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Creating The Apocalypse: Darksiders Developer Commentary

On Game Informer's various video series, such as Replay and Reiner and Phil, we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based Vigil Games for this month's Darksiders cover story, I finally got the opportunity to try it out.

Join creative director Joe Madureira, lead designer Haydn Dalton, producer Ryan Stefanelli, general manager David Adams, game director Marvin Donald, and myself as the team looks back on their first creation and reminisces about the ups and downs of development. We take a look at the church dungeon and the Ashlands overworld area and discuss dark development secrets such as the secret meaning of a "nuzzle" and which area of the overworld they should have fixed before the game shipped.

 

Comments
  • The first darksiders was awesome,waiting for the second
  • Really looking forward to this.

    I think the second game might be even better than the first.

  • "I wouldn't know about smacking a sword, doesn't make any sense"

    Lol, that was a hilarious quote.

  • I can't believe how much difficulty some people had with navigating through the levels.
  • Can't wait to more of Darksiders 2 in action!

    Question, though; anyone know if Darksiders 1 might make its way to the Wii U? I'd love to see a sort of "Special Edition", perhaps sporting a bit of additional content (ie. the Penny-Arcade version of War dressed up as Link).

  • I get the feeling that Darksiders 2 is really starting to look like God of War. Maybe not everything about the game, but certainly Death has some major resemblances to Kratos. I mean even his scythes (and he has two of them for some reason) look like the blades of chaos. But maybe it's just a character driven thing; Death probably mimics Kratos because of his admiration of the man's superior body count.
  • I loved the story of DarkSiders, hope DarkSiders 2 will beat the story of the first game.

  • Eh.

  • i'll admit, when the original was announced, i was a little skeptical. But Darksiders ended being a pretty great game. Im really looking forward to the next one. I will miss War though :( but hopefully Death is a good character

  • I hope the other horsemen have a brief cameo that would be cool

  • Love this game!

  • I really enjoyed hearing the developers take on their own game. Please do more of these in the future. Interesting and entertaining.

  • The first darksiders was one of my favorite games last year and i cannot wait for the second........but this feature was amazing you should have the developers do this for every cover story for now on

  • lol Thrall is the last boss in here.. nice hahaha

  • I somehow hadn't even heard of this game before recently. The scores on the original were mediocre but it looks like a lot of fun. Worth the 20 bucks at least.
  • funny video, the first darksiders rocked i personally think its better than god of war and on par with legend of zelda
  • I hope they keep the spirit of the first Darksiders in the sequel. It is Zelda for mature audiences, and I hope they remember that throughout the entire development cycle for the sequel. I don't want drastic changes here. The first was so great that I will gladly take more of the same for the sequel. Heck, Nintendo has been doing that for over 20 years and people STILL buy all the Zelda games.

    Also, I want a sword. Just like in Darksiders 1. I do not want to be swinging around chains like a God of War ripoff. Give my a simple sword like in the original. It is much more fun to swing around a two handed sword than it is to swing around dual blade ripoffs for the 6 millionth time.
  • So Vigil games was inspired by World Of Warcraft, Notice how they mention Orgrimmar

  • great interview those guys sound like alot of fun, i want to pick this up when next it goes on sale on steam

  • Dark is what Dark does.

    Can't wait for the sequel!

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