched out for the other three Horsemen of the Apocalypse to find a new lead character. During our recent trip to Vigil, we talked to Madureira about the process of creating this new character and dug up some old sketches of the character.

“The earliest vision for Darksiders was to play the four horsemen cooperatively, so for our pitch and prototype, I had already loosely concepted all four of them,” Madureira explains. “We knew roughly what playstyle and what personality they would have at that time, since we were planning to do all four.” Digging into those early pieces, one character stood out as someone who would give the sequel a truly unique feel from the original: Death.

“We wanted to get basically as far away from War as you can,” Madureira says. “War was a very stoic, slow-moving, hulking, massive warrior. We gave Death movements more like an assassin or a rogue. He’s very agile, very quick, very aggressive, whereas War was a little more reactive.” Madureira’s excitement is evident in his voice as he describes the dark new hero: “I like those kinds of characters, so it’s perfect.”

This focus on faster movement affects every level of the character design, right down to what he wears: “If his armor gets too heavy, obviously he starts to get into War’s territory.” This became an even greater concern as Madureira realized that loot was going to become a major gameplay element for the sequel. “Not only do the pieces need to look good as a whole set, but you might equip shoulders from one set and the chest from another set with the boots from another set,” he laments. “It could look ridiculous, so we have to test each and every piece against itself so that hopefully it looks cool no matter what combination.”

From an art design standpoint, Madureira describes the loot system as “limiting” but “a lot more rewarding.” This is especially true for the players: “Changing something on your character every 10 or 15 minutes that you’re playing is pretty exciting.”

As Madureira set out to work on a final design for Death, Vigil decided they wanted to focus on the supernatural elements in series in general and the character specifically. “We wanted to play up the dead aspect of him and make him look almost zombie-like,” Madureira says. “He’s as close to a zombie as you’d want to get for the main character of a game.”

Comments
  • The second and third sketches look like Raziel And First
  • I love his sketches... lots of fun to look at.
  • Hmph lets just be glad they chose the one that they did. Tommy is right a few of them do look like Raziel from Soul Reaver.

  • Sweet! i love looking at development sketches

  • I am constantly reminded of Dark Stalkers Lord Raptor when I see Darksiders 2 Death
  • i like general Grievious death xD

  • He looks awesome and reminds me of Raziel from the Legacy of Kain series especially the third picture every time something from DarkSideRs II is shown here im more n more interested  

  • I don't like the version of Death they decided on. He reminds me too much of Casey Jones from TMNT. Here is a few pics: http://ajani.ca/blog/wp-content/uploads/2011/03/illustration_casey_jones_by_visual_artist_dave_rapoza.jpg or http://fc07.deviantart.net/fs18/f/2007/180/3/b/Casey_Jones_by_qBATMANp.jpg
  • I liked the Death, from the Darksiders comic that came with the first game, they made Death look, like a really ***, serious, and powerfull ( they described him as being almost invulnerable to any attack) character. Lets see how the new chatty, and "dry-humor" elements blend in the mix.
  • So it's a mask? fooled me.

  • This guy has talent....i loved the character designs of the first game so cannot wait too see more characters when I pick up the next game.......a bit off topic here but.........I wish i could draw :,( lol
  • The art makes me wish they made an RPG (not a Darksiders game) like Fable.
  • !
  • (2nd page 3rd pic starting from the bottom right framed pic)

    Bottom framed pic: F***ing my little pony why does everyone love it. I need to see this s**t for myself.

    Middle framed pic: I guess i can watch one more episode.....

    Top framed pic: Why can't i stop watching?!?!?!

    Move to the left pic: OH MY GOD NO I ACTUALLY  LIKE IT!!!!

    Move up: Me Gusta

  • LOOT. LOOT. LOOOOT!!!

  • the style of this sort of reminds me of that old commic book , The MAXX

  • I didn't play the original DS, though it did look intriguing. I'm always up for another team's take on the Zelda formula, but War's character design didn't really appeal to me. Big hulking doods that don't say much but kick lots of ass feel so overdone, but witty and intelligent don't come around very often. Definitely gonna pick up DS2 since a) the original game had really solid, fun gameplay so chances are good the sequel will have more of the same, and b) Death looks way more awesome than War
  • I like the design they settled on, but he looks a little too much like the guitarist for every metal band ever in my opinion. I wish they had kept the iconic Death hood at least.
  • I'm starting to like Death's design moreso than War's. War always seemed a withdrwn bulk of bada**ness but Death might take the cake if they can get him to show his emotions properly.

  • I think the first picture on the second page looks bad***, even without the extra arms.

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